Feb. 5, 2014

This week begins the February batch of comics and with it some of the best titles, in my humble opinion.  Green Arrow is a series that has me ravenous month to month, ready to devour the next issue at the conclusion of each brand new one.  Detective Comics is nearing the end of writer John Layman’s run. Trillium remains one of the best titles Vertigo has in their lineup.  Also out this week: Green Lantern and Red Lanterns share a physical issue this month, Batman: Black & White ends its six issue run, and last but not least Ms. Marvel #1 comes out, written by the incomparable G. Willow Wilson and introducing a promising young lady into the realm of superheroics.  It’s looking like it’s going to be an awesome week!

  • Detective Comics #28 unfolds the second chapter of the three part “Gothtopia” storyline.  Batman has realized the horrific truth behind the shiny city which Gotham has been masqueraded.  Somehow Scarecrow has engineered an airborne toxin that has the populous in a state of euphoria.  With everyone so perfectly enthralled under his chemically enhanced euphoria Batman’s rational thoughts seem like insanity, prompting his allies to capture him and put him in the only place that can treat someone in his condition: Arkham Asylum.  Working with Scarecrow are a ragtag group of Batman villains correlated only by their medical degrees: Harley Quinn (former psychiatrist Dr. Harleen Quintzel), Professor Pyg (surgeon Dr. Lazlo Valentine), Mr. Freeze (medical scientist Dr. Victor Fries), and Merrymaker (fallen psychiatrist Dr. Byron Meredith).  These rogues have Batman and delight at the various draconian means with which they can “attempt to cure him.”  Luckily for Batman, Arkham Asylum’s security is something he’s made a hobby of and even more lucky, the one person who has the inherent traits to counter the toxin is also currently an inmate: Poison Ivy.  Batman’s got these two points on his side, but Scarecrow has more than just the psycho version of the television show The Doctors on his side.  John Layman is ending his run on this title with style in what is shaping up to be a very intriguing bookend arc.  Unfortunately his longtime collaborator in art, Jason Fabok, has left the title to begin his work on the upcoming weekly series Batman Eternal.  It would have been great if they could have hit the finish line together, but c’est la vie.  Next month’s issue will mark the end of a really quality run of Detective Comics and herald one of the most exciting runs to date with the advent of writer/artist duo Francis Manapul and Brian Buccellato, whose run on Flash cemented it as one of the top titles.  It’s an exciting time in Detective Comics and Layman is setting up a killer final issue of his run.
    The Doctors.

    The Doctors.


  • Green Arrow #28 presents another killer issue in Jeff Lemire’s “Outsiders War” arc.  Picking up with last issue’s unbelievable revelation that Robert Queen is still alive, Ollie wrestles with the implications.  Not only is his father alive, but it was his dear old dad that stranded him on the island in the first place and who, as the oni-masked mercenary, had him mercilessly tortured and personally hunted Ollie upon his escape.  Robert spins a yarn of his intentions and only having Oliver’s best interest in mind, but from all angles, not just the inhuman treatment he endured, Ollie has so many reasons to be angry at his father and Shado, which he makes no effort to hide.  Elsewhere, Fyffe and Naomi meet John Diggle in
    Father and Son.

    Father and Son.

    Seattle and are drafted by him in Ollie’s absence to help stop Richard Dragon, the Fist Clan warrior who has his sights on ruling the Emerald City.  Also of note is the return of Komodo, aka Simon Lacroix, to the main narrative.  Komodo is the pretender to the chieftainship of the Arrow Clan, selected by the Outsiders to fill the role once the true holder of the Totem Arrow, Robert Queen, has been dethroned.  This honor bestowed on him is not something that the Outsiders, namely Spear Clan chief Golgotha, let him forget.  Komodo’s entry into the Outsiders inner circle is perhaps the most ominous and captivating development within the issue.  As ever, Jeff Lemire and artist Andrea Sorrentino deliver a phenomenal issue of Green Arrow and an iconic statement in comic production.  As both a writer and an artist, Jeff Lemire has a keen mind for visual storytelling and an apparent affinity for the character.  Over the course of thirteen issues his writing of Oliver has been somber, honest, and thrilling, showing that while Lemire may not love Ollie (he probably does though), he respects him.  No one who’s been on the title since the Reboot has given Oliver his due, playing him as a flippant buffoon with no idea what he is doing.  Green Arrow took up the bow as a vigilante for a reason and Lemire understands that where others have not.  Helping Lemire realize his vision of Green Arrow is artist Andrea Sorrentino, whose stark realist style adds drama and immediacy to the acts portrayed.  What Sorrentino also adds is an artistic approach to multi-sensory depictions of Lemire’s scripts.  Comics are a largely visual medium.  Sound can be insinuated through awkwardly inserted effects that are often overlooked and ignored by readers and touch, taste, and smell can be described contextually by characters or the narrator.  The lattermost three are not easily conveyed, but several times since November Sorrentino has employed an interesting technique of inserting the overwhelming sound effects that characters are hearing and using those as a visual filter for what the reader sees.  In November’s Green Arrow #25 Sorrentino displayed characters reaction to a violent explosion seen in the lettering of the explosive sound effect BOOM!  Sorrentino did it again last issue with the advent of the Shield Clan to the island.  This issue he utilized this effect for two more sequences that immediately made readers aware of the cacophonous din the characters were experiencing in a way that was inescapable but also visually stimulating.  With two graphic geniuses on this title how is it possible for comic book fans to NOT be reading it?!  If you haven’t read it, rectify that error and pick up Green Arrow #17 and take the fast train to having your mind blown.

    Sorrentino Word Art.

    Sorrentino Word Art.

  • Green Lantern/Red Lanterns #28 is a special flip issue combining Green Lantern and Red Lanterns into one book.
    In the Green Lantern portion writer Robert Venditti picks up where Green Lantern Corps Annual #2 left off with the deputizing of a slew of the Corps worst enemies into a loose alliance against a common enemy: the Durlans.  Despite this swelling of manpower, Hal Jordan still has a lot on his plate after the blindsiding assault the Durlans and their Khund allies launched, the decimation of the Blue Lantern Corps, and the conscientious objectors within his ranks that refuse to use their rings owing to their draining of the Universal Reservoir of Light.  There’s little else Hal can seemingly take, but unfortunately he gets a Red Lantern surprise in the form of a raged out, red ringed Supergirl spewing corrosive blood from her mouth.  With Saint Walker, the sole Blue Lantern, out of commission there is only one person left that Hal can call on to extricate this Kryptonian Red, prompting the flipping of the issue.  Red Lanterns picks up on Earth with Guy interceding on behalf of Skallox and Zilius Zox who are being assaulted by the Shadow Thief.  Guy attempts to defuse the situation without resorting to violence in order to show his former lover, Tora Olafsdottir (Ice), that he has changed.  Shadow Thief doesn’t make it easy, but with Ice’s help the situation is defused, albeit not in a way that Guy intended.  With dashed hopes he returns to Ysmault to find Hal Jordan waiting with a contingent of Green Lanterns and tenuously restrained Supergirl.  Guy and Hal’s reception is very icy, but with the wrath of Superman (whom at this point they only assume is related to this mystery Red) impending, cooperation is given.  Elsewhere, Bleez and Rankorr have come face-to-face with the reinstated Atrocitus who has brought a new Red Lantern into the ranks.  Atrocitus, true to his intrinsic nature, bears a massive grudge against Guy Gardner and those Red Lanterns that remained with Guy.  A fight ensues, which Bleez and Rankorr are unprepared for, prompting Bleez to make a strategic retreat for reinforcements while Rankorr pulls rearguard.  This issue by both creative teams of Green Lantern and Red Lanterns is enthralling to read and highlights the interconnectivity of the Lantern titles.  It is revealed here that Hal never actually said that Guy could have Sector 2814, just that he could have A sector.  Guy just presumptuously took 2814 without clearing it with anyone.  That makes me feel a little bit better about the situation, but I do still harbor a bit of an annoyance at Charles Soule and the Green Lantern Group editors for the Ysmault in 2814 decision.  It’s illogical and seems like a lazy plot-device.  Whatever.  The issue also came out before the actual sequence in Supergirl where the ring seeks her out, which happens later in the month in Supergirl #28, so her appearance is a little jarring considering the lack of explanation behind her transformation.  Those points aside, the war with the Durlans is a very intricate, multifaceted concept, and the reemergence of Atrocitus as the head of a tangent Red Lantern group, creating a schism in the Red Lantern Corps is rife with possibilities.  Venditti and Soule are the right men for their respective titles, even if they have their little hiccups.
  • Swamp Thing #28 opens a whole new chapter for our main character.  The Parliament of Trees is no more.  To save our world from a monster unleashed by the out of touch Lords of the Green, Alec Holland destroyed the Parliament from within, making himself the soul voice of the Green. He did this for the greater good, but this action could also appear to some as him basically making himself immortal, as his power will run in perpetuity from the Green giving him life without end.  Regardless of motive, the die has been cast and good or bad he will reap the whirlwind.  Before he brought the house of cards crashing down, he did pull three former avatars from the Parliament into the material world: the Wolf, Lady Weeds, and a third, very ancient Swamp Thing from pre-Roman times.  All three reenter the world at the age in which they were inaugurated into the Green as Avatars.  Though they are now mortal and are destined to live mortal lives, they meet the challenge with eventual gratitude. However, with his return to the mortal sphere Swamp Thing must find his former charge, the elusive Capucine, and make good on his promise to protect her.  It is while undertaking this task that we are finally told the tale of Capucine’s origin in 12th century France.  Her immortal youth, vigor, and martial prowess were the result of an alchemical experiment performed on her brother, herself, and another child by monks to forge them into immortal protectors of that Order.  Through the march of time and the shift of governing powers she was released from her bond, but not the price that the magics used on her exact.  That is why she seeks Holland’s help.  Charles Soule has really taken this series by the horns and made it his own.  It follows in the spirit of excellence that Scott Snyder began when he started the series in 2011, but the plot and world have completely shifted to fit Soule’s new paradigm.  I respect this a great deal.  Writers, even great ones, that try to live completely in the shadow of their predecessors rarely succeed.  With the departure of Snyder I was afraid this series would languish from the transition.  With the selection of Soule Swamp Thing will continue both in excellence and innovation.  I look forward to seeing what comes down the road for Alec Holland.

    Swamp Thing and the Avatars.

    Swamp Thing and the Avatars.

  • Batman: Black & White #6 concludes the six issue anthology series of innovative black and white stories following Batman’s exploits on the streets of Gotham.  This time around Cliff Chiang, Olly Moss, Becky Cloonan, Adam Hughes, and Dave Johnson render six interesting tales pertaining to the Dark Knight.  Cliff Chiang’s tale follows a young Dick Grayson in his initial days as ward to Bruce Wayne and the Boy Wonder, Robin.  In both instances Dick feels he has something to prove and Chiang’s narrative brings the reader into the young headstrong perspective of almost every teenage boy.  Olly Moss writes a story of a pretty, young socialite who spends a night with Bruce Wayne, only to wake up in the morning and find him gone.  Meeting with friends who had similar experiences, this story fleshes out quite interestingly the cloaking element of Batman’s dual identity.  In all cases, the women Bruce Wayne uses to perpetuate his playboy image are often in the background, but rarely are their thoughts and emotions given voice.  He is always cordial and in no way mistreats or disrespects them, apart from keeping them in the dark and sometimes ditching them.  All of the women in this story seem mildly vexed, but never offended, as Bruce later helped to propel their careers or social standings afterward.  Becky Cloonan does a fantastic job rendering these lovely women and the lavish scenes they are treated to by Bruce.  Adam Hughes writes and draws a very intimate story about Catwoman and the inextricable hold she has on Batman.  With Selina in a hospital bed, never to walk again the doctors say, Batman is forced to take responsibility for her condition and realize just how important she is to him.  It’s a very stark tale, beginning to end, that is good, but unsettling as well.  Dave Johnson provides another stark yarn dealing with the Dark Knight in a tertiary fashion.  Following the exploits of a cheap hood who tries to impress a woman with expensive appetites the reader sees how slowly through his own nemishness and greed he is brought low time and again by the Batman.  Batman is the impartial executor of the law that can never be escaped.  This story was entitled “The Man Who Beat the Bat” and it’s in those dark final panels that we see how a two-bit criminal can beat one of the most indomitable human beings on the planet.  Overall, this series has been a must read for Batman fans presenting some deeply thought provoking stories by some of the greatest writers and artists in comics today, and set in black and white, capturing the intrinsic ominousness of the material.  Six incredible issues that do the Dark Knight proud.

    The Man Who Beat the Bat.

    The Man Who Beat the Bat.

  • Trillium #6 marks the return of the title from hiatus.  When last we saw William and Nika they had switched places following the temporal shift of the Atabithi/Incan temple that served as a conduit between their respective space/times.  Now William is living in the 38th century as a human colonist fleeing the dreaded Caul virus and Nika is an Imperial officer in the 1920’s administering British authority in South America.  Both have memories of their past lives before the rift, which leads them to believe themselves insane.  Their perseverance despite this lends credence to the strength of their belief in their cause, but also the bond they share with each other.  Writer/artist Jeff Lemire credits this as “the last love story,” and by Jiminy that looks to be what he is delivering.  His storytelling is deft and subtle, and his artwork is without comparison, adding a very unique, enthralling ambiance to the reader’s immersion into the plot.  Lemire is one of very few writers with the mind to conceive such a story, and the even rarer talent of bringing it off almost single-handed.  There are only two more issues left and the suspense mounts with the ending of this issue. 
  • Ms. Marvel #1 was an unmitigated disappointment.  It should be noted that I haven’t spent my money on a Marvel comic in years.  I’m not a fan of what they had been doing with their brand across the board several years ago and I found the vast majority of their books to be unhinged from what made the characters good originally.  Not a general rule, but true enough from my perspective to preclude me from buying their products.  Ms. Marvel #1 offered several things that appealed to me, so I was eager to pick it up.  I am a HUGE fan of writer G. Willow Wilson’s previous work, most notably her postmodern series Air, and the concept of Kamala Khan, an Islamic teenager taking over the Ms. Marvel persona from her promoted predecessor, Carol Danvers, was also a really intriguing touch.  I, for one, am always a proponent for diversity in comic leads.  I’ve been a huge fan of the Batman Inc. concept and especially original Batwing, David Zavimbe, and his trials and tribulations as the Batman of Post-Colonial Africa.   Nightrunner, the Algerian teenager that became the Batman of Paris, remains in my top ten list of underutilized characters.  And of course, Batwoman was a series that took on a lead with an alternate lifestyle and made an instant classic out of her heroic journey.  Alas, Ms. Wilson wasn’t able to accomplish anything similar with Kamala.  Or rather she didn’t by the end of the first issue.  Basically, to sum up this issue, the reader is given a thorough look at the life of the modern American teen of Near Eastern descent and Islamic faith, through Kamala and her family.  Her parents seem religiously liberal, but socially conservative.  Her older siblings by contrast are more religiously conservative, leaving Kamala to wrestle between her familial culture and the ever pervasive counterculture of being a teenager.  With difficulty she holds off the temptations of keggers and bacon double cheeseburgers, but allows herself her vices such as superhero fan-fictions.  In essence this issue’s sole drive was selling the reader that Kamala is an angsty teen, that she is Pakistani by heritage, and she is a Muslim.  If this were an indy comic or an artistic imprint like Air or Wilson’s seminal Cairo that would make for a very compelling story.  It isn’t, though.  It’s the first issue of Ms. Marvel, a superhero comic.  In the last three pages Kamala becomes Ms. Marvel, but with no rationale.  First of all she has a dream that Captain Marvel bestows the powers on her, which is kind of weird and deus ex machina, leaving the reader with no legitimate idea of how these powers are granted.  Even by comic book standards of gamma waves, radioactive spiders, getting struck by lighting, and intergalactic power rings, having a dream and waking up with powers is farfetched.  But even that underscores the second and more crucial detraction to the title.  There is no REASON for her to be Ms. Marvel.  Probably everyone has heard the adage “When the need is great, the hero shall appear.”  That is an indispensable rule of thumb when it comes to superhero comics.  Batman wouldn’t exist if Gotham City were a paradise.  Without Superman, Metropolis would be a smoking crater from the ill-deeds of any number of his villains.  No matter the superhero there is something, established in their first issue, that gives their move into super-heroics not just purpose, but necessity.  Of the caveats to be played with in writing innovative, avant-garde modern superhero titles this is NOT one of them.  At the end of this issue we have a decently rendered teenager with a colorful personality that gets superpowers.  Great.  Hope she has fun with them.  Inherent in any competent origin issue you need two key elements: 1) development of character, 2) development of conflict.  The first requirement was delivered in spades, a testament to Wilson’s talent for characterization.  However, the second was barely attempted, given the bare minimum of effort in the form of a mysterious fog developing at a kegger Kamala attended earlier in the evening and left before.  No reason or consequence comes of the fog, apart from kids beginning to get sleepy.  Of these two elements, you ALWAYS err on the side of developing conflict over character.  Conflict sets the hook and develops the suspense that draws readers back to the next issue.  Characterization is something that continuously and organically happens as the title progresses. You don’t need to know EVERYTHING about a character before you introduce actual plot.  Wilson could have cut 40% of Kamala’s story out of this issue, distilled the important things that are imperative to know in order to understand her, and given us something to juxtapose her youthful idealism against, i.e. a consumerist crime kingpin, or an evil businessperson with sinister aims.  I’m spitballing here, but this most certainly was NOT a superhero comic, nor a befitting introduction of an altogether delightful young woman into the role of a venerable superheroine legacy.  I’m disappointed because of my respect for G. Willow Wilson as a writer and I am disappointed as a reader.  I might catch up with this series again when it releases as a graphic novel, but I am not going to gamble on its future with my hard earned, already stretched money.  It looks to be several more years before Marvel gets me to buy any more of their comics.  Better luck next time, folks.

    The New Face of Marvel.

    The New Face of Marvel.

 

Disclaimer: I do not own the rights to any of these images and give credit to those whose work they are.

Illustration Credits:

Detective Comics #28: Drawn by Aaron Lopresti, Colored by Blond, Inked by Art Thibert.

Green Arrow #28: Art by Andrea Sorrentino, Colored by Marcelo Maiolo.

Swamp Thing #28: Art by Javier Pina, Colored by Matthew Wilson.

Batman: Black & White  #6: Art by Dave Johnson.

Ms. Marvel #1: Cover Art by Sarah Pichelli & Justin Ponsor.

Oct. 30, 2013

With October being a five Wednesday month, this last week promises some incredible Annuals from DC, and that is NOT lip service.  Action Comics Annual #2 has been teased at with ridiculous shock endings to Superman #0 and Supergirl #0, put out over a year ago and left to simmer in reader’s minds.  Green Lantern Annual #2 promised to changed everything we know about Green Lantern books and with the past three months of developments that is not an exaggeration.  Nightwing Annual #1 delves into the complicated history of Dick Grayson and Barbara Gordon, which is always awesome.  Neil Gaiman puts out the first issue of a “lost” Sandman story.  Andy Kubert draws and writes a comic centering around Damian Wayne.  The promise of quality storytelling is at an all-time high.

  • Action Comics Annual #2 follows up on the end of “Psi-War” as the Man of Steel is pulled from the aftermath of the psychic fallout in Metropolis to an even more dire threat facing the omniverse at large.  Looking upon all realities and infinite universes, Superman sees waves of chronal energy ripping through all of existence extinguishing stars and the countless civilizations they fostered or were destined to foster.  Upon witnessing this, Superman is brought together with his cousin, Supergirl, and the boy partially cloned from his genetics, Superboy.  At this point the mysterious power that ripped the three Kryptonians from their respective missions reveals itself: The Oracle.  Last seen in the “H’el on Earth” plotline where our solar system was going to be rendered into raw energy to turn back the hands of time and save Krypton from its fate.  This meant the extinction of a race and Oracle came to witness it, but did not intervene.  He has witnessed the death of countless civilizations and watched wordlessly. But with the events of the Villains Month H’el issue we not only saw the origin of H’el, but also that his mission to go back in time before the death of Krypton succeeded.  Therein lies the problem.  With the survival of Krypton the rest of the omniverse is imperiled to the point that the Oracle, for the first time ever, intervenes and actively combats the forces that be.  He sends the two refugee Kryptonians and cloned “abomination” (Superboy) back to their homeworld to show them the true horror of H’el’s efforts.  H’el wants to save Krypton and to rule it.  Infused with seemingly infinite amounts of chronal energy that allowed him to go back time and time again after numerous failed attempts at saving Krypton, until one iteration of Jor-El (his mentor and “father”) in his infinite genius finds a way to do the impossible.  H’el’s attempts contradict the laws of temporal stasis and causality, barring his success all those times before. With Jor-El’s help the survival of Krypton shatters the very fabric of time-space and threatens all of existence.  And what’s more, the Krypton he saves becomes a shell of its former glory and a slave colony of proud Kryptonians heeled at his feet.  In this climate, one of Krypton’s worst becomes their only hope at righting the timestream and saving the omniverse.  Faora, second in command to the great General Zod finds herself the right hand of the Oracle, serving as his
    Faora.

    Faora.

    mouthpiece.  With her guidance, Supergirl is sent to Krypton’s distant past to cull his incursion during the Clone Wars.  Superman and Superboy are sent to the homes of the brothers El, Jor-El and Zor-El, a week before the death of Krypton. Jor-El and Kara (Supergirl) are key in those final moments and the next generation of El men are dispatched to ensure they fulfill their roles in the correct path that Krypton was meant to take.  This includes two very polarizing events.  Kon-El (Superboy) meets a younger Kara who immediately treats him as a friend, when in their past interactions (which in this case would be the future), she did her best to kill him for being a clone and an abomination by Kryptonian standards.  Kal-El (Superman) is transported to his father’s lab, where he is greeted by his mother, Lara Lor-Van, who immediately makes short work of beating him to pulp, thinking him an intruder.  Warmly embraced by a girl who had mindlessly sought one’s death, and mercilessly beaten down by the woman who gave the other life and selfless sent him to the stars for survival, Superboy and Superman define irony in their meeting of the women of House El.  With these events chronicled, Scott Lobdell firmly sets the hook on what promises to be a brutally ambitious crossover event of the Super-books in the month of November.  Since he introduced H’el this past year, the rogue Kryptonian has become an instantly iconic character, embodying all the negative aspects of a dying race and serving as a brilliant foil for Superman and Supergirl.  In many ways he is also a dark reflection of Superboy, who is himself apart from fellow Kryptonians in the genetic altering that birthed him.  H’el, while not a clone, we now know isn’t a natural Kryptonian, and bears the horrifying visage not because of his escape from Krpyton but rather from being born accidentally from genetic material sent into space and bombarded with cosmic energies.  Like Kon-El, his powers will always be different from those of his fellow Kryptonians and his mind a battlefield of constant rage.  Providing art on this issue is regular Superman artist and oft time Lobdell collaborator, Kenneth Rocafort, as well as Dan Jurgens, Lobdell’s predecessor in writing Superman and the artist who rendered Lobdell’s H’el issue in September during Villain’s month.  Across the board, this issue hits all the right notes and fulfills a promise made in September of 2012 with the appearance of Superman and Superboy in Superman #0 and Supergirl #0.  Lobdell looks to deliver on that promise with interest.

    Supermom Lara Lor-Van.

    Supermom Lara Lor-Van.

  • Green Lantern Annual #2 is a monumental installment in the ongoing Green Lantern mythos.  After the defeat of the First Lantern and the downfall of the Guardians of the Universe, the Green Lantern Corps faces an even greater threat in the form of a cyclopean figure known as Relic.  The sole survivor of the universe that existed before the Big Bang and the creation of our universe, Relic witnessed the death of his reality and awoke just before the death of another.  The cause of this cataclysm was the same both time: Light-wielders.  In our universe they are ringslinging Lanterns.  In Relic’s time they were staff wielding “Lightsmiths.”  Relic realized too late that the light of the emotional spectrum which Lanterns and Lightsmiths utilize was a finite resource within each universe and the gratuitous use of that light moves the doomsday clock closer to the hour of oblivion.  The Lightsmiths of the previous universe dismissed Relic’s research, so this time around he foregoes talk and viciously attacks the “lightsmiths” of our universe to save their reality, over their dead bodies if necessary.  What’s worse, the various entities of the emotional spectrum ally themselves with Relic to help realize his plan to refill the universal reservoir at the “Source.”  Writer Robert Venditti re-introduces the Source Wall into the New DCU, resurrecting the wall that Jack Kirby created in his Fourth World books which demarcates the edge of the universe, composed of the calcified remains of those that try to escape its bounds.  What follows in this issue as the surviving Lanterns of four corps come to blows with Relic for one last ditch battle truly changes everything that we had known about the Green Lantern books for the past eight years.  Keystone friendships come to an end, loyalties are tested, and deals are struck that alter the dynamics that have driven this comic for decades.  What Venditti has accomplished with this five part “Lights Out” crossover arc is truly inspired and well thought out, providing entertaining, innovative storylines, but also prescient social commentary.  Relic’s findings about impending climate and energy collapse, dismissed by the powers that be, bears a striking resemblance to global warming and the current state of fossil fuel depletion.  As our best scientists currently discover more about global warming or the mathematics about the consumption of oil and coal versus the remaining stores the shortsighted in power try to silence them so the cogs of the status quo aren’t halted.  Both sides of the issue and the rationale of each are portrayed equally and fairly by Venditti as he examines it through the lens of intergalactic whimsy.  Sean Chen provides exquisite art that brings the finale of this cosmic odyssey to a poignant close, matching the art of Billy Tan quite well.  Overall, if you are Green Lantern fan, this annual is a must read, regardless of your thoughts on the direction the Green Lantern titles are taking.

    The Power of Life.

    The Power of Life.

  • Aquaman Annual #1 resurrects the work of Geoff Johns’ from his “Others” arc, but this time under the pen of John Ostrander.  The Others were a group of gifted individuals that Arthur Curry, aka Aquaman, joined after accepting his Atlantean heritage and becoming king of Atlantis.  To each of his teammates he gifted a different relic of ancient Atlantis.  He kept the trident, but gave the others to the Others.  It is precisely this fact that gives conflict to the issue’s plotline.  The Operative, Joshua Cole, is given his fallen teammate Vostok’s helmet for safekeeping because his mobile headquarters aboard an aircraft allows the most security.  However, that doesn’t stop it from being absconded with by literal flying monkeys dispatched by an equally literal wicked witch.  Along with the the monkeys come hoards of magically altered sea life, prompting the appearance of Aquaman.  The danger of one of the powerful talismans of Atlantis falling into the wrong hands brings the surviving members of the Others together once again, with honorary members, Sky and the Operative’s grandson, Aaron.  Once they come together the trail leads them to Morgan Le Faye, last seen in the series Demon Knights.  After the fall of Camelot and the various kingdoms that followed little has been told about what happened to Morgan.  Now we get to see how she’s holding up in the present.  In Arthurian myth, Morgana was always a seductive figure that corrupted through her feminine wiles, magic, or power.  In the present era, she puts the Others to the test, finding some to be wanting.  Ostrander writes a fantastic annual that feeds off of the burgeoning mythology of not only the Aquaman series, but also Demon Knights, building upon that foundation new levels to each.  His characterization of Johns’ characters feels very authentic and cuts deep to the core of who they are.  The pencils of Netho Diaz and Geraldo Borges are similar to the pencils of Ivan Reis, original series artist, bringing further authenticity.
  • Nightwing Annual #1, written by Nightwing scribe Kyle Higgins deals with a bevy of complex issues and characters.  Concerning his native topic of Dick Grayson’s life, Nightwing is transitioning into a new phase of his life.  So much of his past has been tied to Gotham and Batman’s legacy.  With the fallout of “Death of the Family” he has been forced to break from all that he has known since he took up with Batman after the death of his parents and forge his own path.  Bruce and his acolytes have become his family in lieu of the parents he lost and the family he once had in Haly’s circus.  Higgins’ run began with him inheriting Haly’s and reestablishing that bond with his first family.  In one fell swoop, the Joker took both the circus and his ability to trust Batman away.  So literally, he is cut off from everything he has ever known and is venturing into uncharted territory.  Higgins also picks up Barbara Gordon, aka Batgirl, at an equally low and uncertain time in her life.  Barbara is the eldest child of legendary Gotham police commissioner James Gordon and the big sister of sociopathic serial killer, James Gordon Jr.  Recently, when her little brother found his way into her life he set about terrorizing her and their mother to the point of Barbara having no choice but to “put him down.”  The lattermost moment witnessed by her father, which put Batgirl on the top of Commissioner Gordon’s most wanted list.  Hunted by her father in her masked identity and haunted by her actions in her civilian identity, Barbara has forsaken her all-consuming life as Batgirl and tried to figure out who Barbara Gordon actually is.  In the fallout of two lives crumbling, they look to what fragments of their pasts remain for comfort.  One of the hallmark points of both characters’ geneses in masked crime-fighting was a brief teen romance.  Even before the New DCU, back when Barbara was still in the wheelchair, there was a “will they/won’t they” repartee betwixt the two bat-family members.  They’d come close only for fate to pull them apart again.  Higgins picks that up as the two twenty-something vigilantes attempt to save an imperiled actress in a similar situation to their own.  The parallels between their charge’s rocky romantic past and their own draws them closer and closer toward finally realizing what is right in front of them.  Higgins masterfully tells this story of two broken souls, while re-introducing readers to the classic Batman villain, Firefly, all the while layering plot points and metaphor through the narrative.  Helping him in art are Jason Masters, Daniel Sampere, and Vincente Cifuentes, all of whom have done time on the Bat-books and proven their chops depicting Gotham’s cast of characters.  Overall, Higgins hasn’t lost his touch one iota as a writer of Nightwing and those closest to him.

    Young Love.

    Young Love.

  • Teen Titans Annual #2 finds Red Robin, Superboy, and Wonder Girl stabilized in their madcap roller-coaster ride through time, landing twenty years in a seemingly post-apocalyptic future.  The Justice League has fallen.  Batman has fallen.  All that remains is Beast Boy, Rose Wilson, and a ragtag group of meta-teens.  Through this annual, current Teen Titans writer and former Superboy writer Scott Lobdell realizes the near future of the DC Universe.  Even after he left the Superboy title, he came back for the 19th issue, revealing the human heart of the 25th century monster named Harvest and the one thing he loved above all else: his son, Jonathan Kent . . . the first Superboy.  Jonathan comes back in this issue and clone (Kon-El)  finally meets his original (Jonathan).  From issue #1 of Superboy, the boy Supergirl would name Kon-El has been a living weapon molded to cull super-powered individuals.  Trained and honed into a blunt object, a part of him relishes the role, but another part yearns to be free and experience friendship.  The better angels in his soul are what make him Kon.  The part of him that takes pleasure in the sadism he does is the memetic legacy of Jonathan from whom he was cloned.  At the point in the future when this annual takes place, Jonathan has come out of nowhere and nearly eradicated all the meta-humans.  He and Superboy do battle with Superboy actually coming out on top, proving that sometimes originals can be improved upon.  Inheriting Jonathan’s lack of mercy he attempts to coup-de-grace the psychotic super-teen, but as seen in the Action Comics Annual, is drawn from that point in time-space by the Oracle to aid Superman and Supergirl in stopping H’el’s assault on the omniverse.  No rest for Superboy.  In the meantime, Beast Boy councils Red Robin about this future and how it can be avoided and then explains that all the information and preparations he has given them were at Red Robin’s own behest after the three Titans return from this jaunt to the future to prepare themselves to combat this impending doom.  Seems like a time paradox to me, but I suppose with comics you have to check your disbelief at the door.  At the same time Wonder Girl stumbles upon a scrambled holographic record of Red Robin talking about the death of their team and a traitor among their number.  But the most troubling development is that the dying Jonathan is saved by Beast Boy, dressed in Superboy’s costume, and sent back knowingly with the Teen Titans to the past.  A real Hail Mary, but clearly Beast Boy knows what he’s doing since a pysched out Jonathan in the past would endanger his own existence in this future were his intentions untoward.  However, that being the case, it is highly likely that Lobdell is going to have Kon killed in “Return of Krypton” considering that he’s placed a “fake” Superboy among the Titan’s number.  Scott Lobdell has been rocking every DC book he’s touched and his treatment of both this annual and the Action Comics annual has been nothing short of stellar.

    No Mercy for the Merciless.

    No Mercy for the Merciless.

  • Swamp Thing Annual #2 provides a universe hashing interlude between the gauntlet laid down by the Parliament of Trees to decide who should be Avatar of the Green and the actual fight.  Alec Holland is the chosen avatar, but the up-and-coming Seeder has the gumption to challenge that ascendancy.  Writer Charles Soule takes this annual and uses it not only as a way of showing the preparation that Alec has to fight this battle, but also to morph the Swamp Thing mythos into something that is his own.  Original writer Scott Snyder wrote Holland as a prophesied warrior king of the Green.  A messianic figure.  It worked wonders for his run, making it legendary and an epic read.  However, it also left whoever took over the series painted into a corner.  Here Holland is told that he isn’t actually that special and he was just told that by the Parliament to make him believe in himself enough to defeat Anton Arcane and his Rotworld.  Like most political arenas, avatars curry favor and disdain with various members.  When an avatar is retired they join the Parliament.  Holland is championed by a Swamp Thing that looks like a 17th century British gentleman, going by the name “Wolf.”  Wolf shows Alec the ropes and attempts to give him the lay of the political landscape.  He also arranges for him to speak with a very dangerous former Swamp Thing named the “Lady Weed.”  She was challenged for her status as Avatar and she prevailed, showing the depth of her cunning and ruthlessness.  She prevailed through stone-cold brutality and to drive home the point, she brought about the Great Potato Famine in Ireland, the country of origin to her slain rival.  A Swamp Thing must be ruthless if they are to remain the Avatar.  This blow to Alec hits hard, because his humanity has been something he has desperately attempted to hold onto, despite the inhuman thoughts that the Parliament whisper in his mind constantly.  The Wolf sends him to talk to one last person.  The Swamp Thing that the Parliament created artificially to stand in for him, thinking it WAS him.  This Swamp Thing was a cruel joke that despite not being human found humanity and that is what he imparts to Holland. His message to Alec is simple: “If you are asked to do something that will change you in a way you do not wish to be changed, that will compromise the person you believe yourself to be . . . say no.”  The messages given by Weed and the blue Swamp thing are polar opposites and seemingly disharmonious to the goals that the Wolf would have Alec achieve, since he has stock in the retention Alec as Swamp Thing, but what the Wolf has done is give Alec a choice.  He can do as the Green would have him and be the ruthless killer that Lady Weed was to retain her title or he can be the Avatar he wants to be just like the avatars seen at the beginning of this annual did once upon a time.  Charles Soule has taken this issue in hand and made it his own, following in the tradition of Snyder, but telling a story in his own tenor.  Javier Pina and regular series artist Kano provide lush art and incredible visuals to enliven the brilliant scripting of Soule.  This is very much a talking issue and very light on action, but for Swamp Thing faithfuls it is well worth the read. SwampThingAnnual#2
  • Damian: Son of Batman #1 presents an unofficial Elseworld style story about one of the most captivating and controversial characters to come to the Bat-books in the past decade: Damian Wayne.  The sociopathic son of Batman and Talia Al-Ghul, Damian cuts a very rough figure, but beneath the harsh, abrasive exterior beats a human heart that wants the same things his father did and strives toward those goal with equal vigor.  Damian first entered comics in the version we know in 2005 with Batman #647, written by Grant Morrison and drawn by Andy Kubert.  This past year, after a whirlwind tour of writing four series showcasing the characters of Batman and Damian, Grant Morrison killed off the young Wayne.  This series, Damian: Son of Batman, allows Damian’s co-creator Andy Kubert the opportunity to tell Damian’s story in his own way.  In it Batman is immediately killed at the beginning, blown up investigating a crime that seemingly was committed by the Joker.  In the aftermath, Damian is forced to pick up the pieces.  By this time he has grown into a young man, still occupying the role of Robin.  When he goes out to seek justice for his father’s slaying he finds himself alone.  His mother, Talia, and grandfather, Ra’s Al-Ghul, refuse him aid from the League of Assassins and all three of Damian’s predecessors as Robin are not even mentioned.  Ra’s even goes so far as to say that Damian has a greater duty to Batman than he does to the League, even though Ra’s and Talia genetically engineered him to be the next leader of the League, and suggests Damian take his rightful place as the next Batman to carry on his father’s legacy.  Despite his bravado and his overwrought sense of entitlement, Damian can’t even comprehend doing that and continues on as Robin.  As he had in the past and without any guiding light to stop him, his actions are calculated, precise, and brutal as he cuts a trail through villain after villain in Gotham seeking vengeance for his father.  The only voices of reason are a priest insinuated to be former police commissioner James Gordon and Alfred Pennyworth.  Andy Kubert ends the issue with a left field twist that could fundamentally alter everything this first issue led us to believe.  Kubert is a phenomenal artist and has proven so over the past several decades consistently.  The scion of comics legend, Joe Kubert (Rest in Peace), how could he not be.  However, this issue proves that not only did he inherit his father’s artistic ability, he is also gifted with his father’s narrative genius.  This series in its first installment IS Andy Kubert, revealing through pacing, plotting, style, and voice intimately the kind of person and storyteller that Kubert is.  The only things about this issue that aren’t him are the coloring done by Brad Anderson and the lettering done by Nick Napolitano.  Andy Kubert proved his mettle on the Villains Month Joker issue and now proves it again, giving his co-creation his own four issue send off.  This is certainly a series worth reading, not only for fans of Batman, but also fans of comics in general as the son of a deceased father attempts to take up his mantle and carry on his good works.  Am I referring to Damian and Bruce Wayne or Andy and Joe Kubert?  Therein lies the question.

    Heavy Weighs the Cowl.

    Heavy Weighs the Cowl.

  • Sandman: Overture #1 is the much anticipated prequel to Neil Gaiman’s first issues of Sandman, commemorating the 25th anniversary of the publication of the first issue.  The plot of this first installment is very hazy, ambling like a dream through various locations, situations, and characters.  It begins in a far off galaxy where the dominant form of life are sentient plants, with Morpheus (Dream) taking the form of a white flower upon a tall black leafed stalk.  It is in this visage that he first begins to feel somethingSandmanOverture1-1 strange in the Dreaming.  As the issue progresses, classic Sandman characters are slowly introduced to the reader for any jumpers on to the series, unfamiliar with the previous storylines.  The Corinthian makes an appearance, as does Dream’s big sister, Death, as well as his eldest sibling, the blind sage Destiny.  The issue terminates with Dream being summoned instinctually to a convocation of various versions of himself with the purpose as yet to be revealed.  Though the plot is vague, Gaiman has the style to whet his audiences appetite and entertain them despite the lack of concrete revelation.  As stated before, the plot is drawn out and nonlinear like a dream, adding to the ambiance.  Also contributing enormously to the ambiance is the peerless art of J.H. Williams III who lends his masterful talents.  When Williams and colorist Dave Stewart come together the product is magical and throw in Gaiman’s writing and you know that you are in for a show.  However, the true joy of Williams’ involvement in the book is the fallow ground Gaiman’s script grants him to spread his wings.  Through various segments of the issue his style changes, so while the beginning scenes on the plant planet are rich and vibrant, the following pages in 1915 London are dark, sketchy, and greytoned with inkwash treatments, only to later transition further into woodblocked fully monochromatic panels with the entrance of George Porcullis, and jumping ahead to the end with the four page fold out of different Morpheuses, each version of Dream is done differently some blue line prototypical, some very roughly drawn as though by a child, and some with no lines and just smeared hazy edges as though appearing from the ether.  In short this issue is one with no limitations and endless possibilities.  The pairing of two consummate geniuses on this anniversarial opus is nothing short of inspired and something for geeks around the world to rejoice about.

    Convocation of Dreams.

    Convocation of Dreams.

So ends a truly incredible batch of Annuals and special issues.  There was not one throw away book this week, with every issue put out adding something important to their imprints, titles, and subject material.  A fantastic way to end the month of October.

Disclaimer: I do not own the rights to any of these images and give credit to those whose work they are.

Illustration Credits:

Action Comics Annual #2:  Art by Kenneth Rocafort & Dan Jurgens, Colored by Tomeu Morey & Blond.

Green Lantern Annual #2:  Drawn by Sean Chen, Colored by Andrew Dalhouse & Wil Quintana, Inked by Jon Sibal & Walden Wong.

Nightwing Annual Annual #1:  Art by Jason Masters, Daniel Sampere & Vincente Cifuentes, Colored by Chris Sotomayor.

Teen Titans Annual #2:  Art by Barry Kitson, Art Thibert, Jesus Merino & Scott Hanna, Colored by Pete Pantazis.

Swamp Thing Annual #2:  Art by Kano.

Damian: Son of the Batman #1:  Art by Andy Kubert, Colored by Brad Anderson.

Sandman: Overture #1:  Art by J.H. Williams III, Colored Dave Stewart.

Oct. 2, 2013

Villains Month is over and October ushers in a return to the deferred storylines of August.  Right out of the starting gate there are some fantastic issues that prove the power and momentum that DC and Vertigo have built over the past several months.  Forever Evil, Action Comics, Detective Comics, Green Arrow, Green Lantern, Batman: Black & White, and Trillium really bring it this month in action, intrigue, and history altering glory.

  • Forever Evil #2 continues with our Earth’s decent into chaos as the Crime Syndicate of America from Earth-3 take it for their own.  In the literal shadow of their advent, our world’s darkest minds flock to them in droves to get what bounty the CSA will grant them in return for their service–Malum Aeturnus–and those few heroes left alive rally to meet the Syndicate in battle.  The most intriguing case between these two camps is perhaps the most dangerous man from Earth-1: Lex Luthor.  Opening this issue, Lex delivers a very thought-provoking interpretation of Darwinism that sets him apart from both the opportunistic villains and “cowardly” masses that accept drastic change idly.  In this way he either proves his mettle as humanity’s savior, filling the position he begrudged Superman for occupying these past several years, or simply demonstrating his intractable individualism and anyone that tries to cast their shadow on him.  In this case, the shadow cast is both literal and metaphorical.  As ever, you want to hate him until he does something very noble, at which point you then want to love him until he come full circle to being despicable yet again.  Either way, his goals in toppling the CSA from their haughty perch and prying their hegemonic grip from humanity’s throats forces him into the role of protagonist.  His competition is getting slimmer and slimmer as Forever Evil progresses and heroes fall left and right.  Between Justice League #23 and Forever Evil #1, the Crime Syndicate dropped the entire Justice League, and seemingly the Justice League Dark and JLA, leaving Earth without their greatest heroes.  Next, in the opening movements of Forever Evil #1 the first protegé of Batman and most senior surviving hero, Nightwing, is subdued and captured by Owlman.  After that the Teen Titans, basically the junior Justice League, step up to the plate only to fall to the wayside.  I won’t spoil the surprise, but they too fall short of matching the Syndicate’s mettle, and really are defeated by only one member of the evil cabal, leaving Luthor as one of the top contenders to take down the Earth-3 invaders.  However, in the periphery other “villains” from Villains Month are stepping up, showing their innate humanity or their inability to be cowed by the whims of others.  Black Adam rises in Kahndaq and the Rogues have the Syndicate’s forces in Central City on their heels, so on at least three fronts there is hope.  However, the real threat to the Syndicate, made very clear in this issue is themselves.  As ever, Ultraman (evil Superman) has to be the biggest, baddest guy on the block and lords his perfection over the others, Owlman (evil Batman) schemes in the shadows and secretly cuckolds the Earth-3 Krpytonian by sleeping with his wife, Superwoman (evil Wonder Woman).  Johnny Quick (evil Flash) and his lover, Atomica (evil female Atom), are uncontrollable forces of destruction that do not play by anyone’s rules, least of all Ultraman.  Power Ring (soooort of evil Green Lantern) is perhaps the greatest question mark as he is a terrified weakling that so far hasn’t done anything and doesn’t want to.  In any event, the evil Justice League of Earth-3 are the greatest threat to themselves, with conflicting plans for our world, conflicting philosophies in general, and outright vendettas against each other.  With the end of this issue there are some crazy reveals that beg for the third installment and keep the reader on their toes.  First and foremost, David Finch’s art is superb and his harsh lines belie the evil nature of the subject material.  But beneath the very heavily inked lines there is a subtle, gentleness and beauty that shines through.  He was the best choice to render this script visually.  I have been very antagonistic of Geoff Johns’ writing since he began the New DCU two years ago and mismanaged title after title that he has written, such as Justice League, it’s SHAZAM! backup feature, and a few others I won’t pontificate upon.  However, this series gets back to what he does well: villains.  Sinestro, the Rogues in The Flash, Black Adam in 52.  These are all characters that were two-dimensional at best that he made into complex, compelling antiheroes.  This series features the concept of eternal darkness and absolute evil and shows by contrast the natures of the DCU’s villains.  Many pale in comparison, and like Lex, show signs of valor despite their many, usually glaring flaws.  Forever Evil is marketed as the first imprint wide event and it deserves to be.  This is a title that will live on and in some ways validate the atrociously wretched job Johns did on the first arcs of Justice League.

    They Did a Bad, Bad Thing . . .

    They Did a Bad, Bad Thing . . .

  • Action Comics #24 picks up the second part of the “Psi War” storyline after the events of Superman Annual #2 and Superman #23.  So far, it has been revealed that Brainiac left some hidden mementos when he attacked Metropolis in Action Comics #1-7.  After abducting a segment of the city and shriniking it, he altered twenty people within, who became an urban legend aptly called, “The Twenty.”  The Twenty were mentally enhanced to test the augmentation of humans to fit a very specific purpose: providing physical hosts for the digitized “souls” of Brainiac’s extinct race, the Coluans.  In the aftermath, Lois Lane is transformed by one of the Twenty into such a vessel shortly before being launched out a window and put into a coma.  From there we were introduced to the “Queen,” a nubile blond bombshell that bathes in a golden liquid, seemingly generated by the psychic drones in the H.I.V.E.  One such drone, the escaped Dr. Psycho, was first seen in Superboy.  Also from Superboy is the reinterpreted, reintroduced character, Psycho Pirate.  In the past, Psycho Pirate was a masked man whose bizarre harlequin mask gives him the ability to exploit people’s emotions.  This time around the mask he wears is an artifact called the Medusa mask, which true to the imagery its name elicits has numerous psychically generated snakes coming off of it.  The mask allows this man, also a member of the Twenty, to control not just the emotions but also enter the mind of any person on the planet he wishes.  At the end of Superman #23 it is the Psycho Pirate that rescues Superman from the Queen and the massively disproportioned Green Lantern villain, Hector Hammond.  He takes Supes into the main chamber of the H.I.V.E. to show him the collection of psionic slaves the Queen called her “Swarm.”  The Swarm was what she was going to use to enslave humanity for the second coming of Brainiac.  Psycho Pirate was one of those slaves, kept in a place of honor with several other members of the Twenty.  It is his goal to free all of them, but to break the hold the departed Queen has on them Psycho Pirate needs more power than he and the mask he wears allow him.  That is where Superman comes in.  Superman’s enhanced biology also allows his mind enhanced psionic output, even though the Man of Steel doesn’t know how to utilize it.  He’d help out the Psycho Pirate if he asked, but of course that would be too easy.  Instead Psycho Pirated lives up to his name and takes what he needs by force.  The psionic snakes from the mask bite into Superman at various points on his body like asps and inject him with venomous visions of some of Superman’s darkest fears: humanity turning fully against him, his adoptive parents the Kents despising him, and never leaving his dying homeworld of Krypton.  Through these intense visions and horrifying sights Psycho Pirate feeds off his emotions, as his former self, pre-Reboot, used to.  Though Scott Lobdell is given cover credit, it is actually Mike Johnson, who also wrote Superman #23 (“Psi War” Part 1), who did the honors on this one.  It’s hard to say whether “Psi-War” is Lobdell’s “brain child” (pun intended) or Johnson’s, considering that Johnson has written the only two official installments with no internal credits or nods to Lobdell, but Lobdell wrote the prelude in Superman Annual #2, so . . .  Either way, the writing and set up are stellar, as is the artwork depicting it, rendered by Tyler Kirkham and Jesus Merino.  Superman had a ROUGH start at the beginning of the New 52 with some atrocious storytelling, but Action Comics, Superman, Superboy, and Supergirl are all top-notch titles at present.  This issue encapsulates all of that incredible innovation perfectly.

    All the Queen's Men

    All the Queen’s Men

  • Detective Comics #24 concludes the “Wrath” storyline begun three months ago, but held up by Villains Month.  Beginning with a slimy business mogul named E.D. Caldwell attempting to buy out Wayne Enterprises, Bruce Wayne has to contend with that situation leaving Batman to deal with a hi-tech cop killer called “Wrath” who bears a likeness, albeit greatly intensified and armored, to Batman. Of course, these two antagonists in Batman’s life are one and the same and Caldwell wants to gain WayneTech weaponry to add to his arsenal in his crusade against the Gotham City Police Department.  This concept, it turns out, is actually a redux of a character first created in the 80’s by Mike Barr and resurrected in 2008 by Tony Bedard.  The character’s name was Elliot Caldwell and his parents were gunned down by Gotham cops leaving him with a burning rage for Gotham’s finest.  In this way, the mirror-darkly image of Batman called Wrath provides a polar opposite version of the Dark Knight.  Batman does have many nemeses that are opposite to him in some way, the Joker’s manic escapades being the most obvious.  However, Wrath is literally the flip version of Batman’s birth.  Young Bruce Wayne’s parents were gunned down by a criminal named Joe Chill and through the trauma that event evoked in his young mind he was set on an inescapable course to punish criminals and stamp out criminality.  Caldwell saw his parents gunned down by police at an equally young age as Bruce and as a result he grew up with a festering hatred for police and law enforcement, constantly seeking vengeance to assuage that child’s anger.  In this issue Layman makes the cops that killed Caldwell’s father corrupt and the slaying of his father unjustified.  In this way, he isn’t just a straight psychopath, but a boy with real, valid grievances that are twisted by “Unbridled Wrath,” which also happens to be the title of this issue.  Though he is subdued in this final issue of the arc, the damage incurred during his rampage is considerable and his defeat gives fodder to future villainy with his introduction at the end to another up and coming Gotham mega-villain.  John Layman and Jason Fabok knock this issue out of the park with some intense storytelling that is both powerful and resonating.
  • Green Lantern #24 begins the MASSIVE “Lights Out” storyline, not to be confused with the “Blackout” storyline coming up in Batman and throughout several DC titles.  Though the character Relic has only been in comics five months, he has already cemented himself as one of the most titanic characters in the Green Lantern mythos.  He first appeared in the tail end of June’s Green Lantern: New Guardians #21 and from there crusaded against White Lantern Kyle Rayner, Star Sapphire Carol Ferris, and the newly emancipated Templar Guardians under the auspices of “saving the universe,” though failing to elaborate on that point.  So great was his belief in his righteous cause, he went to the new homeworld of the Blue Lantern Corps, Elpis, and laid waste to it, the Blue Lantern Central Power Battery, and the Corps itself, leaving Saint Walker the last surviving Blue Lantern.  Representing Hope, the Blue Lanterns have had their faith pushed the breaking point.  First the Reach destroyed their original home on Odym, forcing an exodus to Elpis.  Now the seemingly unstoppable Relic has destroyed their new world and them.  Their hope is undiminished to the end as they give their unconscious chief Lantern, Walker, to Kyle and Carol and stay behind on their world to hold off Relic as long as they can and sacrifice their lives to maintain . . . Hope.  As stated, Relic was very terse about his motivations throughout his initial interactions in our universe.  With his appearance in Green Lantern #23.1 we get his entire history and a clearer picture of his motivations.  When living in the universe that preceded the Big Bang and the creation of our current universe Relic was a scientist whose brilliance and council helped the “lightsmiths” co-exist and govern that universe.  There was always tension between the various lights and he worked to keep the peace, but also came to realize that the light they so wantonly used was a finite resource, the depletion of which would result in a cataclysm of untold proportions.  His words went unheeded and indeed the universe collapsed in on itself and was forced to begin anew with the advent of our universe.  He somehow was protected in the anomaly from which he emerged in Green Lantern: New Guardians #21 and upon emerging realized that he would need to stop the “lightsmiths” of this universe to prevent history from repeating itself.  Being that he was shunned in his universe, he eschews the possibility of explaining his actions to the new light-wielders and merely enacts his plans.  He destroyed the Blue Lanterns.  With this issue of Green Lantern he descends on Oa and the Green Lantern Corps.  The fight proves to be just as futile as that which the Blue Lanterns provided.  The question of defeating Relic isn’t even posed, but rather asking whether the Green Lanterns can survive him.  Robert Venditti seems to be the architect of this “Lights Out” concept and considering the material that he had to follow after Geoff Johns’ blowout finale of a legendary eight year run, he is really bringing his A-game to the table.  This is perhaps the biggest thing that has EVER occurred in the Green Lantern titles, even bigger than Johns’ “Wrath of the First Lantern” storyline, which itself was unprecedented in scale.  Billy Tan’s artwork keeps pace with the monumental events chronicled within, emoting the tragic wonder and epic grandeur of all that is happening in the Green Lantern universe.  They promoted this event by saying, “Nothing will ever be the same again!  Trust us: WE MEAN IT!”  That trust is earned with the unbelievable events of the last two pages of this issue.  If you are a Green Lantern fan, READ THEM!

    An "Earth" Shattering Developement . . .

    An “Earth” Shattering Developement . . .

  • Green Arrow #24 does not disappoint.  This issue picks up after  the September hiatus with Ollie Queen on his way home from Vlatava after saving the enigmatic Shado from Count Vertigo’s dungeon.  During that month off writer Jeff Lemire and artist Andrea Sorrentino used Villains Month to give a look into the past of Green Arrow’s newest nemesis.  With Vertigo’s past now revealed, Lemire sends Ollie and company back to Seattle only for them to run back into the path of the Eastern European dictator.  After their last encounter Vertigo’s distortion device ruptured GA’s inner ear, essentially throwing off his balance and his aim, taking a hero whose main skill is archery and invalidating it.  What is left?  Even his closest friends and allies are dubious as to whether he has anything viable left that could allow him victory over Vertigo.  This issue is written as though Ollie were a real person and Lemire his biographer.  Ollie is flawed and fallible, but has deep wellsprings upon which he draws in times like his current predicament that make him worthy of his own comic title. He may be an effete rich man, but he doesn’t solve his problems with money.  At least he doesn’t anymore, after DC put a competent writer on the title going onward from issue #17.  Lemire also writes the supporting cast of characters with equal complexity.  Shado is a prime example in this issue.  Previously, she has always been depicted as a very veiled, Zen warrior embodying eastern philosophy, the feminine mystique, and complete oneness with the martial arts.  In short, she is a fox-like character that is always a step ahead of Ollie and most other characters and rarely caught off guard.  This issue continues that depiction to a point, but stresses that she is an acolyte of the Arrow clan, meaning a master of archery.  Lemire has set up a group called the Outsiders (not the previous Batman created group pre-Reboot) that are comprised of heirs to the various disciplines: arrow, sword, axe, spear, fist.  Shado is an unparalleled archer.  When she comes up against a true practitioner of the Fist (also a rebooted character from DC’s past) she is shown to lack true mastery of the other disciplines and is revealed to be human and have very real weaknesses.  It’s the humanizing aspect of his storylines as well as the mythologies that spring from them that make this series soar.  One thing also that separates this title from others is the way it adhere’s to the surrounding climate of the DCU.  Villains Month was enjoyable, but a total ratings stunt to sell more issues and get people excited about buying comics they normally wouldn’t.  The month-long PR event was jarring to most series, causing a MAJOR disruption in storytelling, but not for Green Arrow which took it and used it to seamlessly continue the title’s forward momentum.  Next month there is another imprint wide event called “Blackout” taking place around the “Batman: Year Zero” storyline in the Batman title where apparently there is a massive blackout in Gotham six years prior when Batman first dons his cowl and all the titles are going back and having “pre-hero” versions of their respective protagonists living their lives through this blackout and miraculously being in Gotham during it.  Again, jarring and implausible.  Before this issue’s end, Lemire has already set events up in such a way that you’d believe that Batman was having a “Blackout” event because of Green Arrow and not the other way around.  That’s talent!  In the realm of visuals, Andrea Sorrentino’s artwork was meant for a title like this and his Green Arrow is the only one I want to look at for the foreseeable future.

    A Battle of Two Dragons.

    A Battle of Two Dragons.

  • Batwing #24 depicts Luke Fox’s continued trials and tribulations while donning the Batwing armor.  It’s not just being Batwing that is difficult, but balancing that life with a full family life.  Bruce Wayne has a very detached life, allowing him great anonymity to fit his nocturnal lifestyle.  Luke is a part of a very loving, close-knit family and distancing himself from his family when they are in need is not an option.  Following his father, Lucius Fox’s kidnapping and his subsequent rescue, Luke finds himself torn three ways.   Batman and his allegiance to the Batname force Luke to follow-up on the assassin Lady Vic, sent by an enigmatic client to off some “bats.”  His family need him close as they recover from mechanized assassins blowing up most of their home and abducting Lucius.  His former girlfriend Zena’s father passes away and needs his support as she copes with her loss.  A veritable labyrinth, but somehow in this issue Luke navigates it.  I am beginning to forgive this title for its abrupt about-face.  I maintain that it is complete nonsense to take the Batman of Africa and bring him back to the United States, and Gotham no less, where there are literally dozens of costumed vigilantes, and 75% of them in the Bat-family.  However, writers Jimmy Palmiotti and Justin Gray are doing interesting things with Luke, so for the time being I will hold back my indignation and acknowledge that this is a very well written Bat-title.
  • Earth 2 #16 reaches a fever pitch.  Writer James Robinson is only onboard for a few more issues and he is pushing his story to the limits.  The war between Steppenwolf and the World Army has begun and despite the size of their force, the World Army finds themselves on the losing side.  Steppenwolf almost singlehandedly defeats the brunt of the World Army invasion force.  On the sidelines the World Army “supers” (Atom Smasher, Red Arrow, and Sandman) meet with the independent wonders (Green Lantern, Flash, and Doctor Fate) on the outskirts of Dherain.  They initially fight it out until the three “Hunger Dogs” of Apokalips (Bedlam, Beguiler, and Bruutal) step in and wipe the floor with all of them.  When this issue returns attention to them, they awaken from this beat down bruised, but alive!  The question on all of their mind, “Why were they spared when they could have easily been killed and taken out of the game?”  There is no answer expressly given, but in the meantime they get back up and attempt to evacuate civilians from the war zone after the World Army officially calls a retreat.  Green Lantern goes to take out his rage on Steppenwolf and buy his friends some time.  Steppenwolf isn’t going to be taken down, or at least not by Alan Scott.  He SOUNDLY defeats the Green Lantern raising the question of whether Scott will survive this round like he did the last or if this is the end for Earth’s Green Guardian.  However, in his gloating of this day’s victory Steppenwolf DOES meet his end and the identity of the person who takes him down and the rationale behind it is what cements this issue as a MUST READ for the month and possibly the ENTIRE series!  James Robinson is riding the clock on this one, coming to his end of his run very quickly, and he is making every second count.  As ever, Nicola Scott’s artwork contributes mightily to the impact of this issue and the series thus far, on which she has been on from issue #1 and drawn the majority of issues with only a handful of exceptions.  This series definitely needs to be read through the end of Robinson’s run and possibly further.

    Superman's "Dark-Side."

    Superman’s “Dark-Side.”

  • Swamp Thing #24 returns Alec Holland, chosen Swamp Thing, back to his investigation into the identity of the man called “The Seeder.” Since Charles Soule has taken over the title he has focused on the divide between Holland’s humanity and his duty to the Green.  These two motivations tear him in two different directions, often causing existential crises which he must navigate very carefully.  The Seeder represents the greatest threat to that, because while his endeavors are altruistic, i.e. creating verdant oases in the middle of arid desert granting people an end to hunger, Swamp Thing must shut them down and rob those people of the life-giving means that are a godsend to them.  This seems callous, but the Green is a balance and such works throw that balance off.  If the Green is exploited in such a way, causing forests to grow in a desert, elsewhere a bed of seaweed that sustains an ecosystem will die or a grove of trees in the wetlands.  It is a very hard job, but Swamp Thing is forced to execute it to maintain harmony and balance, even at the cost of human lives and great suffering.  The Seeder comes forth and we find out that he is none other than Jason Woodrue, noted botanist and in previous DC continuities a sort of male Poison Ivy, who actually was the villainess’ mentor.  Here he was given his strange powers by the Parliament of Trees in exchanged for saving the life of Alec Holland, who was murdered by Anton Arcane, as seen in Swamp Thing #0.  He was not given full power over the Green, as Alec was, but a more rudimentary ability of manipulating seeds to do what he wished, hence his name.  Swamp Thing and the Parliament come together to put an end to his hijinks, but when he fights back against both, they see how powerful Woodrue has become, even without full mastery of the Green and decide to have a tournament between Woodrue and Holland to see who should be the Avatar of the Green.  Writer Charles Soule has taken this title into a new direction that is logical, but very much unique from Snyder’s run on the title.  This issue the regular artist, Kano, is replaced by Andrei Bressan, whose art I have always loved, but which takes a very new style here.  It might be that he has a different inker or colorist, but his art in this issue does conform to the themes and overall mood of the Swamp Thing title.  There is a little bit of Bernie Wrightson in the way Swamp Thing is rendered, paying homage to his origins and rooting the series deeply in the aspects of the character that are eternal.
  • Batman: Black & White #2 provides yet another round of truly excellent Batman stories rendered in stark black and white with plots that are anything but, from the writing and artistic talents of Dan Didio, J.G. Jones, Rafael Grandpa, Rafael Albuquerque, Jeff Lemire, Alex Nino, Michael Uslan, and Dave Bullock.  In Dan Didio and J.G. Jones’ story “Manbat Out of Hell” we have the narration of a child talking about how their father made them feel safe, making the monsters that lurked in the dark go away juxtaposed over images of Batman interceding as the Man-Bat, Kirk Langstrom, breaks into a second floor window of a foster home.  Batman fights the “villainous” werebat, pulling him off the man inside in front of two horrified children.  When his subduing of the creature is met with increased horror from the children Batman realizes that they are Langstrom’s kids and the man he “saved” was an abusive attendant that preyed upon those same children.  The narration was Langstroms children talking about their hero who protects them from monsters: their dad, Man-Bat.  Didio’s story is infinitely complex and touching, showing how appearances often belie reality and true virtue and villainy.  Rafael Grandpa’s story, “Into the Circle,” tells of the Joker setting up a heist with a motley crew of small time Gotham hoods on stately Wayne Manor.  Seemingly straightforward, Grandpa throws a major curveball in the final five panels.  His artwork is what truly electrifies the story, taking an understated, subtle plot and adding intrigue and enigma that tempts the reader from panel to panel.  His art is hard to categorize, but has a simultaneous harshness and gentility within the very same lines.  Simply fantastic.  Rafael Albuquerque’s story, “A Place In Between,” takes Batman into the underworld on the ferry ride through the River Styx.  As it progresses Batman is confronted with his greatest sins as he tries to cope with the reconciliation of his intentioned goals and the actuality of his past actions.  Spoiler Alert: He isn’t dead, nor is this real, but Albuquerque gives thoughtful perspective to the reader and the Dark Knight as to the “success” of Batman’s mission and what things weigh on his conscience.  Albuquerque’s inkwash illustrations are truly gorgeous to behold as you go on the ferry ride with the Caped Crusader.  Jeff Lemire and Alex Nino’s story “Winter’s End,” is an excellent companion to the Didio/Jones story, “Manbat Out of Hell,” becasue while in the former story the reader is tricked into thinking the narration of Langstrom’s daughter is Bruce talking about his dad as his hero.  “Winter’s End” is narrated by Bruce, talking about the last winter he spent with his father before the tragic events that severed them forever.  In his recollections he talks about how safe his father made him feel, despite how scared he should have been.  The narration is put over the current day adventure of Batman into the heart of a man-made blizzard by Mr. Freeze imperiling the life of Commissioner Gordon. The actual events of the story are so-so, but the backstory of Bruce’s childhood is what really impacts the reader.  The final tale of the Batman, Michael Uslan’s “Silent Knight . . . Unholy Knight,” is rendered visually by Dave Bullock as though it were a silent film.  In it a serial killer called the Silent Knight, dressed in medieval armor and wielding a sword attacks families of three just like Bruce’s in an attempt to call out the Dark Knight.  It works.  Uslan scripts the story exactly like a silent film with mostly pantomime panels that visually tell the story with only the occasional caption panel with barebones dictation to relate what cannot be conveyed visually.  Bullock’s artistic style mimics that of Darwyn Cooke and evokes the glory of the Golden Age Batman, really nailing the necessary ambiance of the original Batman.  Taken altogether, these stories paint a broad picture of who Batman is, what he represents, and the many things he embodies to a wide range of people throughout the world and over time.
    Conning the Conmen.

    Conning the Conmen.

    BatmanBlack&White2-2

    Golden Age Batman on the Silver Screen . . .

  • Trillium #3 returns to the flip book format of the first issue (sort of) and segments the two journeys of Dr. Nika Temsmith from 38th century and William Pike from 1921. Nika is drawn back into her time and quarantined after being “rescued” from the Atabithian village where she ate the trillium flower and passed through the pyramid emerging in our world a few years after WWI.  With the sentient virus, the Caul, entered into the solar system the human refugees have sought shelter in the vastness of space and the military have tabled Nika’s negotiations with the Atabithians in favor of raiding their villages and taking the trillium crops that could provide humanity with a vaccine the Caul cannot adapt to.  This would in essence destroy the Atabithian species, as they rely upon the trillium flowers for their own existence.  To save them and to save humanity, Nika must escape captivity by her own people to prevent more than one apocalypse.  Meanwhile, in our “recent” past William is rejoined by his brother, Clayton, after Nika goes back through the pyramid to her time.  Of course Clayton does not believe William’s stories and as a result attempts to blow a hole in the sealed entranceway of the Aztec temple to prove there is nothing strange behind it.  The confluence of events brings forth an ending that defies expectations and takes the imperativeness of the plot to unimaginable levels.  Writer/artist Jeff Lemire is a genius, and his visual storytelling compliments his written work perfectly.  The use of flipped pages to demarcate past from future can be jarring at times, but creates a much more believable experience demonstrating the strangeness of the tenuous link between the two disparate time periods.  This series is what the Vertigo imprint was founded to print.  Such a series is the quintessence of what Vertigo comics have been, currently are, and (God willing) shall be until the end of human civilization. Trillium-Teaser658
  • Hinterkind #1 is yet another debut in the new wave of Vertigo titles.  This series also has a post-apocalyptic feel to it.  Human civilization as it has been known has ceased and the planet has reclaimed its surface from us, like any landlord whose tenants have abused the leased property.  The urban jungles of New York are taken over by a literal jungle growing over the streets and buildings and creating new ecosystems where wild animals reign free.  In one of the beginning scenes, human survivors hunt a Zebra in lower Manhattan.  Humanity has developed isolated colonies throughout the country that are linked only by radio.  The opening scene shows the Albany colony falling to an unknown force.  Following this the doctor of the Manhattan settlement, Asa Monday, decides to make the two month trek to Albany to ascertain what happened.  Detroit, Chicago, and Minneapolis are revealed to have gone dark, just like Albany, making the fall of each all the more suspicious and worth investigating.  His niece, Prosper Monday (the huntress that killed the Zebra at the beginning) wishes to go with him, but is denied.  Upon finding out that her best friend, Angus, has grown a rat tail inexplicably the two depart the colony anyway to see what is going on in the wide world.  What they find are even more incredible wild beasts like Ligons (lion/tiger hybrids), but what’s more, mythical beasts such as ogres and giant gothed-out fairies.  Writer Ian Edginton says that in essence he wants to tell a post-apocalyptic fairytale that makes legends realistic and show that humanity isn’t the dominant species on this planet and maybe never was supposed to be.  The series continues the tradition of upholding  the promise of comics as an intelligent artistic and narrative medium.  Edginton has me hooked for at least another issue, if not many more down the road.
The Urban Jungle.
The Urban Jungle.
  • Vertigo Presents: The Witching Hour was perhaps the greatest disappointment from Vertigo in some time. In the past when they had done topic anthology books like Ghosts, Time Warp, Strange Adventures, etc, they have gotten innovative creators to come onboard and spin poignant, entertaining short stories.  Looking back on those previous books, I can bring to mind several stories that resonated deeply and blew the mind of those reading them.  Jeff Lemire’s story about the death of Rip Hunter wasn’t something that spoke to the nature of reality, but it was deeply moving as to the nature of the human nature.  Gail Simone wrote a fantastic short story about candy that could transport people to their most perfect moment and the sweet, but finite nature of memories.  Witching Hour has almost none of the aspects present in the previous Vertigo anthology books.  Whereas before, there were well-known comic writers and artists producing stories, or indy creators bringing their A-game, this collection features stories from mostly indy writers that are topical at best and convoluted at the worst.  There isn’t even an adherence to a theme.  Ghosts featured stories about . . . ghosts.  Time Warp wasn’t strictly about time-travel but also the concept of the passing of time.  Strange Adventures dealt with space travel and human exploration in the final frontier.  Witching Hour begins with some stories about witches, but then there are stories about a mission to Mars and a woman with a parasitic spider in her brain.  What?!  Vertigo is slipping a little . . .

So ends the first week of October and the first in four weeks of resumed storylines in the regular continuities.  I will miss the fun Villains issues, but it’s also nice to have old “friends” back with the resuming of continuing plot arcs.  Can’t wait for next week’s batch which include the oversized issue of Batman #24 by Scott Snyder and Greg Capullo.  It promises to be good.  See you then . . .

Disclaimer: I do not own the rights to any of these images and give credit to those whose work they are.

Illustration Credits:

Forever Evil #2: Drawn by David Finch, Colored by Sonia Oback, Inked by Richard Friend.

Action Comics #24: Art by Tyler Kirkham & Jesus Merino, Colored by Arif Prianto.

Green Lantern  #24: Drawn by Billy Tan, Colored by Alex Sinclair, Inked by Rob Hunter.

Green Arrow #24: Art by Andrea Sorrentino, Colored by Marcelo Maiolo.

Earth 2 #16: Drawn by Nicola Scott, Colored by Pete Pantazis, Inked by Trevor Scott.

Batman: Black & White  #2: Art by Rafael Grandpa & Dave Bullock.

Trillium #3: Art by Jeff Lemire, Colored by Jeff Lemire & Jose Villarrubia.

Hinterkind #1: Art by Francesco Trifogli, Colored by Cris Peters.

Sept. 18, 2013

In this third week of Villains Month quite a few big names get their spotlight in individual issues:  Lex Luthor, Black Hand, Ra’s al Ghul, Penguin, and the new kid on the block whose made his meteoric mark across all four Super-titles, H’el.  This should be good.

  • Action Comics #23.3: Lex Luthor presents a very comprehensive vision of Lex Luthor, depicting events between his emancipation from the Hypermax Prison (which he himself designed for himself) and the opening moment of Forever Evil #1.  The issue begins with a very iconic image that sets a comparison between Lex and his arch-rival, Superman.  It is split down the middle with the left half bearing Lex ripping open his orange prison jumpsuit to reveal a white undershirt and the right showing him donning his pristine business suit.  Whereas the imagery borrowed from Superman has him ripping open his suit to show his heroic costume and nature, or straightening his tie to hide his identity and resume anonymity, Lex’s duality portrays the exact opposite.  Ripping off his prison oranges he is prematurely exiting his punitive captivity through backroom dealing and corruption showing the ignominy of his nature, and putting on his suit he prepares to enter the limelight, not stray from it.  The issue then continues to show his paranoid narcissism, malice, and lack of humility   Luthor’s first thought when he is clear of the prison is, “Where is Superman?”  The point being, “Why isn’t the Man of Steel here to see me leave the prison? Obviously I am the most important thing in his life, so why isn’t he here?” From there Luthor goes about ruining a fellow businessman’s life for sport and animalistic territoriality, while also staging an elaborate test to draw out the Man of Steel, if in fact he is still on Earth or close enough to take notice of the goings on that Luthor has set into action.  He has the best plastic surgeons on the planet remove the massive scars Superman burned into the left half of his face when he put Luthor into Hypermax.  And then when the massive calamity he engineered reaches its apogee, he stands at a crossroad of action: Step in and save the day, stealing Superman’s thunder or hold back and let events unfold leaving Superman to blame for not intervening.  Both are appealing choices for Luthor, but his choice and the inevitable monologue that comes with it in explanation underscore just how cunning and brilliant he is, and how multi-tiered his machinations are when all elements are stacked one atop the other.  Charles Soule writes the character keenly with all the guile and artifice requisite for this pillar of DC canon, balancing the many aspects we’ve come to expect from the greatest criminal mind on the planet.  Ray Bermudez provides art on the issue, and even if everything else is thrown out, his renderings of Lex make the issue soar.  Throughout the issue Luthor exhibits many different emotions: disgust, condescension, anger, frustration, smug success, thoughtful introspection.  Bermudez depicts each on the bald headed megalomaniac with masterful skill.  How this rendition of Lex will figure into Forever Evil, we will just have to see, but it’s truly something exciting to ponder.

    You'll believe a man can walk . . .

    You’ll Believe a Man Can Walk . . .

  • Green Lantern #23.3: Black Hand is the second issue penned by Charles Soule that came out this week and the less impressive of his works, unfortunately.  His writing of it is good, but the material given him was a little sparse.  Black Hand figured prominently into Blackest Night, of course, and from there he played his part in the “Secret Origin of the Indigo Tribe”, and later the “Wrath of the First Lantern” where he seemingly was locked away in the Dead Zone. However, as the issue begins his black ring makes it to Earth, deus ex machina, falling into the ash piles behind his families’ mortuary where the unclaimed bodies of the crematorium are dumped.  Through this is he able to regain a body, but not memory.  Slowly as he walks the Earth and feeds upon death he regains his mind and his power.  Once his memories reassert themselves, so too do his old enmities leading him to a revenge he has sought for some time, but never had the chance to enact.  That revenge come with the visiting of a very special grave and the resurrection and desecration of a body that is sacrosanct to his greatest foe.  There are good ideas written about in this issue, but the presentation of them is drawn through a drawn out plot that is filled in which cheap zombie theatrics that play off the Walking Dead hysteria.  What I loved about Blackest Night was that it didn’t play to cheap zombie fetishes as Marvel Zombie was wont to do.  The undead were utilized in thoughtful, provocative ways that were chilling and manipulative to those whose loved ones were brought back.  This issue was just cheap, unintelligible masses of reanimated corpses mindlessly causing havoc.  Granted this is a single 24 page issue so there wasn’t a lot that Soule could do, but I also feel like his hands were tied by restrictions from doing something worthwhile placed upon him by editorial, as it may have stepped on Geoff Johns’ toes.  Merely a theory.  I will say that the use of dead bacteria in a policeman who was recently vaccinated to kill said officer was quite interesting.  Considering the massive undead quotient in this issue, the use of former Frankenstein: Agent of S.H.A.D.E. artist Alberto Ponticelli was quite apt.  His depictions of both black hand and the ambling dead are ghastly, really setting the morbid mood.
  • Superman #23.3: H’el is the much awaited follow up to Scott Lobdell’s “H’el on Earth” storyline in which the eponymous villain attempts to save his destroyed planet of Krypton by converting all matter in our solar system (including Earth) into energy to power a chronal incursion into the past so that himself, Superman, and Supergirl could prevent the sequence of events leading to Krypton’s doom.  His plan is thwarted, and yet somehow at the end of the final issue of that arc, H’el is transported back to Krypton around the time he wished.  In this issue, writer Scott Lobdell picks up right where he left off with the help of artist (and Lobdell’s authorial predecessor on the Superman title) Dan Jurgens.  H’el is in a coma and with no name, severe scarring and mutilation throughout his body from the rigors of untested space travel, and a giant shard of kryptonite in his chest that would kill the average Kryptonian, he proves to be quite the scientific enigma. Such a riddle calls for the appropriate mind, and Krypton’s answer is the young, up-and-coming Jor-El.  Like Sherlock Holmes, Jor-El is able to deduce almost everything there is to know about H’el from his condition, including that he is Kryptonian, had recently been in outer space despite the fact that no spaceship or wreckage was found anywhere on Krypton, and that he also had to have come from the future.  His cunning in deducing the improbably with such clarity of mind is mind-boggling.  H’el, though unconscious, is aware of what is going on via astral projection of his psyche in an externalized form, owing to heightened mental capacities endowed by the previous events from “H’el on Earth.”  It is through this that he is granted the TRUE revelation as to his origin, his history, and the lie that led him on his genocidal bid to resurrect his race at the cost of the human race and any others existing in our solar system.  He even comes to learn the meaning of his name, “H’el.”  This issue is so visceral if the reader took the whole journey of “H’el on Earth” and saw the man H’el was throughout that series.  His passion and his goal of resurrecting Krypton came from a wellspring of love for his people that completely cut his psyche off from acknowledging any other lifeforms’ significance in the universe in comparison.  Now we see a complete diametric flip.  Like flipping a light switch that turns light to utter darkness and vice-verse, we see the flipping of a switch with H’el following his apocalyptic moment of remembrance transforming him from savior into destroyer.  All this leads directly to October’s Action Comics Annual #2.  Lobdell hits this one out of the park.  He has become the quintessential architect of the New 52 Krypton and this issue is a keystone in that foundation.

    H'El is Born

    H’El is Born

  • Swamp Thing #23.1: Arcane presents the third and last of Charles Soule’s issues to come out this week.  This time he takes on the villainous lord of the Rot who was last seen in Scott Snyder’s final issue of Swamp Thing, after which Soule took control of the title.  Though Snyder put him into exile and Soule left him there in the three issues of Swamp Thing he has written so far, now he is granted the chance to look back and work his magic on Arcane himself and Arcane’s lovely yet deadly (pun intended) niece, Abigail.  Firstly, Soule depicts masterfully the kind of purgatory that would most amply punish a man like Anton Arcane, former avatar of the Black.  A man who thrives on death and decay is consigned to forever green fields with flowers, trees, babbling brooks, and small adorable creatures such as rabbits poking about.  No matter what he tries, nothing dies and nothing decays.  Life never stops.  Even his own self mutilations do not last.  When Abby, bearing the mantle and powers of avatar of the Rot, comes to him in glory she asks that he tell her about what happened to her mother.  In his story we learn the origin of his birth, the advent of his connection to the forced of death and decay, and how he came to defile through perverse affection the body of Ilse Arcane.  However, despite the profanity of his deeds, there is a dark twist to the true end of Abigail’s mother.  Soule may not have written or engineered the current iteration of Arcane or Abigail, but he writes them both as though he had.  Jesus Saiz provides art on this issue providing soft beautiful lines when necessary and terrifying horrors the rest.
  • Batman & Robin #23.3: Ra’s al Ghul and the League of Assassins is another Villains Month issue written by James Tynion IV and drawn by Jeremy Haun, whose art was last seen in the Batman: Riddler issue one week ago. This issue differs from the Court of Owls issue in that the story presented of Ra’s al Ghul seems to be more of a means to an end than an actual story. It begins during the Fifth Crusade with a Teutonic prince entering a dark tower in the east to ferret out the fabled demon that lived within. Cut to the present another outsider, this one an unnamed representative of the Secret Society, comes to the dark tower with an offer of membership to join the Society and have a part in the reshaping of the world that is to come. Ra’s won’t even consider it until this Society lackey tells him more about why this is something that he would do. The narrative then goes through several stages of recounting his history and making a hodgepodge of versions from the past come together in a single back-story that will be his “official” history going forward. The origin as a vengeful husband and physician to a corrupt sultan as presented by Ra’s creator, Dennis O’Neil, is maintained. Next they factor in Ra’s involvement with the All-Caste and the Well of Sins, as written in Red Hood and the Outlaws by Scott Lobdell. Next Tynion sets the up a string of events throughout history that establish Ra’s as an architect of history through the engineering of calamities. Like in the film Batman Begins they have him being responsible for the Great Fire of London, as well as addicting the Chinese people to opium in the 1700’s, creating the cholera epidemic in New York in 1832, and orchestrating the assassination of Archduke Ferdinand. The final touch is bring in Talia’s failed Leviathan rebellion against her father for leadership of the League from Grant Morrison’s Batman Incorporated title, establishing the last major event to occur in recent days. With that out of the way, Tynion has the freedom to do with the character as he likes with all or most of the questions of who Ra’s al Ghul is answered. This issue has a lot of similarities with Tynion’s Court of Owls piece, delving heavily in flashback and anecdotal explanations of megalomania, but unlike it the Ra’s al Ghul issue feels very mechanical. The Court of Owls, while just as far reaching as Ra’s in the comics’ reality, is relatively young from the reader’s perspective, less than three years to Ra’s thirty years in comics, so while Tynion and Court creator Scott Snyder are still making things up as they go, Ra’s’s history is being cut and cobbled together from several different time periods from several disparate creative voices. The Court felt very smooth and homogeneous, because there are no preconceived notions surrounding that organization, owing to its fledgling nature, and contrarily the Ra’s al Ghul story suffers from many preconceived notions and the feeling that there is a great deal of shoehorning material into a small space to make a presentation that honors varying concepts from his past presentations. While interesting, it’s far from my favorite Villains Month issue.
  • Justice League Dark #23.3: Eclipso resurrects the evil shadow demon, reworking him in a similar manner to most of the better characters and concepts in the New 52.  His entrance to the New DCU was very erratic, coming piecemeal in several disparate titles such as All-Star Western, Team 7, Demon Knights, Catwoman, and Sword of Sorcery.  The lattermost title had Eclipso’s origin not dwelling in the Judeo-Christian inspired role of God’s first angel of vengeance, but rather as the unholy offspring of Houses Diamond and Onyx of Gemworld.  There his name was Lord Kaala. When he returns to the place of his birth from his exile in our world, he does so in the body of Alex Montez, his second host in DC canon.  This issue opens with Eclipso infiltrating the life of his primary host . . . sort of.  Originally Eclipso was bonded to Bruce Gordon, a scientist specializing in solar energy.  This time around writer Dan Didio maintains the character of the first host, while changing his name to Gordon Jacobs.  Purportedly, Bruce Gordon’s name came from a mash-up of Bruce Wayne and Commissioner Gordon.  The name is definitely a worthy change.  Whereas before Gordon was infected by a shaman on a remote South Pacific island wielding the black diamond, this time around he is a disgraced energy prodigy whose failed “Solar City” experiment cost him his reputation, his sanity, and the woman he loved.  This led to his obsession with finding the fabled black diamond whose properties he hypothesizes might aid in his research.  What it ends up doing is opening a dangerous door into unfathomable darkness.  Bruce Gordon was a decent man whose possession by Eclipso was a horrible accident.  Gordon Jacobs’ on the other hand was both premeditated and of his own choosing.  Through embarked upon by paying heed to honeyed words from an infernal entity’s lips, he is still the one who inflicted the wounds with the black diamond that set Eclipso free.  Whereas Bruce Gordon was an unfortunate innocent cursed by chance, Gordon Jacobs condemned himself in a devil’s pact.  Didio teams up with Philip Tan again, after the two worked on Phantom Stranger together several months ago.  Didio’s writing and Tan’s artwork combine to create very eerie storytelling that is worth looking into, especially considering the transient nature of this enigmatic villain who slips into titles where seemingly he has no place.  Yet there he is in 19th century Gotham, medieval Europe, an other dimensional gem world, Gotham of the 21st century, Hell, a prison in the middle of the ocean.  You never know when or where he will next appear, so it’s best to know thine enemy.

    JLD-Eclipso

    The Many Lives of Eclipso

  • Justice League #23.3: Dial E is the biggest enigma of Villains Month.  I admit to not having read the final eight issues of the series, but even still the plot of this special issue was all over the place and hard to pin down.  The main character of the first thirteen issues, Nelson Jent, was completely absent in the story.  The other operator he met halfway through the first arc of the title, Manteu, also is absent.  The villains they encountered are absent.  There is a group of four teenaged kids, two girls and two boys, who get their hands on a dial.  The blonde girl, Gwen, who stole the dial, spins it and becomes a villainess called “Suffer Kate” with the power to make those around her choke for breath. The issue then unspools with the kids alternately turning into various versions of various schizophrenic conceptual characters.  Ironically, the only concept they didn’t use was the strange masked villainess that Brian Bolland drew on the corner throwing candy bars.  Nelson is also depicted on the cover, though not in the story.  The biggest draw to this issue is that every single page is done by a different artist, none of whom bear any stylistic resemblance to the others.  These artists include the likes of Matteus Santolouco, Jock, Jeff Lemire, Frazier Irving, Alberto Ponticello, and Dan Green.  It’s fun to look at, but not much fun to read unless you crave a heavy dose of insanity.

    JusticeLeagueDialE

    Brian Bolland’s Amazing Cover Art

  • Batman #23.3: Penguin is a pretty straightforward Penguin story.  The Penguin is the ultimate abused psyche that climbed to power and influence with intelligence and hard work.  In this way he is admirable and someone worth emulating.  However, this issue also underscores the opposite and what Oswald Cobblepot lost on his way up to the top.  Penguin was always a man to be feared, but following the events of the “Emperor Penguin” storyline in Detective Comics that reputation has plummeted to next to nothing.  The issue opens up with that misconception illustrated very colorfully, that the Penguin is weak after his cockfight with his former protege, Oglivy.  This misconception proves to be fatal for those that thought it and the consequences bolstering his image as someone not to be trifled with.  It also draws attention of the wrong sort upon him by the governor himself who plans dramatic changes for Gotham to cut crime and make the city more wholesome.  Clearly this would cut into the Penguin’s pocket and cause him issues.  However, the twist comes in Penguin’s relationship to the governor, Carter Winston.  At school due to his freakish appearance, Oswald was bullied ruthlessly.  Handsome, rich, popular Carter was the only one who stood up for him without really having a reason to.  So the stage is set to see how these old school chums will sort out their affairs, what power and influence mean to those that have it and those that don’t, and what a reversal of fortune can mean to both.  Frank Tieri writes a very Machiavellian plot that really explores these very harsh principles that unfortunately govern human society, no matter the age.  Christian Duce provides art and like Bermudez’s work on this week’s Lex Luthor, Duce’s rendering of Penguin is all that matters in the issue.  Cut the rest out and his Penguin drawings will be worth the cover price.  The sinister, angular, sophisticated savagery that he imbues into the Gotham crime boss are stunning.  This issue was pretty darn good, and Penguin doesn’t even make my top ten list of Batman villains.  That says something.

    The Original Bird of Prey

    The Original Bird of Prey

  • Detective Comics #23.3: Scarecrow is a pretty round about issue that doesn’t really talk about the Scarecrow as a character, but more facilitated the coming limited series Forever Evil: Arkham War.  Before this, Scarecrow had been depicted as Secret Society stooge running around evangelizing DC villains left and right to the cause of the Crime  Syndicate.  This issue has Scarecrow running around, this time organizing the demarcation of Gotham into spheres of influence among the big names of Arkham: Mr. Freeze, Riddler, Poison Ivy, and seemingly Croc. In this way the issue is interesting in its scope, but not in its relevance to Scarecrow.  It does bear mentioning that Gregg Hurwitz’s origin of Scarecrow in his first arc on Batman: The Dark Knight could hardly be improved any, so the lack of elaboration here isn’t surprising.  Peter Tomasi writes the actual issue pretty well, despite it’s unorthodox story structure.  Artist Szymon Kudranksi provides the eerie art to coincide with the haunting subject.
  • Batman: The Dark Knight #23.3: Clayface was one of the worst issues I have read in some time.  Clayface is a character I don’t care about.  Occasionally he is done well, as in the Batman: The Animated Series cartoon or in the few instances that Scott Snyder has used him. Gregg Hurwitz’s usage has only been so-so in the current run of Batman: The Dark Knight.  Despite not liking the character, I bought this issue with those past examples in mind and because John Layman, whose run on Detective Comics I feel is one of the best ever, was writing it.  Bad idea.  The whole premise of the comic is Clayface is a loser that won’t amount to anything. He was a loser as an actor and so he became Clayface (which Layman didn’t even provide a back-story on) only to continually get shortchanged, make dumb decisions that cheated him out of his paydays.  When the Secret Society shows up he waits for his call and it doesn’t com, seemingly because he’s a loser and not worth their time.  He attempts to do something to get their attention, only to get in their way and mess up an operation they were running under the radar, prompting him to be back in a bar with his proverbial tail between his legs.  Then he gets wind of a job and signs on for what inevitably will be another SNAFU from his inept personality.  Perhaps this is a pessimistic view and the moral is that no matter how rotten he messes up, he picks himself back up and tries again.  That’s a sunny outlook, but one that is predicated off the understanding of learning from one’s mistakes.  Clayface is depicted time and again doing the exact same things and falling into the exact same traps.  This precludes the “pick yourself up and try again” proverb and points to the “stupidity is doing the exact same thing and expecting a different outcome” adage.   This in no way dents my faith in John Layman as a writer, but it does unfortunately hurt my idea of Clayface as a character.
  • The Flash #23.3: The Rogues ranks up there among the issues put out during Villains Month that NEEDED to be told.  The Rogues are a cornerstone of the Flash title that holds the concept up and comprises a inextricable part of the overall mythos.  Separately Captain Cold, Mirror Master, Heatwave, Weather Wizard, Golden Glider, and the Trickster are decent characters, but together they combine to create a whole larger than the sum of its parts.  Together the Rogues form a sort of family that behaves much like any family does, acrimoniously sometimes, but often with love and respect for one another.  Since just before the Gorilla War was incited by Grodd, Lisa Snart (a.k.a Golden Glider) had taken over leading the Rogues from her older brother, Leonard Snart (a.k.a Captain Cold).  Cold wasn’t so keen on the idea, but the Rogues voted and so it was.  The issue opens with Lisa leading the Rogues on a bank heist into a vault through subterranean tunneling after hours.  The job is aborted when the structures of surround buildings, both occupied at the time, are nearly compromised and the lives of those people are jeopardized.  It wasn’t a popular move, but the Rogues don’t kill innocent people.  It’s part of the code they live by.  Afterward, the strain of their situation catches up with them.  Jobs tend to keep the Rogues focused on forward motion, but during periods of lag the ghosts of their past catch up with them, namely the nature of their powers.  One of the interesting things co-writers Francis Manapul and Brian Buccellato did when they took over the Flash is convert the gadget equipped Rogues to super-powered villains, internalizing their abilities inside them, with no external sources, i.e. Cold’s freeze guns, or Heatwave’s flamethrowers, Weather Wizard’s weather wand, etc.  Their bodies now generate their respective powers autonomously.  When Captain Cold initiated this through the use of a device called a “genome recoder” he unleashed nightmarish results on his teammates in varying degrees.  Heatwave is a walking burn victim, scarred from stem to stern, Mirror Master is trapped perpetually in his Mirror World, and worst of all Lisa is in a coma that she can’t be awoken from and is only able to exist as the Golden Glider by astral projection.  It is because of this that Cold isn’t as well liked at the moment by the other Rogues and why he maintains the icy disposition that he does.  Taking responsibility for ruining your family’s lives is a hard pill to swallow.  Writer Brian Buccellato does a masterful job of really making you feel the pain of each Rogue in accepting their fate and the consequences that lie in trying to change that fate.  As stated before, the Rogues have a code they live by, so though they are villains and aptly deserve their place among the panoply of DC baddies that are getting their own issues this month, the Rogues are far from evil and it is that anti-heroic nature that sets them apart from most of their fellows.  At issue’s conclusion, the family of Rogues, after a healthy, cathartic shouting match come together as a family and make a stand.  The conclusion of the issue prompts its continuance in a series entitled Forever Evil: Rogues Rebellion.  Thus stated, in the absence of heroes, as with the Gorilla War, the Rogues are stepping up to the plate and doing what they do best . . . spitting in the face of anyone who dares try to tell them what to do.

    Honor Among Rogues

    Honor Among Rogues

  • Teen Titans #23.2: Deathstroke was another issue that only dealt topically with the subject and gave a cliffsnotes version rather than a cohesive story.  The plot jumped around like a dog with fleas.  First it’s at one point in Deathstroke’s life, then on the next page it jumps to a few minutes later, fine.  But then it jumps back twenty years, then to an unrelated point in his life ten years later, then ten years later than that, then the present, then the birth of his son, then he’s home with his daughter.  Trying to keep up makes the reader wish for a Dramamine.
    It’s clear that writers Dooma Wendschuh and Corey May are new to the comic writing gig.  I know that they are responsible for the writing of the video games “Assassins Creed” and “Batman: Arkham Origins,” but I think writing single issue comics is something they need time to acclimate to. They don’t have a ten hour game to exposes a plot over.  Moritat’s artwork is amazing, however, and truly makes the issue worth at least looking at.
  • Justice League of America #7.3: Shadow-Thief adds another new face to the New DCU. Although Shadow Thief isn’t a new villain, the woman portraying it is. The Shadow Thief was originally a man named Carl Sands who got his powers from a device called the dimensiometer and used his abilities for crime. This time around Shadow Thief is an Israeli intelligence operative named Aviva.  Right off the bat she foreshadows (pun intended) that working in her occupation can cause you to lose your soul.  Like General Zod last week, the Frederick Nietzche quote, “battle not with monsters lest ye become one,” is very apt. Her past paints her as paranoid, reactionary, and already a monster before she donned the black shadow skin that gives her the powers inherent to it.  As a Mossad agent she killed her superior officer to unilaterally launch  a missile strike that did neutralize enemy combatants . . . along with killing hundreds of innocent civilians.  She didn’t shed any tears.  This led her to flee Israel and get work with A.R.G.U.S in the United States until she came into contact with a Daemonite who inadvertently put her in a position that cost her the lives of her mother and younger brother. From there she also accidentally donned the shadow skin and discovered she could control shadows, travel through shadows across the globe, and become insubstantial like a living shadow.  With this she wages a war against aliens. But she also realizes she is becoming more like the aliens she fights and the skin, which she has to rip off when she is done with it every time, is becoming harder and harder to separate. One day it won’t come off at all.  But she doesn’t stop, because she can’t. She’s already lost everything that could save her. Now she is adrift in a sea of all her worst traits. Time will tell what the Void will do to her.
  • Wonder Woman #23.1: Cheetah is another comic that I just could not get into.  It just grated me in the wrong way and I feel like it brought out the worst instincts in me as a person.  Perhaps that was what writer John Ostrander was going for when he wrote this, as the Cheetah is the worst, animalistic instincts that come from the bowls of the character, Barbara Minerva.  I also feel like it is an examination of the different conceptualizations people have of feminism.  Wonder Woman is perhaps the greatest feminist icon in the comic medium and a paragon of strong women that extends outside of comics as well.  It is something that has haunted the character almost from her inception, putting her on a pedestal of scrutiny that many female characters in comics, television, film, and other forms of literature rarely are subject to.  She has to be perfect and has to be a role model for girls, but what exactly should she embody and convey to the women who read her?  That’s the question with no answer.  It also is a major reason that apart from the Linda Carter TV show, there has never been a live action adaptation of the Amazing Amazon.  However, focusing back on the character herself  the general assumption is that Wonder Woman is a “real” woman who embodies strength, wisdom, honor, and integrity of a female warrior race.  Cheetah in this comic began her association with Wonder Woman as her friend and confidante.  She was a professor of antiquities, Dr. Barbara Minerva, who helped curate magical artifacts for A.R.G.U.S.  Since Wonder Woman was brought into governmental affairs by Col. Steve Trevor, she also was involved in the arcane aspects of A.R.G.U.S’s collecting.  Ostrander posits that Minerva was raised by her Aunt Lyta in worship of the goddess of the hunt as the Amazons did before them and that the Amazons were goddesses themselves.  Wonder Woman laughs at this, because from her perspective, the thought is ridiculous.  Amazons (who could be viewed symbolically as empowered women) were not and are not goddesses or any better inherently than anyone else.  They are equal to men or women found in the world of men.  This results in an immediate reaction of unbridled anger at the deeply fostered beliefs in Amazonian divinity embedded in Barbara’s psyche.  That process of indoctrination and being raised in what could be described as a Hellenistic cult is truly horrifying, considering that she was made to hunt her own brother while her mother was forced to watch by Lyta, all to prove a point about the strength of women descended from Amazons.  However, years later after turning into the Cheetah and literally becoming an acolyte who kills in honor of the goddess of the hunt, she realizes the futility of her insane aunt’s proselytizing.  Wonder Woman was right about Amazons, she was right about worshiping the hunt and violence as a solution, but she accepts that this path has led her into being a monster that consumes that which feeds it, namely returning to where it all began and hunting her Aunt and giving the “glory” of the insane woman’s death to the goddess which that same priestess worshiped above all others.  What separates a noble warrior like Wonder Woman from a cold blooded killer like Cheetah and her aunt is compassion, wisdom, and understanding, always trying to understand those that oppose you and treat with them before resorting to hostility.  When Geoff Johns first wrote Wonder Woman I did not like her at all, because she did not embody these key principles.  I feel that since then it has been made clear that what we see here is the Wonder Woman that needs to be depicted and that these traits are what makes her not only a strong woman, but just a very strong character in general.  If you take those characteristics away from her, as DC creators (looking at you Johns) tried to in the beginning, you turn her into a ravenous beast like Cheetah.

    The Beast Within

    The Beast Within

  • Arrow #11 marches closer and closer to completing the storytelling omitted from the first season of the television series.  Inside is the story of a low level enforcer for the mob doing horrible things to scratch out a living for him and his family.  Following this is perhaps the most anticipated side story of the season.  Laying in a hospital bed, Malcolm Merlyn recounts the journey that led him to become the Black Archer.  While it’s very short, only ten pages, there is a a great deal of revelation in those ten pages, including the desired vengeance for what happened to Malcolm’s wife that led him down the road to his “Undertaking.”  The issue ends with a look at a formative episode in Roy Harper’s life before the start of the show.  Roy maintains that he can be more than what he is and after his abduction in the episode “Salvation” he tries actively to fulfill that potential.  In his segment in this issue we see him given a chance and blowing it completely, but despite that he learns that even the people he wrongs still have faith in him.  It also explains how he got his distinctive red hoodie.  If you love the show Arrow this comic is definitely a worthwhile bookend that fleshes out the plots even further.

There were some really incredible stories told this week, and quite a few that failed to measure up.  What didn’t quite pan out was more than made up for in the comics that exceeded expectations and fulfilled their subjects’ potential.  After this there is only one more week in September’s Villains Month.  I can’t wait to read the final batch of issues and share my thoughts.  Hope to see you then.

Disclaimer: I do not own the rights to any of these images and give credit to those whose work they are.

Illustration Credits:

Action Comics #23.3: Lex Luthor: Drawn by Raymund Bermudez, Colored by Ulises Arreola, Inked by Dan Green.

Superman #23.3: H’El:  Drawn by Dan Jurgens, Colored by Hi-Fi

Justice League Dark #23.2: Eclipso: Drawn by Philip Tan, Colored by Nathan Eyring, Inked by Jason Paz.

Justice League #23.3: Dial  E: Cover art by Brian Bolland

Batman #23.3: Penguin:  Art by Christian Duce, Colored by Andrew Dalhouse

The Flash #23.3: The Rogues: Art by Patrick Zircher, Colored by Nick Filardi

Wonder Woman #23.1: Cheetah:  Art by Victor Ibanez, Colored Wil Quintana

Week 87 (May 1, 2013)

I am SUPER overdue on this week of reviews, which is a shame because it was one of the best, comprised of some hallmark issues. Unfortunately, some of my paying writing jobs have gotten in the way of this enjoyable hobby blog.  I’ll stop with the long winded intros and just get the long overdue reviews.  Enjoy:

  • Action Comics #20 moves into the the second issue of a new era in Action Comics.  Cowriter Andy Diggle and cowriter/artist Tony Daniel left Superman recovering from a nanite infection that turned his hand into what looked like a living metal clawed monstrosity.  This issue has him waking up in the care of the brilliant and seductive Dr. Shay Veritas after his initial infection.  She teleported him away from the population to ensure their safety, but apparently Superman’s super immune system was able to separate the infection from his body.  However, the nanite virus, still in the shape of the clawed hand, maintains its bite.  The virus apparently was able to latch onto his DNA and sap many of his talents and abilities into its own hybrid genetic code.  Succeed or fail, this synthetic mutating virus is the opening salvo in Lex Luthor’s renewed war with Superman.  The next move in the chess game with the Man of Steel proves to be a nightmare straight out of a George Romero movie.  Following in the tradition of the $3.99 titles, writer Scott Lobdell and assistant dialoguist Frank Hannah begin a World of Krypton backup feature with the help of Philip Tan on pencils.  This feature begins with a young Jor-El discovering an ancient underwater city built by a pre-Kryptonian species.  His exploration, though groundbreaking and rewriting everything that had been known about Krypton’s natural history, doesn’t fail to annoy his fellow members of the Science Council, nor the Military Guild who guard them and who are holding an emergency vote on a key issue of great importance to the stability of Kryptonian governance.  In the wake of their disgruntled waiting, we see Lara Lor-Van (Superman’s mom and Jor-El’s future wife) maligning the starry eyed visionary and also find that she is at this moment engaged to her partner in the Military Guild, Jax-Ur.  Quite interesting for the Superman faithful, because Jax-Ur is a renowned Kryptonian criminal of great infamy in all Superman mythologies.  Ending on an explosive note, this first installment of World of Krypton accomplishes SO much!!!   The political balance of Krypton is established quite well, as are the characteristics of several important characters.  Jor-El and his future wife Lara are both obvious, playing well toward their depictions in Lobdell’s Superman #0, which we saw last September.  Also featured briefly, but certainly of prominence is Kra-Hu, the Afro-Kryptonian senior member of the Science Council who seems to be Jor-El’s mentor and father figure in the Kryptonian governmental structure.  Jax-Ur, engaged to Lara and predating his criminal destiny, will no doubt cut an interesting figure as well with Lobdell’s attention to canon and genius of innovation balancing toward a nice middle ground.  Everything about this new arc in Action Comics has me giddy as a school boy.  Keep it coming, DC!!!

    Beware the Claw!

    Beware the Claw!

  • Detective Comics #20 is in essence the endgame to writer John Layman’s open arc on this title.  With his opening issues he’d paved the way for the slow rise of Ignatius Ogilvy in the shadow of his boss, the Penguin’s grandiose bid to claim a place in the public eye of Gotham.  Using this distraction he was able to wrest the Penguin’s empire out from under his feet and establish an iron grip on Gotham’s underworld, installing himself as “Emperor Penguin.”  Well, now with Penguin in prison and his power base entrenched he steps out of the shadows and calls the Batman out.  Suicidal right?  Not entirely.  Ogilvy had this whole drama choreographed to the last movement and the Bat finds himself more than evenly matched when he meets Emperor Penguin face to face.  What Batman finds is no longer a human being, but rather a nightmare comprised of bits of all his nemeses.  Kurt Langstrom’s man-bat serum in his blood, mixed with Bane’s super-steroidal venom, and Poison Ivy’s plant elixir giving him bark-like armored skin beneath the course bat hair.  Quite frankly, with his analytical mind and enhancements, Ogilvy has the Bat outmatched.  Who will save him?  The answer will surprise you.  In the backup feature, also written by Layman, we are given a look at the childhood and rationale behind Ogilvy’s meteoric rise through the Gotham underworld.  His journey started when he was a child leaving a movie theater in a bad part of Gotham and his mother and father gunned down in front of his eyes.  Mirroring Batman’s traumatic catalyzing event, Ogilvy went the other direction from Batman, not seeking to end crime but rather to immerse himself in it and control it from the top echelon.  From Blackgate prison he narrates all of this and shows his preternatural ability to navigate circles of power and insert himself into the key positions through a Machiavellian display of cunning and physical strength.  Ogilvy came out of nowhere in the world of comics.  He has existed for less than a year and already John Layman has set him up as a Batman character of the highest caliber.  Kudos, Mr. Layman.  I had deep reservations about your competence at handling this title and you proved me infinitely wrong.  Layman is the man for Detective Comics.  Long may he write.

    The Emperor of Gotham

    The Emperor of Gotham

  • Aquaman #19 was a late addition to the roster, laid over from last month’s lineup.  Aquaman continues to struggle with the weight of the crown he once forsook for a simpler life.  Now it weighs heavier than ever as he is forced to “swim against the tide” of his usurping his younger brother Orm’s throne and his defense of the surface despite the catastrophic war between Atlantis and the United States.  To rally his troops he takes them against the submariner terrorist called the “Scavenger.”   Upon the engaging of one of the Scavenger’s submarine’s Arthur and his chosen elite discover a ghastly secret.  On land Mera is abducted by the resurrected Dead King of Atlantis, the first to sit upon the throne.  We have heard tell of him starting with the first arc, “The Trench” where the fish-men monsters are introduced, then later with the introduction of the Dead King’s scepter in the next arc “The Others”, and finally in the previous “Throne of Atlantis” crossover.  Now we see the ancient monarch for the first time and he is chilling.  Finally, this issue surprises with the reappearance of a shocking figure from her past.  Geoff Johns has been teetering this series between quality and throwaway storytelling.  The political intrigue following “Throne of Atlantis” and very personal depictions of the main characters amidst the aforementioned arc’s fallout is really engaging at this point and well worth the read.
  • Green Arrow #20 is a title I have begun to look forward to month to month.  Following Jeff Lemire’s taking up the title with issue #17 this series has gone from tragic joke to a hard-edged, thrill-a-minute roller-coaster ride.  Ollie Queen has lost it all!  His company has been forcefully ceased by a rival businessman, Lacroix, who also dons a black hood and mask, kidnaps his two employees/confidantes, murders one, and attempts to kill him using archery skills that rival Ollie’s.  To top that off a blind wiseman named Magus leads Ollie down a rabbit hole of discovery, pointing him in the direction of Lacroix’s (nom-de-guerre Komodo) secret lair with a picture of the enigmatic businessman/assassin with Ollie’s dad, Robert Queen ON THE ISLAND OLLIE WAS STRANDED ON!!!  Obviously this was before Ollie was stranded on it, but still more than coincidental and raising the question of how Lacroix, Ollie’s father’s death, and so many other things tie into a larger plan?  This issue opens with Ollie having escaped his first encounter with Komodo by the skin of his teeth and regrouping.  Komodo returns to his lair to make contact with the group he works for, the Outsiders.  This isn’t the para-Batman army we have seen in the past or anything like it.  This is a new Outsiders and their significance is crucial, tying into this series and Katana.  Ollie has it out with Komodo a second time in this issue and this second encounter not only ups the ante but showcases just how intelligent, versatile, and strong-willed Ollie truly is when lives are at stake.  Jeff Lemire is KILLING IT!!! This series is ridiculously awesome and in no small part thanks to artist Andrea Sorrentino’s stark rendering of the plot in stark light/color vs. black/shadow styling.  Just a phenomenal series so far and one not to be missed.

    The Outsiders

    The Outsiders

  • Batwing #20 begins a dubious new direction in this title’s future.  David Zavimbe was created by Grant Morrison to be a Batman for the continent of Africa.  A large task, but one that David could feasibly achieve considering his personal history as a child soldier in Africa and his experiences since growing up in a complex, corrupt political structure.  The first 20 issues (including Batwing #0) all show very vividly how intricate the balance of power leans in parts of West Africa.  New writers Jimmy Palmiotti and Justin Gray have retired Zavimbe and decided to replace him with Luke Fox, son of Wayne Enterprises Executive Lucius Fox.  Luke Fox whose only link to Africa is that he is African American.  To me it seems kind of racist that they would assume that if you are black you are interchangeable.  Just because your ancestors came from Africa doesn’t mean you have a preternatural knowledge of African history and the inner workings of the post-colonial political workings of dozens of nations.  Luke makes a joke about it in this issue, but despite them joking about it Palmiotti and Gray still made that decision.  Perhaps they have a goal in mind that will validate the concept, but they have a long way to prove that.  One thing Luke does have is enthusiasm and conviction.  Going to an undisclosed part of Africa, Luke faces off against a criminal organization called the the Marabunta that run money and guns to warlords and terrorist organizations throughout Africa.  In his descent into their world he battles a woman in insectoid-mech armor called “Lady Marabunta” and an anthropomorphic lion named Lord Lion-Mane.  The issue is entertaining and intriguing.  My objections remain unrebutted so far, but its only been one issue.  I will say that Palmiotti and Gray with the help of artists Eduardo Panisca and Julio Ferreira have earned another issue.
  • Swamp Thing #20 brings forth the second issue of the massive paradigm shift between Scott Snyder’s incredible inaugural run on the title and that of new series writer Charles Soule.  The issue itself is really well written and the plotline pretty rough.  Last issue, Scarecrow was trying to steal a rare flower from the Metropolis Botanical Garden when Swamp Thing stepped in to stop him.  Scarecrow unleashed his fear toxin on Swamp Thing causing the avatar of the Green to freak out and thereby the plants within the City of Tomorrow to utterly freak out by extension.  Inside his head, Swamp Thing sees Alec Holland living the life he would have led if he hadn’t been made into Swamp Thing.  He sees a life with Abby Arcane with a lovely house and children.  Everything is perfect except when he comes into his dream life, bringing the power of the Green with him.  Living out his deepest fear upon committing himself completely to the Green, he must face the real possibility that he will slowly lose his humanity and in so doing bring death and destruction upon all the people he comes into contact with at the behest of his plant-like masters.  Outside of his inner delusions his control of the Green is making monstrous vines, trees, venus fly-traps, etc, tear Metropolis apart and fulfill the very nightmare that bore them, that Swamp Thing will hurt all the people he comes into contact with.  Superman of course comes to the rescue of his adoptive city, takes out the main threats, such as the massive vines taking down a suspension bridge, then susses out the cause and intervenes to snap Swamp Thing out of his stupor.  Swamp Thing initially came to Metropolis to talk to Superman and ask him about the how to cope with his powers and the fear of those same powers robbing him of his humanity.  Superman is pretty harsh, albeit fair, and lays down some very harsh truths.  There is, however, a note of optimism at the end of his sermon that might just be what will redeem Swamp Thing.  Charles Soule, with Kano’s awesome art, really spins a beautiful Swamp Thing yarn that seems to wrap up in a two issue mini-arc.  The final page of the issue seems to be the start of an interesting new development to take us into Soule’s second, semi-connected story arc. I greatly anticipate it.

    Wisdom of Superman

    Wisdom of Superman

  • Earth 2 #12 concludes the introduction of Doctor Fate.  Khalid Ben-Hassin has fought for years the influence of Nabu and falling under the thrall of the ancient mage as well as that of his totem, the helmet of Fate.  No more.  Last issue Khalid accepted his destiny and donned Fate’s helmet becoming Doctor Fate.  Now he and Nabu’s ancient foe, Wotan, go head to head for the first time in centuries in a blaze of sorcery and hexes over the skies of Boston.  Meanwhile in China, Alan Scott (Green Lantern) and  Kendra Munoz-Saunders (Hawkgirl) investigate the death of Alan’s lover, Sam.  In Macau they find storage containers at the docks full of decaying parademon corpses neatly stacked within.  The plot thickens as the question is raised as to what they are doing there and how do they fit into Sam’s murder.  This is put on hold as Green Lantern is drawn to Boston by his ring to aid in the relief effort of the magical battle.  Writer James Robinson really is sewing up the plot of this book by moving individual storylines forward, such as Alan’s investigation of Sam’s murder and the fallout of the Apocalypse invasion years prior, while at the same time introducing exquisitely new characters like Khalid’s Doctor Fate and folding them into the plot.  By issue’s end, Flash, Green Lantern, and Fate are brought together just in time for another plot point Robinson is skillfully sewing back into the main plot: Steppenwolf.  With this issue the world has learned that Darkseid’s uncle and one of the most dangerous men in the multiverse is being harbored, as well as ruling, the independent republic of Dherain.  There is a great deal afoot at present and Robinson has given himself a very advantageous position plot-wise to move forward from.  I very much look forward to future installments of this series, especially since Mister Miracle and his wife, Big Barda, are also in the offing.  Nicola Scott’s art on this series is another aspect not to be missed, especially when given such round and incredible characters to depict.
  • Worlds’ Finest #12 begins a dark chapter in the journeys of Power Girl and Huntress.  Picking up from last issue we find that the newly returned Michael Holt is in fact Desaad, torturer to Darkseid and one of Apokalips’ most dangerous New Gods.  He attacks Helena and Karen, but when they defend themselves and return his assaults, they discover that Desaad still has an illusion over himself that keeps people seeing him as Michael Holt, upright business mogul and scientist, and the two superheroines as thugs who are attacking him for seemingly no reason.  That discovered, they are forced to beat a hasty retreat and re-assess the situation.  However, Desaad is a creature that operates on many fronts.  Starr Industries (run by the disguised Power Girl) begins to drop in its stock value and have its top researches wooed away to other companies, and one of their top research facilities explodes.  However, this is not the most shocking thing that happens in this issue.  Paul Levitz is a genius.  This series is one of his crowning achievements.  The plot segues so nicely into a bookend for the above mentioned Earth 2, following exiles from that world in ours and showing how their odyssey is tied into the events happening concurrently on their homeworld.
  • The Movement #1 was a bit of a disappointment.  I was eagerly anticipating it due to its penning by master comic writer Gail Simone, but unfortunately Simone doesn’t live up to her reputation here.  Perhaps its the premise of the piece.  Set as a “point/counterpoint” piece with the new title The Green Team, this book and its sister series are supposed to be comics representing the 99% and the 1% of America and their place in the DCU.  The product is super-trite.  Elements of social commentary can come into comics effectively when done in thought provoking ways, but this blatant attempt to force the issues seems really forced and uninspired.  I could bemoan it much more, but I will stop.  I couldn’t find anything redeeming to say about it.  A shame that it couldn’t do what it set out to do, but in my opinion it fell flat.  I will read The Green Team, but I assume it will also fall flat.
  • Phantom Stranger #8 is an apocalyptic issue insofar as it features the “death” of the Stranger (something few even thought possible) and in his death reveals what has really been happening in the past several issues.  Issues #0, 1, and 2 key us into the Stranger’s role as a betrayer and agent of transcendental neutrality.  The last six have followed the Stranger’s attempt to locate his kidnapped wife and children.  This issue gives resolution as to what did happen to them and who was behind their abduction, but even more intriguing is the revelation of how the Phantom Stranger, the most asexual, ambivalent being in the universe, could come to have a wife and kids.  Philip Stark and his family existed before the Phantom Stranger entered into any of their lives and in point of fact, his co-opting of them and Stark’s life create a poignant, humanizing moment for him.  Dan Didio and co-writer J.M. DeMatteis have created an incredible series that has taken the concept of the Phantom Stranger and not only made him relatable to readership, but actually sympathetic.  When we have seen him briefly here and there in the past decade or so, it has often times been him heralding a crisis and then making matters more difficult than necessary for the heroes involved.  In this series we have seen that representation unchanged, but we also see how he is forced to do these things and the demons and displeasures they engender in his metaphorical heart (which DOES exist).  The series has been phenomenal , but issue #8 stands as a call to arms for readership as to HOW good the series is and has the potential to be in future.  Long story short:  READ IT!
  • Legends of the Dark Knight #8 delivers two more astounding tales of the Dark Knight.  In the first story, entitled “Carved”, writer Paul Tobin and artist Tadd Moore tell the tale of a kidnapper/thief in Gotham who abducts people and objects and replaces them with exact replicas sculpted out of mahogany.  Already there is a great setup for a psychological villain, which is an interesting turn for Batman.  Most of his foes are theatrical, but this one is just a person with deep seated issues, enveloped in a very methodical psychosis.  A fascinating, extremely well written story.  The next one, “Unnatural Selection”, written by Ricardo Sanchez and drawn by Sergio Sandoval also provides a very out of the box, rarely attempted story in the Batman titles.  A series of grisly murders leads the Dark Knight to a cryptotaxodermist’s creation of a Barghest.  Cryptotaxodermy is the creation of mythic animals from the parts of deceased members of its constituent parts, i.e. making a stuffed griffin from an eagle’s head, lion’s body, snake’s tail, etc.  However, how can a stuffed, fictitious creature murder a slew of people throughout Gotham?  The answer is very intriguing and quite fascinating to wrap one’s head around.  This story in particular touched me deeply in how tragic every aspect of it is. Every aspect.  However, both stories were AMAZING!  This series is a crap shoot, sometimes delivering the cheddar and other times falling flat.  I personally would suggest this issue for someone that wants a good reason to begin a long standing love affair with the character of Batman, or simply find out the potential inherent in Batman stories outside of the stereotypes of capes and masks that make up 90% of Batman stories.

And thus wraps the first week of May’s batch of comics.

Disclaimer: I do not own the rights to any of these images and give credit to those whose work they are.

Illustration Credits:

Action Comics #20: Drawn by Tony Daniel, Colored by Tomeu Morey, Inked by Batt

Detective Comics #20:  Art by Jason Fabok, Colored by Jeremy Cox

Green Arrow #20:  Art by Andrea Sorrentino, Colored by Marcelo Maiolo

Batwing #20:  Art by Eduardo Panisca & Julio Ferreira, Colored by Jason Wright

Swamp Thing #20: Drawn by Kano, Colored by Matthew Wilson, Inked by Alvaro Lopez

Week 83 (April 3, 2013)

  • Action Comics #19 ushers in a brand new era in the title with the departure of comics legend Grant Morrison from the book and the advent of Andy Diggle on stories and Tony S. Daniel on art.  Grant Morrison is just short of a godhood in the realm of 21st century comic lore and his nineteen issue run (#0 issue included) was an incredible, psychedelic roller-coaster ride that befits his vaunted reputation.  Large shoes to fill, but I still am excited by the Diggle/Daniel team up.  Andy Diggle is an incredible writer whose Green Arrow: Year One series was tight, concise, and a very good intro to the character for newbies.  Tony S. Daniel is one of my favorite writer/artists because of his attention to visual storytelling and the round, sumptuous lines of his artwork.  The two together prove to be a symphony really utilizing the characters and visual grandeur of the Superman line to the fullness of their potential.  Superman is young and idealistic and still at a stage prior to the events of Superman #1, as becomes blatantly clear with the introduction of a character already “introduced” to us in the future in that aforementioned Superman issue.  Daniel draws him with youthful exuberance and a stoic concern when he is tested by bad men in big machines.  Lex Luthor, also a character in this arc, is quite different than the only time we have met him in the first six issue arc of Morrison’s run.  There he was a little chunky and arrogant.  Here he is lean, and has shed his cavalier attitude for an ice cold demeanor that is very wolf-like and predatory.  He is infinitely complex and his mental psyche is explored quite candidly in a very terse scene with his psychiatrist.  Diggle writes him exquisitely and Tony Daniel’s art captures all of his ominous potential in some very chilling expressions.  To put it mildly, this new Action line up is incredible.  Though Morrison has moved on, the title will continue to shine brightly as a star in the DC crown, thanks to two of the most promising creators in the medium.

    A Wife's Love

    The Psychiatrist and the Psychopath

  • Detective Comics #19 (#900) was an issue to remember and a reminder of how pissed I am at DC for renumbering their books.  If they had not gone through with the renumbering as a result of the Reboot this would have been issue #900.  They didn’t make note of it either on the cover, even for this MOMENTOUS occasion, considering no other title in comics, besides Action (WHICH GOT THE #900 ON THE COVER!) has ever reached that landmark.  That said, going into it there was a lot of pressure on them to do it right.  In Action Comics #900 writer Paul Cornell capped off what was perhaps one of the most massive Lex Luthor stories ever told and truly blew the reader away with a testimonial as to just how deep Luthor’s hatred for Superman runs.  In this 900th issue of the title that launched Batman in the late 30’s current writer John Layman had to pick a topic to write about that segued into his current run on the book while at the same time telling a story quintessentially enmeshed in the Batman mythos.  The Joker was not possible, because Scott Snyder already used him up two months ago.  The Scarecrow was a decent option, except that he’s been overused of late.  Penguin is a part of the story, but still not quite right.  Layman chose to find the answer in the name of his main character. Bat . . . Man.  Man . . . Bat.  Apparently in the Reboot Kurt Langstrom hasn’t been introduced into Batman’s scope and thus the introduction of a viral version of his serum that infects people and turns them into literal bat-men and women leads to his New 52 debut.  The story is fast paced, clean, engaging, well thought out and if one ignores the annoying contradictions arising from the links to the semi-rebooted Batman Incorporated series, which is predicated on Batman knowing about Kurt Langstrom LONG before this point, its absolutely perfect.  As with Action Comics #900 there are also other shorter pieces that tie integrally into the Batman character, paying homage to it’s impact on the world at large.  As is usually the case, Layman follows up on the main story with a backup feature that highlights a loose end brought up in the main story with Andy Clarke providing beautiful art.  Without giving too much away, it tells the story of Francine Langstrom, Kurt’s wife, and how she met and fell in love with her husband.  Following the tragic fate of her husband this feature shows the true depth of her love for him, which honestly made me mist up a little.  Coupled with the main story, these two make the issue worth $7.99 by themselves.  James Tynion IV, cowriter of Talon, with the help of Justice League Dark artist, Mikel Janin, tells the next tale which features Bane on his island haven of Santa Prisca that connects his disappearance at the end of Batman: The Dark Knight #7 to a coming appearance in Talon #7.  Though the beauty of Janin’s art seems to clash with the harshness of the subject material, it’s still a delight to look at precisely for that reason.  John Layman then finishes the issue off with two more short stories.  One explaining why Ogilvy engineered the Manbat infestation and what happened during that chaotic night, as well as introducing a twist in Penguin (Oswald Cobblepot’s) fate following last issue’s events.  Last but not least, he tells the story of a police officer recovering in Gotham Central Hospital from his transformation to a manbat and back to a person.  Most of the cops there hate Batman and hold no punches in talking trash about him.  The female police rookie from Batman #12 who had to guard Joker’s face is among the cops and she speaks out for the Caped Crusader.  After all the other cops leave in disgust, the injured cop in his hospital bed confides that Batman was the reason that he didn’t kill anyone as a manbat.  But for Batman he’d have been a murderer and for that reason he agrees to be her partner when no else would partner up with her.  Across the board this issue did Batman proud.  Quality storytelling and beautiful art, in both the stories themselves and the pinups between features.  Well worth the read for any Batman fan.

    A Wife's Love

    A Wife’s Love

  • Green Lantern #19 is a twofold issue.  On one side writer Geoff Johns is progressing the story toward Hal Jordan literally making the “leap” to becoming a Black Lantern.  As Johns hinted seven months ago, Hal is destined to be the greatest Black Lantern of all time.  Unthinkable as it may seem, Johns is taking us there and I for one cannot wait to see Hal in the black outfit, which we were cheated of seeing during Blackest Night by Barry Allen’s incredible speed.  The main plot this issue tackles is Sinestro falling under the scrutiny of Volthoom, the First Lantern.  In fact, Sinestro and his world of Korugar are precisely what Volthoom needed to fulfill his evil plans for the universe.  This is it though.  After this issue all that remains of the plot is Green Lantern #20.  Then Geoff John’s vision of Green Lantern will conclude itself with his departure from the series and a new day will dawn on the GL line of books.  I have to say that I am sad to see him leave.  This was one series that he consistently did right.  His long time collaborator, artist Doug Mahnke was absent again this issue, with Adrian Syaf and Szymon Kudranski splitting duties on artwork.  No doubt it’s to give Mahnke time to do the art on what is solicited to be a massive finale issue, but the choice of these two seems to be a logical one.  Syaf draws Sinestro quite well, endowing the fallen Green Lantern with all the arrogance and anger that befit him, and Kudranski’s eerily shadowed, monochromatic art sets a very stark tone for the Hal Jordan scenes taking place in the “Dead Zone.”  This issue is phenomenal, epitomizing what is essential about both Hal and Sinestro.
  • Green Arrow #19 is for the most part an extended duel between Green Arrow and his black clad nemesis, Komodo.  What is important about it is the psychology.  The interplay between these two archers not only informs the reader about archery in general from Ollie’s narration and the verbal repartee between the two, but also about the archers themselves.  Ollie’s deepest thoughts and drives are either told to us or insinuated through his actions and reactions to the events chronicled by writer Jeff Lemire.  Also a major twist is Komodo’s revelation as to the nature of Robert Queen’s (Green Arrow’s dad) death.  Ollie knew it was a helicopter crash that coincided with his marooning on the island, but the exact nature was unbeknownst to him until this issue.  Also of interest is Komodo and his daughter, Emiko.  Komodo, whose real name is Lacroix, looks to be Caucasian and his daughter, Emiko, from name and appearance looks to be Asian.  I only point out their racial characteristics because Komodo and his persona as a black archer seems to be much in the same vein as Merlyn the Magnificent and Emiko and her outfit when she suits up in this issue seems to be a very close (except in age) facsimile of the archer Shado from previous Green Arrow lore.  I am very curious to see if Lemire is rewriting the Green Arrow playbook or merely borrowing a few cues.  In any event, he delivers a stark, razor’s edge plotline that paints Ollie into a corner and keeps the reader on the edge of their seat.  Though I admit to not being an Andrea Sorrentino fan, his artwork for this arc in Green Arrow is essential to establishing the feel that is imperative to Lemire’s vision.  The two together are like Lennon and McCartney.  If you had reservations about the character up until this point, you need to get the series from #17 and go forward from there.  Lemire and Sorrentino have resurrected the Emerald Archer back to his rightful place in comic book lore.

    The Truth Comes Out

    The Truth Comes Out

  • Earth 2 #11 ushers in a truly amazing issue of this dynamic title.  Last issue we were introduced to Wotan and given a brief glimpse into the history of the Helmet of Fate, housing the power and spiritual essence of the ancient mage, Nabu.  Here writer James Robinson takes us even further into the backstories of Nabu, Wotan, and the human, Khalid Ben-Hassin, who finds himself caught between these two mages in their titanic stuggle against one another.  The lion’s share of the issue’s narrative follows Khalid’s attempt to locate the helm he had forsaken in the past and his communing with Nabu’s spirit to locate it within the labyrinthine bowls of Fate’s Tower.  Nabu believes that Khalid is chose by fate and therefore the only man fit to bear his power, which is something Khalid has fought tooth and nail up until this very moment.  Why is that you ask? In their first encounter, after the young archaeologist’s discovery of the helmet in an unearthed Egyptian tomb, Nabu’s essence sought to supplant Khalid’s will and drove him to the brink of insanity.  Now with an inspiration to aspire to Khalid intends to brave oblivion and madness to become the hero his Earth desperately needs.  James Robinson and artist Nicola Scott knock this series out of the park with beautifully intricate and often moving plots and pictures.  What truly made this particular issue for me was a scene in the Eastern European country of Dherain where Steppenwolf dispatches his right hand, Fury (daughter of Wonder Woman), to hunt down two more exiled denizens of Apokalips.  Admittedly, this couple are my favorite Fourth Worlders.  I am on pins and needles for the next installment.

    Miracles Do Happen

    Miracles Do Happen

  • Worlds’ Finest #11 features the entrance of yet another Apokaliptian.  Huntress follows upon a lead connecting the sale of weapons powered by Apokalips technology to the money that has been siphoned from Wayne Enterprises.  That lead in North Africa leads her right back to Holt Industries, which Power Girl had been attacking like a harbinger of natural disaster last issue.  WE know that Michael Holt was transported to Earth 2, however,that precipitates the question of how he can be back on Earth 1?  Enter our mysterious Fourth Worlder, Desaad.  Paul Levitz writes this series so well, but this issue was a little dry.  Though I am intrigued by the advent of Desaad, this one took a little longer to come to the point.  Still an incredible series and one that has great promise in coming issues.
  • Swamp Thing #19 is not unlike Action Comics #19 above.  Scott Snyder’s inaugural run of this title was as seminal as Morrison’s on Action.  Both were innovative and redefined their respective series.  Charles Soule takes over Swamp Thing from Snyder and in the wake of what has been a very important, unique origin story, Soule takes Swamp Thing back to the role he held in all his previous incarnations: guardian of the Green.  This includes doing some things that are morally repugnant to him, including measures that lead to the deaths of many innocent people.  Despite being the warrior king of the Green Kingdom, Alec Holland hasn’t forgotten that he was once human and his duties do not fail to shake what remains of that humanity.  Taking a trip to the Metropolis Botanical Gardens, where he spent many hours during his graduate work to calm his soul, he runs into Scarecrow, himself on an errand from the mysterious society of supervillains hinted at in Justice League of America. Soule does an incredible job of taking this series by the horns and doing something new, yet appropriate to the continuation of the legacy he inherited.  Taking over art from Yanick Paquette and Marco Rudy is Spanish artist, Kano.  Kano provided art for Swamp Thing #0 and in my review for it, I quote myself as saying, “ I pray that he get a shot at another issue or two in future, maybe a whole arc, because his lines and style are so incredible.”  https://offthepanelcomicreview.wordpress.com/2012/09/10/week-53-sept-5-2012/ Wish granted.  He continues his exquisite art here and looks to be attached for the foreseeable future.  Like Supergirl, Superman, and Action, all of which have gone through major paradigm shifts, this series set the hook, ensuring for me at least continued readership.
  • Batwing #19 continues the era of change.  Those who have been keeping up with Batwing know that a reckoning is coming.  David Zavimbe is a good cop in a country rotting from its bowels in corruption.  He has lived under the assumption that good will and perseverance can win against evil.  Those beliefs have died with his bestfriend and mentor, Matu Ba.  Now Batwing is going to town with a tomahawk and NO ONE is sacred.  Neither friends nor enemies are safe from his wrath.  While his path up until this issue have been held retarded through moral restraint, this issue has him cutting through any impediment to justice like butter.  But in the end, its just a means for him to clean house before leaving his role as the Batman of Africa.  Jimmy Palmiotti and Justin Gray take over with this issue to conclude David Zavimbe’s tenure as Batwing and inaugurate the his replacement.  Batman says that this new candidate was his “first choice” for Batwing.  Palmiotti and Gray are good writers, but I am questioning their choice of his replacement and what that means for Batman’s judgement.  I won’t spoil who he is, but I will say that though he is African, he’s actually African American, born and raised in Gotham.  It seems a little racist to me that they assume that a guy can represent peoples and places he has never been.  Just cause his ancestors were from Africa doesn’t mean that he can represent them.  Batman was born and raised in Gotham, Nightrunner (the Batman of France) though of North African extraction was raised in Paris, Mr. Unknown in Japan, etc.  I’m not impugning their rationale or saying they can’t pull it off, but Palmiotti and Gray have set up a pretty implausible foundation to their run and the series’ new direction.  Time will tell . . .

    Batwing Goes Out With A Bang

    Batwing Goes Out With A Bang

  • Phantom Stranger #7 continues the Stranger’s quest to find his abducted family.  On the way he meets up with the “Voice” in its form as a Scottish terrier.  While discoursing upon this religious  and philosophical the Voice leads the Phantom Stranger to the next person whom he is to betray: Jack Ryder.  A super conservative television newsman with an over inflated ego, Ryder finds his career on the rocks.  Yet in the darkest hour of Metropolis and in Superman’s absence, Ryder stays on the air to report the chaos occurring downtown, just outside the studio.  Dan Didio resurrects his version of the Challengers of the Unknown for this grand display of coalescing fear and fearlessness.  The Stranger yet again leads a human being unto their ruin and death, but the great betrayer finds himself at the spears edge of his own betrayal by ones very close to him and his past.  Dan Didio concocts a very compelling, mysterious series that draws the reader through a very diverse cross-section of the DCU.
  • Legends of the Dark Knight #7 presents a tale of Arkham Asylum rarely seen.  Inmates are seeing a ghost, as is the Dark Knight.  Following the strange occurrences, Batman is lead into a decades old murder case that ties to the staff of the Asylum and a restless “spirit.”  This series has produced some very intriguing tales surrounding the Batman, exploring the world that has developed around his actions and their consequences.  This one wasn’t the best developed so far.  The substance of this “vengeful spirit” and even the question of how she manifests is unanswered and rather lackluster.
  • Smallville: Season Eleven #12 packs quite a wallop, achieving quite a bit in one issue, and also concluding the four part “Haunted” arc.  Superman goes to-to-toe with the Black Flash in order to save Bart.  However, that is just an evasive tactic that can only go so far.  Bart invariably is the one that is destined to fight the Black Flash, which he accepts and does heroically.  Delving into the mind of her Earth 2 doppelganger, Chloe Sullivan relives the life of her other self on that other Earth and sees for the first time the Moniters who play harbinger to the “Crisis” Earth-2 Chloe foretold before her death.  Both of these two events hail dark tidings for the world of “Smallville”, but a few bright lights shine through the darkness.  Fighting the Black Flash allowed the radioactive isotope Lex put into Superman’s system as a tracking mechanism to fully dissipate, meaning that Clark can reunite with his fiancee, Lois Lane.  Lex’s dearly departed sister, Tess, has been a thorn in her brother’s side for sometime and with his resources, he is not one to allow a thorn to remain no matter how difficult it is to remove.  This issue gives Tess safe harbor in some respect from her brother’s dark machinations.  This series really holds up to its televised predecessor.

Week 79 (March 6, 2013)

This first week of March brings together a very decent batch of comics to kick off the month’s crop.  Superman #17 concludes the massive “H’el on Earth” event, Green Lantern #18 brings the “Wrath of the First Lantern” into the Realm of the Dead, Green Arrow #18 strides on towards redeeming the title, Swamp Thing and Animal Man FINALLY get their true conclusion to the “Rot World” crossover, and Before Watchmen: Rorschach also reaches its conclusion.  So much ending and so much marching on.  Here it goes:

  • Superman #17 was a little late, but delivered a blowout finale to the “H’el on Earth” crossover event.  At issue’s beginning NOTHING is going the right way for the heroes of Earth.  H’el’s craft has been fueled by the Sun’s electromagnetic field, which if not returned immediately would cause our solar system to collapse in on itself, ergo the Oracle arrival to witness the death of our world.  A high paced, thrill-a-minute issue, there is very little that can be said that doesn’t spoil the amazing events chronicled and concluded within.  What can be said is that the Justice League here is written head and shoulders above the team’s portrayal in their flagship title by Geoff Johns.  It’s almost like comparing a college thesis to a first grade science report.  Maybe now that Lobdell is on the verge of leaving Red Hood and the Outlaws he can take over Justice League and salvage it like he did Superman.  Lobdell truly shows his brilliance throughout this “H’el on Earth” event and artist Kenneth Rocafort draws it gorgeously in his incomparably style.  Literally, there is nothing that resembles is artwork in detail or in the surreal ambiance it elicits.  Truly A-grade material.   
  • Green Lantern #18 focuses almost entirely on Hal and Sinestro’s current exile in the “Dead Zone.”  There have been little snippets alluding to the fate of the two Lanterns after being sucked into the black ring at the end of the Green Lantern Annual this past August, but this issue finally reveals what the Dead Zone is, why they are there, and what its relevance to the existence of the First Lantern are.  As these last issues of the four Green Lantern titles progress, it is getting more and more apparent that the end is nigh.  The fundamental forces of the Universe are the enemies that dog our heroes as they progress toward that apocalyptic event that will be Green Lantern #20, out this May, and the end of the Green Lantern Universe as we’ve known it since 2005.  Simon Baz and Sinestro find their places in the coming showdown with Volthoom, the First Lantern, but Hal’s is perhaps the most frightening.  In the aforementioned Green Lantern Annual there was a prophesy in the Book of the Black that Hal Jordan will be the greatest Black Lantern.  This issue caps off on the precipice (literal and figurative) of his fulfilling that prediction.  Geoff Johns started this series from Rebirth like a rocket and it’s still soaring high with this phenomenal issue.  Series artist Doug Mahnke, who has been on the title since 2009 is absent this issue, replaced by Adrian Syaf, who draws the real world segments, and Szymon Kudranski, whose eerie art style aptly provides the Dead Zone portion.  Overall the issue tantalizes and informs in wonderful, captivating fashion.

    The Prophesy

    The Prophesy

  • Detective Comics #18 accomplishes two monumental things.  Firstly, and to lesser degree issue-wise, this installment of Detective Comics tells us that DC is playing for keeps with the death of Damian Wayne last week in Batman Incorporated #8.  It comprises a very small part of the plot, but the small scene of Bruce visiting the grave of his son is very powerful.  This is a man who buried his parents at a very young age, and now as an adult man scarred by that traumatic event and having dedicated his life to preventing such tragedies from happening again, he has to bury his ten year old son with whom he was just beginning to bond on a level I doubt he has since losing his parents.  Writer John Layman hints all of this beautifully in a mere two pages comprised of nine panels.  Brilliant.  The rest of the issue is dedicated to the aftermath of the Penguin’s part in the “Death of the Family” storyline.  Whisked away by the Joker, Penguin has been away from his empire and his holdings for a little too long and left them in the overly capable, but equally untrustworthy hands of his chief lieutenant, Ignatius Oglivy. Layman presented in the first issues of his run the establishment of himself as Gotham’s favorite son once again.  With that image, he keeps Batman at bay, preventing him from bringing punitive action against Penguin for his part in the Joker’s plot.  However, with his wealth and holdings withdrawn he is not able to evade Batman in the ways he had previously enjoyed.  Oglivy and Batman constitute two rivals whose indefatigability finally break the Penguin as he has never been broken before.  For those who view the Penguin as a keystone Batman villain, this first arc by John Layman tells a massive Penguin epic that promises to be one for which he will be remembered for years to come.  In the backup feature with art by guest artist Henrik Jonsson, Victor Zsasz gets his origin told for the first time, cementing his place in the New DCU canon.  Integrally tied into his origin is the Penguin, playing a part in his ruination that led him into the psychotic breakdown that lead to his obsession with chronicling his kills.  Their past and Penguin’s current state of vulnerability waxes ominous for Oswald Cobblepot in future issues of Detective.  Time will tell where and how far the Penguin will fall.

    Requiem for a Robin

    Requiem for a Robin

  • Before Watchmen: Rorschach #4 was, in my opinion, a little bit of a let down.  The series had promise as a blunt, hard edged look into an episode of Rorschach’s life that best exemplified his core essence.  Maybe that was the point and it just goes to show how pointless and nihilistic our modern society is.  Azzarello started the series out with a killer of women called the “Bard” carving poetry into the dead bodies of his victims.  On the other side of things, Rorschach goes up against a criminal kingpin called “Rawhead” owing to the massive scarring on his head from Vietnam.  In between fights with the underworld, Rorschach meets a cute waitress at his favorite all night restaurant, the Gunga Diner and they make plans to go on a date.  This waitress, Nancy, is approached by a man we know immediately to be the Bard at the end of the third issue.  Logically one would assume that there would be a connection, even a tertiary one, between Rawhead and the Bard so as to facilitate the two things happening at the same time.  Azzarello does not deliver on that and it is rather trite and arbitrary, which may be realistic, but is far from literary or cinematic, making the story fall apart at the end with little to walk away with.  Lee Bermejo doesn’t disappoint throughout all four issues and is the only consistently quality factor.
  • Swamp Thing #18 is the true conclusion to the “Rot World” event as well as Scott Snyder’s run on the title.  Scott Snyder is the one who truly got this series off the ground and imbued it with the genius that made it the success it was.  Creating with Jeff Lemire the idea of the Red to go alongside the concept of the Green which Swamp Thing has served since the 80’s, as well as taking perrenial Swamp Thing antagonist Anton Arcane and molding him and his into the avatars of a third force, the Rot, Synder has reimagined and reinvigorated what was once an incredible title into an even more complex, engaging series.  With the help of the Parliament of Rot, Swamp Thing and Animal Man  are sent through a portal through the very fabric of death itself back to before Anton Arcane finished his bid to turn our world into Rot World.  In this way, Alec Holland is returned to Abby before her uncle can kill her.  And by that same token he is able to actualize in her the potential for which she was born and that which will prevent the Rot from inheriting the Earth.  This issue was truly spectacular, with both triumphant events readers have been anticipating for almost two years and tragic events they’ve been fearing to witness.  Scott Snyder crescendoes with this final issue of his run, nailing it down and assuring the continued survival and success of the title while also adding his name to the list of visionaries who have been custodian of it, namely Len Wein and Alan Moore.  Artist Yanick Paquette also concludes his run on the series, which was another factor that led to its success.  His floral panels made in nonlinear layouts made the title free flowing and organic looking.  His depiction of Abby Arcane was both strong and sensual which taken with Snyder’s writing made her a captivating heroine.  Paquette also drew the warrior king version of Swamp Thing which quite frankly dwarfs anything that had come before it.  This run, now ended, was one that will have its legacies and be remembered as one of the best runs on this very underutilized property.

    Death Never Looked So Beautiful

    Death Never Looked So Beautiful

  • Animal Man #18 was less of a conclusion to “Rot World” than its sister issue in Swamp Thing.  Buddy Baker, the Animal Man, is sent back by the Parliament of Rot, like Alec Holland, to the moment that would precipitate the downfall of the Red.  In so doing he saves his daughter, the true avatar of the Red, but loses something ewually important to him.  Jeff Lemire is staying on the title so he does not wrap up his story with this issue, so perhaps it didn’t have that dynamite ending, but it also was the weaker of the two titles.  Also Steve Pugh’s art has never been anything to write home about.  This will probably be the last single issue of this series I will buy.
  • Earth 2 #10 returns to the realm of Nabu and the revelations of Khalid Ben-Hassin’s past concerning the Helmet of Fate, housing the power of Nabu.  Wotan has been hired to obtain this artifact for an unknown group and kidnapped Khalid as those with him at the time, Jay Garrick and his mother, to be used as hostages to assure his cooperation in procuring the Helm.  On the other side of the world (hard to say) Alan Scott mourns the death of his boyfriend, Sam Zhao, and learns that his death was not collateral damage, but actually the reason for the deadly train crash.  Writer James Robinson maintains his reputation of excellence with a very engrossing plot that is its own self contained universe and continuity.  Nicola Scott’s art continues to be gorgeous, making the characters spring from the page.  Well worth the read.
  • Worlds’ Finest #10 is very much likened to Detective Comics #18 above, as it continues its ongoing plot while at the same time taking a moment to pay tribute to the departure of Damian Wayne.  Though they met only briefly, Helena still felt like Damian was her little brother and his death pangs right alongside the deaths of her mother and father, the Catwoman and Batman of Earth 2.  But, as Batman taught her when she was still Robin, one soldiers on.  Helena breaks into Michael Holt’s laboratory after the aforementioned industrialist and ex-boyfriend of Karen Starr (Power Girl) sent a mercenary group to Karen’s island laboratory/home.  While Huntress employs stealth and planning, Power Girl unleashes a biblical list of calamities upon a handful of Holt facilities with careless abandon that imperils the lives of scores of people.  The end brings about a curve ball that may prove enlightening considering all that has transpired between the two Earths.  Paul Levitz is amazing, truly, and Kevin Maguire renders his script (solo this month) with his usual ease.

    An Older Sister's Lament

    An Older Sister’s Lament

  • Batwing #18 picks up from the tense cliffhanger from last month’s installment with the Chinese mercenary, Sky Pirate, “nuking” Batwing’s hideout and the civilian side of Batwing, Police Inspector David Zavimbe, facing off against his former childhood friend, Racheal Niamo, now the mercenary named Dawn.  This issue shows the cost taking a stand against corruption can have in an environment as corrupt as the Congo.  David Zavimbe is facing off against hell as he tries to prove that justice can’t be bought or traded for any price.  With only one more issue to go in his run on the title Fabian Nicieza is pulling out all the stops and making this a must read title on the periphery of the core Bat-books.
  • Green Arrow #18 gives us the second issue of the new and improved Green Arrow title.  Oliver Queen has been dealt a really rough hand.  His company has been seized, he’s lost his wealth, he’s been framed for the murder of his father’s friend and the corporate regent of Queen Industries, Henry Emerson, and what’s more, he’s been marked for death by a black archer known as Komodo with ties to both the island he was marooned on as well as his father’s past.  In this issue we learn the identity of Komodo as well as a little inkling of what he is after.  In the meantime, Oliver gets more hints as to his father’s past that by no means come anywhere close to answering the most pressing questions facing him.  Only the eyeless mystery man, Magus, knows what is truly happening and as is usually the case with such enigmatic figures, withholds information, telling Oliver to go to Black Mesa, Arizona to get the answers he seeks.  Another departure from the first sixteen issues, is the descent into rock solid reality.  The events within have consequences that cannot be written away nor held at bay.  In this issue especially, writer Jeff Lemire shows that he is playing for keeps with dark, horrific events precipitating a very ominous future for the Emerald Archer.  Jeff Lemire is in rare form with these first two issues and Andrea Sorrentino’s art finds a complimentary place with a title in need of its stark, shaded lines.

    Another Victim of Komodo

    Komodo Claims Another Green Arrow Ally

  • Phantom Stranger #6 continues on the the Stranger’s quest to locate his kidnapped family.  His first stop last issue was an all out brawl with the Specter.  This issue has him going to Las Vegas in search of them and getting involved in a card game with the three sons of Trigon: Belial, Ruskoff, and Suge.  The main body of the issue is like a telecast of the World Poker tournament.  The story reveals the characters of the demonic brothers as well as the Stranger himself through their playing of the game, but doesn’t advance the overall plot very far.  The ending, however, is quite intriguing and terrifying if one is a fan of the series.  Dan Didio has done a very good job of taking this nebulous, very alien character from the DC pantheon and re-imagining him in a manner that both maintains his integrity and makes him relatable to the reader at the same time.  With the Trinity War on the horizon this series promises to be a keystone title in the future of the New DCU.
  • Smallville: Season Eleven #11 continues the “Haunted” story arc with Clark and Bart attempting to find the answer to the Black Flash and how to stop the Speed Storms that are springing up in Bart’s wake, killing innocent people.  The duo go to meet Jay Garrick, the old member of the Justice Society, and the first speedster of the modern era.  His forecast for what is to come in not encouraging and all signs point to the death of Bart to allay the death toll.  But of course Clark will find a way.  On the other side of the Multiverse, we go to Earth 2 and see how Chloe Sullivan from that world is the sole survivor of so many other meteor freaks.  Also how, despite his relationship with Lois Lane, Chloe seduced Oliver Queen.  Between the two of them, they may even be able to topple the super-powered despot, Clark Kent, aka Ultraman.  Bryan Q. Miller keeps the Smallville series alive not only adding to the mythos of the show, but building upon it and answering questions posed in its early seasons, seemingly left to the wind with the cancellation after Season 10.  And yet it goes on, and brilliantly so.
  • Legends of the Dark Knight #6 presents three more tales of the Dark Knight.  The first one written by Jeff Parker and entitled “Gotham Spirit” shows Batman putting down a liquor store robbery.  Reading it one wonders why you even bothered.  There is nothing poignant or out of the ordinary about it.  Maybe that’s the point.  You can’t always have a Poison Ivy, Mister Freeze, or Joker causing trouble.  Sometimes its just procedural.  That may be the point, but it wasn’t really what someone picks up a comic to read.  The next story written and drawn by Michael Avon Oeming tells of Batman fighting a dragon in the sewers beneath Gotham.  Yes you read that correctly, a real, honest to goodness dragon, complete with scales, teeth, and leathern wings.  Only the fire is missing from this mythic beast.  However, its not quite as mythic as it seems, but rather engineered by a man for Killer Croc.  Croc wanted something that was his that he could love and would love him in return, like a man and his faithful dog, so he could salvage something real.  Even Batman can’t help but be moved by the pathetic nature of Croc’s wish.  The third and final story in this issue has the Penguin hiring a supernatural old man to take out his competition.  From his white suit to his full on albinic pallor, this man is perhaps one of the most unsettling characters to grace a Batman comic, and as the story progresses that assertion is proved ten times over.  Even Batman doesn’t fully grasp the horrors he represents.  That Batman can withstand them proves that the Dark Knight is a master of his own inner terror.  As ever, hit and miss vignettes for the mythology of Batman, but well done.

So ends the first month of March with an encouraging handful of truly excellent comics.

Disclaimer: I do not own the rights to any of these images and give credit to those whose work they are.

Illustration Credits:

Green Lantern Annual #1: Art by Ethan Van Sciver, Colored by Hi-Fi

Detective Comics #18:  Art by Jason FAbok, Colored by Jeromy Cox

Swamp Thing #18: Art by Yanick Paquette, Colored by Nathan Fairbairn

Worlds’ Finest #10: Art by Kevin Maguire, Colored by Rosemary Cheetham

Green Arrow #18:  Art by Andrea Sorrentino, Colored by Marcelo Maiolo