This was a rather light week on my pull list. Only a couple things came out and even fewer of merit. Obviously Batman is one of my top monthly picks right alongside Superman/Wonder Woman.Nightwing, Green Lantern Corps, and Superboy have been quality titles. Coffin Hill is hanging by the thinnest of threads, falling short of the other titles in Vertigo’s new lineup of titles. However, The Royals comes out this week, also from the Vertigo Comics imprint, presenting a very intriguing concept. Here’s how they stacked up:
Batman #28has writer Scott Snyder taking yet another break from the current storytelling to tell a tangent story that introduces his Batman Eternal series which hits stores in April. While the unexpected hiatus is annoying after last issue’s tense cliffhanger, the story is intriguing and whets the readers appetite for what to expect from this weekly title, out in two months. Beginning with Harper Row on the mean streets of Gotham after an imposed curfew, she is caught by the cops and taken to a very swanky night club. From here Scott Snyder introduces the atmosphere Gotham is living under. Some mystery condition has beset Gotham, viral or other, that necessitates a cure which the owner of this club has sole access to. The club’s owner and kingpin of the Gotham crime underground is another intriguing twist that maintains Snyder’s reputation as one of the emerging Batman writers of the new millennium. For me personally, there were two elements of the plot that excited me and put my frustration at not getting closure from last issue’s cliffhanger to bed. The first one comes in the form of Harper Row. Harper was introduced by Snyder early on in the rebooted Batman title and then slowly brought to the forefront. She is an incredible, alternative young woman that is intelligent, quick witted, and tough as nails. It was really looking like she was going to be the new Robin following the heartrending departure of Damian Wayne. This is not the case, and while Batman said he wouldn’t allow her into the fold, she does enter the fold in a Robin-esque role, but not under the nom-de-guerre of Batman’s Boy Wonder legacy, of which two girls were once a part. That actually works well for me, because Harper is very different from the other kid sidekicks Batman’s worked with. She is an alternative teen with dyed hair, a septum piercing, and a very distinct style. For all their differences in social class, background, and motivations, Dick, Jason, Tim, Damian, and Barbara all seemed to be different shades of conventionality. Harper is a bird of a different color, both figuratively and nominally with the heroic identity she dons in this issue. What I think really hits for me with Harper is that vast majority of young women I know that are hardcore into the Batman titles are remarkably similar to Harper, not really mirroring Barbara or any of the other female members of the Bat Family. Harper is just really cool and a perfect fit in the re-imagining of the Batman mythos. Apropos the mentioning of female members of the Bat Family and batgirls, the second element of Batman #28 that got me giddy was the introduction of Stephanie Brown, current Spoiler and “once and future” Batgirl, to the New DCU. Dustin Nguyen provides art on the book and does a great job capturing the darkly elegant underworld of the criminal elite in this issue. It’s like a blast from the past back to his days on Batman: Streets of Gotham. Overall a really great issue that has me primed for Batman Eternal.
Enter Bluebird . . .
Superman/Wonder Woman #5 continues the title in the vein with which it began last October. Superman and Wonder Woman are very similar, but also very different. The title has been very Super-centric, having mostly dealt with Supes and his pantheon of characters, i.e. Doomsday, Cat Grant, and Zod and Faora. While there was a shirt interlude of Superman going toe-to-toe with Wonder Woman’s dickish older brother, Apollo, her world has been in the background for most of the previous four issues. In this we see her visit Themyscira to “speak” with her mother and sisters Amazons whom the gods turned to stone. She looks to them for counsel considering her attempt to reconcile the differences between her worldview and Superman’s. It’s really fascinating, because if you look at each from the other’s perspective you see diametric differences that almost cast the other in a questionable light. Wonder Woman comes from a proud race that exalt their strength and extraordinary qualities. Clark comes from a humble Midwestern upbringing that espoused moderation and humility. Seeing eye-to-eye is a struggle that they both wrestle with and Wonder Woman’s journey to do so is very honest in this issue, exposing her inner virtues as well as some not so flattering prejudices. However, while these musings go on, Superman is fending off General Zod and his recently emancipated lover, Faora, whom Zod pulled from the Phantom Zone at the end of last month’s issue. Once he is rejoined by Wonder Woman, you get a “mirror darkly” collision of two couples, one altruistic and noble and the other sinister and brutal. That is not the only difference, however, as Superman and Wonder Woman are not well suited to fighting side by side, but Zod and Faora are as one and fight like linked appendages of a single body and mind. Working as they are it becomes clear that Superman and Wonder Woman need to regroup. The writing and art on this book are superb and at the top tier of any books being put out by any comic company. Charles Soule is amazing and Tony Daniel’s artwork is some of the best being produced. This title is well worth the cover price for anyone that like Superman, Wonder Woman, or good character driven comics.
Nightwing #28 is a beginning of the end for this title. With only two more issues before its conclusion writer Kyle Higgins is starting to wrap up the final notes of his narrative of Dick Grayson’s journey as Nightwing. Tony Zucco, his parent’s murderer, is finally in prison and Dick concludes his associations with Sonia Branch, Zucco’s daughter and ambiguous love interest to Dick. The parting is bittersweet, because while Sonia is a high power businesswoman who isn’t always straightforward, she is a good woman who has always looked out for Dick and I think genuinely cared about him. With Nightwing’s revealing to the world that Zucco was alive and part of a corrupt mayoral administration in Chicago Sonia was let go of her job as a bank executive, owing to the bad press. These developments leave Dick in a state of ennui that quickly transitions with the sudden murder of a couple that live in his building. The couple’s daughter, Jen, had stumbled across Nightwing’s paraphernalia in Dick’s room and discovered his identity. After her parent’s death she asks Dick to help and tells him she knows he’s Nightwing. He tries to pretend that she is imagining things, with disastrous results. The dynamic become almost the same as his when his parents were murdered and he tried to get Batman to help him. However, with the imminent cancellation of the title it’s not likely this relationship will reciprocate his with Bruce Wayne/Batman. Kyle Higgins has been on this title since the first issue and terminates with next month’s #29 issue. It’s a shame that he wasn’t able to make it through all 30 issues of the regular series, but unfortunately that is how the cookie crumbles. His run has been solid, character-driven, and a keen, thoughtful look into the life of Dick Grayson. His excellent writing has kept me reading the title, despite Dick being the the most “vanilla” Robin in my opinion. Higgins made me care, and for those that love Dick I can only imagine how great this series has been. It is uncertain what the future holds for Nightwing, but for two more months we’ve got him. Here’s hoping they are a good two months.
Green Lantern Corps #28 begins an arc entitled “The Hunt for Von Daggle.” With the larger event of the Durlan crusade against the Green Lantern Corps looming large over the GL family of books, locating the person of Von Daggle becomes a key front in the supremacy of that conflict. Daggle is a Durlan that broke from the Ancient’s control and became a member of the Green Lantern Corps years prior. Now in deep cover and gone to ground after the fall of the Guardians, he is a person whose loyalty could turn the tides of war in favor of those with whom he chooses to align himself. Obviously the Durlans are not his favorite people to begin with, and though he would be welcomed back with open arms should he choose to return, why would he? Conversely, the Guardians (rot in Hell) were equally awful and exploitative, leading him to break ties with the Corps after the fall of central authority. Robert Venditti and Van Jensen have been working closely to tie the two core books of the Green Lantern line close together and the universal landscape they paint is quite troubling, in the best way possible. The Corps is facing a MESS! The Durlans have blindsided them with devastating blows. They stuck deep at the heart of the Corps’ sense of security, blowing up their central command center on their new homeworld, Mogo, and vastly, striking numerous Corps chapterhouses throughout the 3600 sectors. Even more devastating, a Durlan impersonating Hal Jordan revealed to the Universe that the rings the various Lanterns wear drain the universal reservoir of light and that the Green Lanterns will not cease to use their rings, but stop anyone else from draining that same energy they are squandering. Their plan is genius and it leaves the Green Lanterns with both feet knocked out from underneath them. These devastating blows may have been a death stroke, but for two serendipitous developments: 1) the turning of the Corps worst enemies against their Durlan benefactors in favor of the Green Lanterns, and 2) the existence of Von Daggle, who could tell them all they need to know about taking the fight to the Durlans. Jensen and Venditti have made the Green Lantern books once again a family of titles worth reading.
Coffin Hill #5is a series which I want to get behind. Lord knows Inaki Miranda’s art is awesome. The plot in a hypothetical way is very good. I mean if I were to make a rough synopsis of what is going on currently in the title, the backstory, and the general concept it sounds great. I think Caitlin Kittredge is just having difficulty making it come off. Eve Coffin is a hard protagonist to relate to, because Kittredge has given us little in the way of understanding her. She was an angsty teenager who was raised in affluence as part of the venerable Coffin family of Coffin Hill, apparently descended from a fable witch of “Coffin Hill.” Her and her friends cast a spell in the woods in 2003, but apart from her waking up afterward and finding her one friend naked and covered in blood and the other completely MIA, we don’t know anything about what happened. She became a cop in Boston, got shot by someone who Kittredge heavily infers has a history with Eve. Do we know that history? Not at all. Whenever there is something that could possibly shed light on who Eve Coffin is or why we should cut her slack for her annoyingly angsty demeanor, Kittredge pulls the “dog treat” away to tease us. Eve’s surviving friend, Melanie, has woken from her decade long coma, but fallen victim to a demonic possession. This is an interesting, though slow moving development. What is lacking is something for the reader to latch onto. Perhaps all these story elements are best held off until a later date, but again, if you withhold substantial bits of exposition from your readers like the proverbial dog treat they will eventually bite your hand or just lose interest and wander off. I can’t say that I can strongly recommend this title to anyone. Right now it is horrendously plotted and shoddily written.
The Royals: Masters of War #1 launches yet another groundbreaking Vertigo miniseries. The Royals: Masters of War begins in 1940 during the height of the Blitz. Britain’s royal family live opulently behind the walls of their palace while the rest of the country endures of the horrors of the the war with Germany. However, in this world, due to divine right and purity of blood, the royal families of the world have superpowers. Writer Rob Williams creates a very intriguing alternate reality with The Royals that hones old superstition and traditionalism into compelling storycraft. In the history of his series, the French and Russian Revolutions, as well as other depositions occurred specifically because the powered Royals had forgotten their place and lorded their powers over the unpowered masses. The current king of England was born without
The Old Order
powers and spread the rumor that his three children were born without them as well. They were not, which sets the stage for our story during Britain’s critical moment in WWII. Royals DO NOT participate in warfare. This is a modern gentleman’s agreement that is honored, regardless of whether said royal has powers of not. King Albert is weak, his eldest son and heir to the throne, Prince Arthur, is a debauch wastrel, with a mean streak when he has imbibed. The king’s twins and youngest children, Prince Henry and Princess Rose, are raised with their heads in the clouds and only small whisperings of the conflict at large. Deciding to venture outside the walls of the Palace both witness the full horrors of the German bombing of their countrymen. For Henry it is far too much to bear and he clandestinely enters the war, downing scores of planes with his bare hands. With this GIANT breach of international etiquette the floodgates are opened for the remaining Royals to enter the fray. The artwork by Simon Coleby is very somber and robust, almost seeming like Edwardian paintings, which adds a good deal of ambiance to the title. Rob Williams’ writing is austere and candid, paying the respect to the British Crown one would expect, but the honesty of the characters that live under it. Just a fantastic beginning to a very promising new series from Vertigo.
The New Order
A light week, but a very decent batch of excellent comics.
Disclaimer: I do not own the rights to any of these images and give credit to those whose work they are.
Batman #28: Drawn by Dustin Nguyen, Colored by John Kalisz, Inked by Derek Fridolfs.
Superman/Wonder Woman #5: Drawn by Tony S. Daniel, Colored by Tomeu Morey, Inked by Sandu Florea & BATT.
Green Lantern Corps #28: Art by Bernard Chang, Colored by Marcelo Maiolo.
Royals: Masters of War #1: Art by Simon Coleby, Colored by JD Mettler.
It has been a criminally long time since I have been able to sit down and interact with my comics in the form of writing this blog and externalizing my thoughts and appreciation for this incredible medium. With this post I hope to highlight a few of the issues that I have loved in that interim and get back in the swing of reading my comics and writing about them to illuminate their content to others, but also myself. So here goes:
Batman #25 tells the story of the Blackout in Gotham, but oddly enough doesn’t deal with the Riddler at all or explore the consequences of what he did. Instead, writer Scott Snyder uses the Blackout as a way of the emergent Batman finding an environment in which his skills and innate qualities find fallow ground to root themselves. Without the Blackout, Batman might have had to try harder to ingrain himself in the collective awareness of Gotham as a force for good and not just a crazy nutjob in a bat costume. However, as mentioned before, the Riddler is put on the back burner after blowing the Gotham City power grid and submerging the city into chaos in the midst of an impending tropical storm designated “Rene.” In his place, Batman sleuths a rash of bizarre . . . occurrences . . . in which victim’s bones grow uncontrollably like trees, bursting out of their bodies and leaving the carcass draped atop like a Christmas tree angel. With some inadvertent tips from future police commissioner James Gordon, Bruce learns that the serum used was designed by a former Wayne Enterprises scientist, Karl Helfren, aka Doctor Death. When he probes into Helfren’s past, Bruce also learns of an accomplice that will surely shock readers. The issue is certainly shrouded in mystery, beginning with a brief two page cut to US soldiers in Nigeria finding a door in the ground hidden in the middle of an arid plain and ending with those soldiers dead and their trucks on fire. How those scenes are rectified with the main narrative is an intriguing question. In the backup feature, Snyder and his protegee James Tynion IV write a tale of the Blackout told from the perspective of the average person, in this case a very young Harper Row and her little brother Cullen. The two kids don’t have a mother and their father is a two-bit criminal and absentee parent, so it falls to them to look out for one another. Cullen is scared, but Harper (who grows up to be a burgeoning electrical genius) makes a lamp for her brother to push back the darkness. It’s not easy, but she’s able to overcome when the needs arise. She tell Cullen that there are people out there that see fear and darkness and rise up to push these forces back and help those that are also scared. It’s a brief yet poignant commentary on the superhero ideal and what breeds heroes. Also noteworthy is Andy Clarke’s gorgeous artwork that creates a beautifully stark ambiance of Gotham life. It goes without saying that Scott Snyder and Greg Capullo, with the added help of James Tynion IV and Andy Clarke, are making this book one of THE comics to pick up.
What Makes a Hero?
Superman/Wonder Woman #2 brings on the much anticipated continuation of last month’s meteoric first issue. In Superman/Wonder Woman #1 writer Charles Soule delivered a very intimated and thoughtful examination of the relationship between two titanic figures of the DCU and the inherent hurdles they have to leap constantly in order to be together and understand one another. If that was all the issue was it would have been worth the cover price, but Soule and artist Tony Daniel had far more in store for us, releasing perhaps the greatest surprise appearance of the year: Doomsday! With Supes busy quelling a storm brought about by the monster’s advent, Wonder Woman finds herself going toe-to-toe with the abomination that in a different continuity killed her boyfriend. Not something to be trifled with. As this issue opens the Kryptonian horror delivers a sound beating on the unprepared Wonder Woman until it mysteriously phasing out of reality. When Superman hears her story he immediately knows what the thing was from Diana’s descriptions and realizes that the seals on the Phantom Zone, a temporal extra-dimensional Kryptonian prison, are wearing thin meaning incursions by Doomsday and the other unsavory menaces imprisoned within might occur more frequently. In order to prepare for the coming battle with Doomsday, should it reappear, Wonder Woman takes Superman to Mount Aetna to meet Hephaestas and commission custom armaments. While there Supes also meets Apollo and Strife. Apollo doesn’t make the best impression, following the very haughty modelling of Wonder Woman writer Brian Azzarello. I know I am not alone in my dislike of Apollo, which is what makes his encounter with Superman so rewarding to readers. Apollo is a very overconfident, arrogant ass and while he is IMMENSELY powerful, his being the sun god puts him at a unique disadvantage against the Last Son of Krypton. One almost feels sorry for the jerk. Almost. With their order placed and one Olympian force fed a five fingered slice of humble pie, the stage is set for yet another mouthwatering introduction of a classic Superman character. Soule and Daniel have this series locked down. Soule’s writing is topnotch and shows a true love and respect for both the eponymous characters. Superman is a humble farmboy with powers far greater than ordinary men and Wonder Woman is a proud and noble woman from a proud and noble race of myth. Every word, every gesture, and every reaction is quintessentially appropriate to each. Tony Daniel has been one of my favorite artist since he and Grant Morrison took on the Batman title. As a writer I have enjoyed his work as well. The man is a consummate professional and whether or not he has any say in the actual writing of Superman/Wonder Woman alongside Charles Soule, his ability as a writer no doubt helps him interpret the scripts to convey minutely the gravity and grandeur of the worlds this book is bringing together. Wonder Woman and Superman come from two very elaborate time honored mythologies that Soule and Daniel are combining like true professionals. This first run of the series is off to a commendable start. If they can sustain it, this could overshadow the actual series of both characters.
The Hubris of Gods.
Batgirl #25 came off a little lackluster for me. Dealing with the life of Barbara Gordon, it’s hard to figure out what the purpose of this issue was supposed to be. It’s already established that Gotham was effed during the “Blackout” and in this tie-in Barbara is put in charge of her little brother, James Jr, while their dad’s at work. He tells her to “mind the homestead,” but while he is gone the Gordon kids are forcefully evacuated because they are in a flood zone. In the process young Miss Gordon sees how a disaster can turn regular people into savages. The point of the issue is more about Gotham than Barbara, which is a little disconcerting. Normally the Batgirl series focuses heavily on Barbara, which is a credit to series writer Gail Simone’s tenure on the title. Simone GETS Barbara in a very quintessential way. Marguerite Bennett penned this one, and I think as a newcomer her writing comes off a little green. She kind of fumbled the Villains Month released introduction of the character Lobo to the New DCU, and this comic felt equally forced. The look remains the same with series artist Fernando Pasarin providing art on the issue. Simone comes back next month with the conclusion of her epic “Batgirl Wanted” arc, which should be worth the read.
Green Arrow #26 begins writer Jeff Lemire’s epic “Outsiders War” arc. In his first arc, Lemire DRASTICALLY altered Oliver Queen’s life, taking away his company, framing him for murder, and clearing the board of a few characters from the initial issues of the rebooted series. He also introduced the Merlyn-esque archer, Komodo, and the inklings of the larger organization Komodo belongs to called the Outsiders. In his second arc he introduced the rarely utilized GA character, Shado, unused extensively since her creation in the 80’s by Mike Grell. Komodo and Shado represent two halves of the life and ultimate death of Oliver’s father, Robert Queen. With those in the rearview, we now enter into the actualization of Green Arrow’s destiny with Lemire’s third arc, entitled “Outsiders War.” So far, Ollie has taken down Komodo (relieving the onyx archer of one eye) and on two separate occasions he’s taken down the Eastern European despot Count Vertigo. Both of these men have strong ties to the Outsiders who themselves have very ominous plans for the Arrow Clan. Now Shado is taking him back to the island to fulfill his destiny by claiming the totem arrow that will grant enlightenment and dominion of those dedicated to archery. Robert Queen sought the island and combed every inch of it looking for the arrow, explaining the picture that Oliver found of Robert, Komodo, and Emerson on the island in the lattermost’s office. Shado drags him back and as the issue unfolds Lemire has Oliver slowly relive his time there. His reticence to return can be summed up by the harsh memories he accumulated while stranded and his shame at being reminded of his past. Ollie was a vacuous waste of space before being washed up on the island and his initial days there were spent shedding that shallowness and tapping into his intrinsic potential. Robert had instructed Oliver in archery, which Ollie’d never taken serious and rarely practiced. Those lessons resurface and the birth of Green Arrow began while Oliver discovered the cost of survival. The next step will be seen in later issues following Ollie’s capture by mercenaries in ski-masks. Awakening from his deja-vu, Shado leads Oliver to the cave wherein lies the talisman his father had so desperately sought. Meanwhile, the Outsiders have sent one of their own, a bear of a man called Kodiak, to stop Oliver from becoming the head of the Arrow Clan by claiming the “Green Arrow” totem. Jeff Lemire’s hitting this one out of the park with his clear love and respect for the character of Green Arrow and his intricate weaving of a mythos that emanates from Green Arrow, but also through the Green Arrow title. The Outsiders have figured cryptically into the background of the Katana series, where the Japanese warrior Tatsu Toro wrestles with the Sword Clan. Whether Lemire came up with them on his own or collaborated with Katana writer Ann Nocenti (from whom he took over the horribly written and conceived Green Arrow title) what is obvious is that Lemire is the one running this ball into the endzone for what looks to be a clear touchdown. The promise of what the Outsiders represent and the stories that will spring forth from this arc are destined to be comic book gold. Series artist Andrea Sorrentino continues his tenure on the book adding a realism to it with his pencil and an ominousness with the very stark contrast between light and shadow. Working together, Lemire and Sorrentino are the ideal team to make Green Arrow one of the best DC titles currently being published.
The Fabled Green Arrow Totem.
Green Arrow #27 continues writer Jeff Lemire’s odyssey toward Green Arrow’s actualization in the “Outsiders War.” So far Ollie has returned to the island on which he was marooned with the enigmatic archeress Shado in tow seeking the totem arrow that bestows enlightenment upon the ascendant to the chiefdom of the Arrow Clan. The Outsiders (semi-unified cabal of clan heads) desire Komodo to take this position in their midst and dispatch the Shield Clan’s chief, Kodiak, and his Viking warriors to prevent Ollie from his destined enlightenment. Picking up with the dramatic ending of issue #26, Ollie and Shado have found the Arrow Chamber, but as this issue opens they find that the totem itself is nowhere to be seen. Ollie is shocked, but Shado, true to her fox-like, Zen nature tempers Ollie’s impatience with existential questions, all boil down to why and how Oliver came to be marooned on this exact island that his father, Robert Queen, had just so happened to be seeking for so long and upon which the elder Mr. Queen was murder by Komodo? The exploration of these questions is interrupted by the advent of Kodiak on the island and sporadic ’Nam flashbacks Ollie has to the crucible moments of his time on the island. Issue #26’s flashbacks showed Ollie being forced to master archery in order to feed himself while awaiting rescue from the island. The completion of that stage of his development ends with him being captured by masked paramilitary forces on the island. This issue shows the next and most apocalyptic stage of his transition from soft billionaire playboy to cold hunter/vigilante. The soldiers under the command of an Oni-masked man torture Ollie for over a week until Ollie snaps and in a survivalist act breaks through from his effete past to the stark figure he has become in the present. While dodging the Shieldlings and regrouping Shado finally steers Ollie into understanding that his destiny wasn’t mere chance, but an orchestrated effort by individuals to guide him to becoming the avatar of archery. Once this concept sinks in, Oliver’s Oni-masked antagonist reappears and confirms everything Shado said and removes the demon mask. With the revelation of this person’s identity the absolute truth of their claim is baldly underscored, but more so the implications of who this person is changes everything the reader has come to believe about the Green Arrow title and what its has fought for. Jeff Lemire is a genius. Unequivocally, he has taken this failing title and made it infinitely poignant, gripping, and one of the ‘can’t miss books’ of the DC lineup. Called “Batman with a Bow and Arrow,” GA has been a C-list character with no superpowers who has often times been overshadowed by the more super, more overtly heroic characters of the DCU. Only a few writers have been able to lift him above the camp and ridiculousness that have haunted the character since his inception. Jeff Lemire has earned his place in Green Arrow history. Lemire’s collaborator Andrea Sorrentino provides incredible artwork that in no small part makes this book so engrossing and visually stunning. The two look to be on the title for some time and that is good news for comic readers and the Green Arrow pantheon of characters.
The Bloody Baptism of Green Arrow.
Superman Unchained #5 is a turning point in this celebratory “Super” series, revealing not only the nature of the enigmatic cabal known as “Ascension,” but also what their overall motivations, prompting their insane actions thus far. At the conclusion of issue #4 the leader of Ascension told Lois Lane that General Sam Lane was “father” to both of them. This turns out to not only be twisted hyperbole, but also a straight up lie no matter how you look at it. One demerit to writer Scott Snyder. Through the exposition provided by the Ascension leader, Jonathan Rudolph, Lois Lane and the audience are given incontrovertible evidence that this man isn’t merely misguided, HE’S NUTS!!! The choice of fabled Ned Ludd as the “face” of their movement is apt considering that the group’s aims have been stated to be the downfall of technology with an anarchist rationale behind it. The self-righteous rhetoric of Rudolph does nothing to rectify the collateral damage his insane venture will rain down on humanity nor does it in anyway come off as anything but uber-petulant and misguided. Rarely nowadays are there examples of such clear cut psychopaths in leading comic titles. Usually some sort of ethos, pathos, or logos is there to somehow give a morally ambiguous justification to the “villainy.” The use of this kind of character is intriguing and either says something very good about Snyder’s writing or something very bad about it. Snyder is an amazing writer that has risen meteorically to the top of the comic field in a relatively short period of time. He is also an overtaxed talent that is writing several titles simultaneously, so it could go either way. The rest of the title features Superman continuing his emerging relationship with the proto-‘Superman’, Wraith. In order to continue their quest to locate and stop Ascension, Supes invites Wraith into his Fortress of Solitude. Superman represents an impartial, unbiased, non-jingoist superheroic doctrine. Wraith represents the exact opposite and has TOTALLY drunk the US military Kool-Aid. Just being in the Fortress elicits a philosophical debate about alien technology and who should have custodianship of it: an impartial, responsible individual or the armed forces of one sovereign nation over the nearly two hundred others. Superman has the moral high ground here, but Wraith cuts back with an equally poignant response involving Superman’s supposed “non-involvement” vis-à-vis his alternate persona of Clark Kent. In this way, Superman represents what the character should embody and Wraith portrays what Supes was made to be like from the 1950’s through to most of the 70’s, towing the company line and representing “Truth, Justice, and the American way.” Visibly absent from the first four issues is the looming figure of Lex Luthor awaiting the resolution of Superman’s battle with Ascension to pounce on the battle wearied Man of Steel. Introduced in this issue is a flashback, drawn by backup artist Dustin Nguyen, that details Clark’s encounter with a sauced up, ignorant farmer that finds out his secret and tells him at shotgun-point that he can’t hide. Though only seen in glimpses and lacking resolution, this flashback underscores brilliantly the constant dilemma Superman faces everyday by living among us as one of us. Snyder has created in five issues a multifaceted series that expertly explores the character and all the aspects that have carried over from the original issues 75 years past. Scott Snyder and artists Jim Lee and Dustin Nguyen have tapped into the pure essence of the Last Son of Krypton.
Teen Titans #26 finally reveals the story of Bart Allen after two and a half years of continuous storytelling. We’ve been told in the past that he was a dangerous criminal that was reconditioned and sent back into the past where he would be cut off from the dangerous elements he incited. Several months ago when the Titans were first thrown into the timestream Bart and his girlfriend, Kiran Singh (aka Solstice), witness his younger self attempting to commit an act of mass murder against the governmental body known as the ‘Functionary.’ Now after returning to his native time he is made to see everything he has forgotten after being taken back into custody by the Functionary. After looking at his past I am finding it hard to look at him as anything as terrifying as he has been painted out of context. The son of religious parents belonging to a Christian-like faith called Creationism, his parents were murdered for those beliefs. He lets his parents die in order to save his infant sister, Shira, and get her away from the Functionary “Purifiers” that are initiating pogroms against his people. He becomes a thief to provide for his sister and when she is imperilled he becomes a killer. He finds sanctuary for her in a safe quarter while undertaking smuggling missions in unsafe conditions that normally killed the pilots after three runs. Bart makes a couple of dozen until his number finally comes up, but when it does he doesn’t die, but rather attains the superpowers that connect him to the Speed Force and Barry Allen. Then he initiates the rebellion of the Functionary oppressed that led to his capture and exile. It wasn’t until his attacks almost killed Shira, that he abandoned the rebellion he started and turned himself in to the Functionary. I have to say that this origin, while very compelling, failed to depict him as a criminal. At least in my eyes. Everything Bart did was for others. He sacrificed everything for his sister and later for those like himself and his sister who were like rats being oppressed and constantly harried for no reason whatsoever except that their existence was inconvenient for those above them. There was no Justice League or any apparatus to help the downtrodden so he initiated an armed resistance movement to create a better future. As stated before there was a scene not fully fleshed out where he was going to do something alluded to being an atrocity. If writer Scott Lobdell wanted to justifiably depict Bart as a monster he should have given more weight to that moment with more details or circled back around in this issue to that moment or one like it. That isn’t to say that Lobdell is a bad writer. On the contrary. This issue made me feel for Bart and actually I am in his cheering section. He looks at himself as a monster, just like all the others who have knowledge of who he was (or will be), but I don’t see that and I still see a hero who puts others and their interests before his own. If I could actually talk to the character I would share with him the words of Barry Allen, the first Flash (in the New DCU): “Keep moving forward.” Lobdell knocks it out of the park with the help of new series artist Tyler Kirkham. Kirkham’s art is sharp, it’s vibrant, and his rendering of Bart gives fine detail to every evocative emotion the young hero feels, which once again roots the character in Kid Flash’s experience, making them feel exactly what he feels, enduring his pain as he struggles through unspeakable situations and revelling in his rare moments of triumph bore out of near constant suffering. Thumbs up to both Lobdell and Kirkham. This issue was worth the wait, if not shorter than such an immense story deserves.
Doubt Anything Except a Brother’s Love.
Talon #14 marks an end to the status quo under which the series has been proceeding since its #0 issue. Calvin Rose was made a Talon after being groomed for the task by the Court of Owls as a young escape artist in the famed Haly’s Circus. He quit after being sent to kill a beautiful security heiress and her young daughter. Going on the lam with her, he developed a relationship with her, which he broke to protect her from the Court’s endless search for their missing “toy.” While on the run, Calvin meets a man whose life was destroyed by the Court as well. Sebastian Clark. Clark helps Calvin hit the Court HARD, crippling much of their infrastructure. In this guided crusade against their common enemy, Calvin meets up again with his former girlfriend, Casey Washington, and her daughter Sarah. Soon after it comes out that Sebastian Clarke did in fact have his life destroyed by the Court, but it was because he was the disgraced head of the Court at the time of Batman’s interference and the fabled “Night of Owls.” Danger literally lurks in all directions and Calvin is beset with daunting odds. His immediate challenges include Sarah’s kidnapping and subsequent brainwashing by the Court, Clarke has a plan afoot to raze Gotham, and a serum has been injected into his bloodstream that melts necrotic tissue, i.e. his entire body. To a lesser extent Batman has harried most of Calvin’s moves, because no one operates in the Bat’s backyard without his say-so. However, despite the insurmountable obstacles Calvin is very much like the classic Jack Kirby creation, Mister Miracle. Both are master escape artists, and like Miracle, Calvin will not be deterred by any odds, even if Batman is counted among them. With the conclusion of this issue the Court of Owls still exist, but they are once again weakened and the more pressing threats to fair Gotham put to bed for good. Calvin’s main objectives are accomplished, but his journey toward ending the Owls’ reign continues, albeit under new circumstances and with new allies. Writer James Tynion has taken the concept of the Court of Owls and made good use of it with the fifteen issues of this series he has written.
Batman Inc Just Got a Little Bit Cooler.
Red Lanterns #26 after the big fight between Relic and the remaining Lanterns of all colors, the Reds were given authority of Sector 2814, which contains our solar system. To demonstrate their authority they attempt to take out one of the greatest evils of our Sector in the form of a despot named Marshal Gensui. Gensui has enslaved the secondary race of his world and used them as slave labor to build a sphere around their sun to harness its energies to use for his own ends. Going up against the forces of the planet Kormorax the Red Lanterns, under the command of Guy Gardner are in hot water. Marshal Gensui has made a career of culling rage, using his intimidation tactics and scientific acumen he has pacified the brutalized masses he exploits. With those same technologies he pacifies the Red Lanterns, the angriest individuals in the universe. With that taken into account, writer Charles Soule concludes the two issue arc with an examination of the kinds of rage that exist and how each type fits various situations in better ways. Peter Milligan, the original Red Lanterns writer did this very well in the past, making a point of highlighting tertiary Red Lanterns who weren’t as popular and whose backstories haven’t found their way into past issues. One Red, the ox-skulled Skallox, was a murder and a scoundrel sent up the river by his boss as a liability, another named Ratchet was an individual living in an isolationist, dystopian nightmare that craved interaction and was imprisoned and mercilessly tortured for years as a result. Yet again Soule highlights two lesser Red Corpsman and their individual brands of rage to show the strength of each. Zilius Zox takes a lead role in these issues, but Ratchet once again shines above the rest. While he and his fellow Reds are in a stupefied, euphoric haze due to Gensui’s crowd control technologies Ratchet is able to throw off the stupor with his rage, despite the most powerfully ravenous Reds being unable. What really highlights his character, and it a lot of ways finishes what Milligan began in that bygone issue, was the totality of Ratchet’s capabilities. Ratchet wasn’t a bad guy. He wanted friendship and comaraderie and his inability to do so was what fueled his rage. Being a Red Lantern gave him his hearts desires so slowly his rage was subsiding, which meant that he wouldn’t be able to wield the ring, which also meant that the ring would no longer be able to keep him alive as it did all Red Lanterns whose blood is replaced with a napalm fluid of refined hate. He was dying no matter what happened, and what he accomplishes in this issue not only expedites that end before prolonged suffering, it also made an enduring place in the hearts and minds of his fellow Corpsmen. Soule inherited a vast legacy from Peter Milligan and has made proper use of it, penning a fantastic series.
So ends an abbreviated catchup to the weeks missed in my absence. Check back to this post periodically as I will probably take on some other issues that are of note.
Disclaimer: I do not own the rights to any of these images and give credit to those whose work they are.
Batman #25: Art by Andy Clarke, Colored by Blond.
Superman/Wonder Woman #2: Drawn by Tony S. Daniel, Colored by Tomeu Morey, Inked by BATT & Sandu Florea.
Green Arrow #26 & 27: Art by Andrea Sorrentino, Colored by Marcelo Maiolo.
Teen Titans #26: Drawn by Tyler Kirkham, Colored by Arif Prianto, Inked by Art Thibert & Dan Green.
Talon #14: Art by Emanuel Simeoni, Colored by Jeromy Cox.
This second week of October has some much anticipated titles among its numbers. The oversized Batman #24 has been burning a hole in people’s calendars for three months now as “Zero Years” has rolled onward towards an unknown, tantalizing end. Superman/Wonder Woman has been causing controversy since late August after artist Tony Daniel let his mouth run away with him at Fan Expo in Toronto. And with the killer first installment of “Lights Out” in Green Lantern #24 last week Green Lantern Corps #24 gives another taste of the unthinkable plot that is heralding a new age in the Green Lantern books. Also comes the inaugural issue of the new Vertigo series Coffin Hill. So much awesome for one week.
Batman #24is a monumental Batman piece, both in size and importance to the reimagined Batman mythos. Writer Scott Snyder undertook a revamped origin story for the Dark Knight entitled “Zero Year,” which will in essence preempt Frank Miller’s “Year One”, doing the same job but tailored to the New DCU. To cut his teeth, Bruce Wayne squares off against the Red Hood Gang. In the past the Red Hood Gang and its eponymous leader have been fairly small time dealers, mostly pulling petty B&E’s and bushleague bank robberies. In Snyder’s vision the gang takes on a more sinister nature and magnitude. Their leader Red Hood One still wears the shiny red bell jar helmet, offset further up on his head so his evil grin is visible, and the suit and red cape, as before. All of his subordinates wear suits sans cape and nondescript red Zentai masks. Also menacing is the fact that a ridiculously large percentage of Red Hood members are regular folk blackmailed or coerced into doing Red Hood One’s bidding. Snyder definitely read or watched “Fight Club,” because Red Hood One is taking on a very Tyler Durden vibe, creating an anarchist movement that infiltrates every echelon of society. Wearing various disguises and also in his Bruce Wayne persona, “Batman” has fought a back and forth war with the Red Hoods, but with the revelation that his uncle, Philip Kane, was arming the gang from Wayne Enterprise depots the struggle enters its endgame. Philip is a slippery businessman, but in actuality his part in the gang is like most members’, coerced by the enigmatic leader. Bruce finally is able to piece together Red Hood’s ultimate plan and sets a counter-plot into motion to block its fruition. Through this plan of Bruce’s Scott Snyder ties up many things begun from the inception of his Batman origin arc. Close to the beginning, Bruce remembers his father, Dr. Thomas Wayne, inquiring what Bruce loved about Gotham. That question, which Bruce now poses via televised interview to all Gothamites encapsulates and validates the entire concept of who and what Batman represents. After the final sequence of Batman #23 with the icon scene of the bat crashing through the window in front of the shaken Bruce, weare finally shown for the first time in “Zero Year” continuity the fully realized Batman persona. By issue’s end, the defeat of the gang is delivered, as is the ultimate fate of Red Hood One. I had a conspiracy theory that Red Hood One wasn’t the Joker, but some other Batman villain, i.e. the Riddler, or ironically Black Mask. That proved to be false. It’s heavily insinuated to be the Joker. However, as he did with his other major arcs, “The Court of Owls” and “Death of the Family,” Snyder obscures that concrete facts to speculation and the identity of the man who fell into the vat of chemicals and his role in the gang remains unclear. Scott Snyder’s completion of the first leg of his “Zero Year” story is nothing short of amazing and provides a SOLID foundation for the New DCU Batman for as long as that continuity stands. In the plot itself, Philip has a giant boulder of mica schist stone that cannot be broken and is hard to shape placed in his office. He relates that these immutable characteristics make the mica ideal to build on. There is probably a deeper meaning to the plot somewhere in that analogy, but I didn’t catch it. What I did interpret it as, however, was a metaphor for the strength of the story as the basis for all Batman stories to come. Greg Capullo’s art is peerless. His rendering of Snyder’s complex storylines is clear, concise, stark, and moving. Rafael Albuquerque, regular Batman backup artist and co-creator of American Vampire with Synder, provides the art for the denouement scene of this issue that puts to bed the Red Hood arc and sets up the coming Riddler arc, entitled “Blackout.” Overall, this issue blows all other Batman stories out of the water.
What Does Gotham Mean to You?
Batgirl #24 opens on the second installment of the “Batgirl: Wanted” plot arc. After “killing” her psychotic little brother, James Jr., Barbara has taken off her Batgirl uniform and decided not to wear the Bat symbol, because of her actions. Also following this event, her father, Commissioner James Gordon puts out an all-points bulletin on Batgirl and (unbeknownst to him) his own daughter. Babs wants nothing more than to put her nocturnal past behind her and find happiness. She attempts to do so by hanging out more with her bohemian roommate, Alyssa, and dating a former gang member, Ricky, who she met as Batgirl. But of course the universe won’t allow a member of the Bat-family to know any modicum of peace. Batgirl’s former nemesis Knightfall’s menacing machinations sight both Ricky and her father in the crosshairs. After the traumatic events of Batgirl #23 two months ago Babs has to weigh her sense of guilt against her sense of duty. Gail Simone writes this series like it’s her own, and truly her Barbara is the only one I want to read for the foreseeable future.
Forever Evil: Arkham War #1takes a closer look at the mayhem in Gotham following the fall of the Justice League and the advent of the Crime Syndicate. The Syndicate has rallied the evilest minds on the planet to their banner and in exchange for obedience they are given privileges to do as they like. The Gothamite villains (mostly Arkham inmates) were given free reign over Gotham with Penguin named mayor. Penguin in turn divided Gotham into districts each under the control of a powerful Arkham inmate. Writer Peter Tomasi laid the groundwork for this series with two Villains Month issues: Scarecrow and Bane. Both were pretty lackluster, but what they did do was set the tenor of these two characters for the purposes of this series. Both Scarecrow and Bane have appeared in several Bat-titles since the inception of the New 52 and been written by multiple writers including Paul Jenkins, James Tynion IV, David Finch, and Gregg Hurwitz. While neither Scarecrow or Bane have been altered in major ways, their modus operandi are tailored to fit the desired ends for this series’ plot. With Bane bringing a moderately sized army of highly trained Santa Priscan mercenaries to Gotham war is on the horizon and Scarecrow is serving as the Paul Revere of Gotham, readying the “freaks” for a war with the fanatical juggernaut. In the opening strokes of his plan Blackgate Prison falls to Bane, as do the Talons incarcerated therein in cryogenic stasis. Professor Pyg reappears for the first time since Grant Morrison wrapped up his opening run of Batman & Robin. The horrific experiments going on in his district proves the full depth of his depravity. With Gotham Memorial Hospital and its medical supplies in his sphere of influence, his allegiance is integral with war looming and could shift the balance. Bane is a tactical genius as well as a badass with an army of two thousand fanatically loyal foot soldiers battle hardened in one of the worst places on Earth. However, he’s going up against the equally keen mind of the Penguin and a collection of the sickest men and women in the DC universe, and the Crime Syndicate doesn’t care who comes out on top. On the contrary, they welcome it, as the conflict will purge the weak from their midst. Neither side can rest on their laurels and what is about to ensue is a grandmaster chess tournament in the decimated streets of Gotham. Tomasi and artist Scot Eaton have the entire Batman pantheon at their disposal, as the cover hints, and appear to be making good use of it. This series is shaping up to be a tangent of Forever Evil that shouldn’t be missed.
Green Lantern Corps #24continues the unthinkable events of “Lights Out” into its second installment. No one thought that Oa could be destroyed, and yet after the final moments of Green Lantern #24 that is precisely the jagged pill the entire Green Lantern Corps are forced to swallow. Green Lantern Corps #24 picks up the pieces from that horrible moment and focuses on how the Corps of Will will face this most personal, dispiriting defeat and pick themselves up to fight for the last thing they have: each other. Relic has proven that he is not able to be defeated by the full might of the Green Lantern Corps, having already seriously wounding hundreds. To affect an evacuation John Stewart and a contingent of handpicked Lanterns take the fight to the ancient juggernaut, not to defeat him, but to distract him so the bulk of the Green Lantern Corps can find refuge elsewhere. Cowriters Van Jensen and Robert Venditti plot this issue so exquisitely in the heartbreaking situations they create and decisions these Lanterns make in the “do-or-die” last moments of Oa. One Lantern makes the ultimate sacrifice, validating their ring’s choice of their worthiness and then some. What this issue and its fellows represent is the ending of an era and the beginning of an ENTIRELY new Green Lantern status quo. When Geoff Johns took over the title, resurrecting it after a decade of neglect, he changed the rules of the game as it had been known for forty-odd years, creating or retrofitting new lantern corps for each hue of light. Robert Venditti is basically doing that again with the advent of Relic and this “Lights Out” plotline. Only time will tell if it is successful, but so far I am impressed with the gravity and pathos he has imbued thusfar.
Death of a Lantern, Death of a World.
Nightwing #24 concludes the first arc of the series following the massive paradigm shift of “Death of the Family.” After the Joker enacts the final coup de grace to Dick Grayson’s dream of resurrecting Haly’s Circus (the circus he and his parents performed in before their fateful accident) Dick decides to move to Chicago. For the most part it was because he needed to distance himself from Gotham and the cold machinations of Batman, but the larger part was the revelation that the man who killed his parents, Tony Zucco, was alive and well, living in the Windy City. When Dick blows into town he finds a city that seems relatively “clean” compared to Gotham. Considering that we’re talking about Chicago irony abounds and sets a picture of how bad Gotham must be. However, as the plot unfolds over the first several issues it is shown that Chi-town is still as corrupt as it’s always been with Mayor Wallace Cole protecting Zucco with a false identity and an advisory position. With that kind of grift going on an anti-heroic persona called the Prankster makes the scene, revealing the corrupt dealings in very theatrical, dramatic ways that often times skew toward the violent. The best example being his forcing an alderman who stole millions of dollars to bring several thousand to a specific location and throwing him into a pit with wolves. If the alderman burns the money bill by bill he can keep the wolves at bay. However, the bills burn at a certain rate which makes their quantity versus the time it would take the police to find him a very close call. They get there in time to save him, but the bills had run out and the alderman is missing an arm when he’s pulled out. Such is the Prankster. But while he may seem like a Robin Hood styled anti-heroic outlaw revolutionary figure, this issue displays how untrue that assumption is as well as the Prankster’s REAL aim. Nightwing is the only person who can stop the chaos erupting from Prankster’s vendetta and what’s more the person helping him is Tony Zucco! Kyle Higgins has been writing this series since issue #1 and has stayed on the title for a very simple reason: He can WRITE Dick Grayson like the best of them. His Nightwing is compelling, complicated, and very personal. He takes the reader through the plots he faces as though they were inside Dick’s head and had his entire life as their precedents for reaction. Will Conrad provides gorgeous art that is different, but equally appropriate to his predecessor, Brett Booth’s. With Higgins is on this title, it is not to be missed.
Worlds’ Finest #16enters the series into an interim period, taking a break from the Apokaliptian menaces left in our world after Great Darkseid’s invasion of our Earth in Justice League 1-6. The main threat in the series, Desaad, who posed as the errant industrialist Michael Holt, not only tore apart Helena and Karen’s lives, but also stole Karen’s company Starr Industries. After the events of issue #15 Desaad has emerged victorious, but also taked to the wind, his whereabouts and activities unknown. What is known is the detrimental effect that final encounter had on Karen Starr, aka Power Girl, depriving her of her powers. At issue’s opening Helena is staking out arson at fashion shows and Karen is recovering her company from Desaad’s human cronies and attempting to get her powers back. Following this paradigm shift the issue follows the two tracking a bald young woman of ambiguous heritage, covered in what look like tribal tattoos. She is the one setting the fires and she also has the abilities to manipulate jet black constructs, either shadow based or generated from her tattoos. Paul Levitz sets up events, but doesn’t provide too much information as to where the plot is going or its overall relevance to overarching stroylines he’s been working toward for 17 issues. Considering his talent and the incredible job he’s done so far, Levitz is allowed to have an issue or two to just muck around. Even in his down moments, he puts out a helluva good comic.
Superman/Wonder Woman #1 is an exceptional surprise. After months of negative reactions on the internet, the issue is finally out and it’s amazing! The whole hubbub arose from an unfortunate turn of phrase artist Tony S. Daniel dropped at Toronto Fan Expo that this book would hopefully encourage female readership by emulating the “Twilight” franchise with some romance, a little sex appeal, and action. This seemed to offend both male and female readers with the comparison to awful storytelling and especially offended female fans with the concept that they were being pandered to. Comment aside, the title seemed to have infinite promise so for the past several months I’ve kept an attitude of “wait and see” optimism. I maintained that same attitude during the also “Twilight” compared redux of Lobo and was rewarded with possibly the WORST DC comic I have EVER read. Just awful. Superman/Wonder Woman, on the other hand, turned out to be a very thoughtful, intelligent examination of the burgeoning relationship between the Man of Steel and the Mighty Amazon. I have to state my bias up front, though. I wasn’t excited about the pairing of Wonder Woman with Superman initially, feeling that DC was pandering to their readers with overzealous fanboy fantasies. Geoff Johns pulled it out eventually by highlighting that both characters are strangers in a strange land. What this series’ writer Charles Soule does is take a deeper examination of that relationship. Topically, the two have outsider status in common, but apart from that they are very different. Superman, as an extension of Clark Kent, is a very reserved Zen character who exists under the radar, not drawing undue attention to himself or making a show of his innate abilities. Wonder Woman on the other hand is the daughter of Zeus, born into a proud warrior race that exalts strength and ability. Therein lies a diametric difference between the two superheroes. Wonder Woman is slightly put off by his reservedness about himself, but more so about their relationship. However, both try to gently acclimate themselves to each other’s ways, because while they are different they do love each other. Superman and Wonder Woman are paradigms of masculinity and femininity respectively, but also American icons wearing the colors of our flag in their costumes. In just this first issue, Soule maintains both these aspects of the characters, but puts a very refreshing dimension to these facets. Superman is a very masculine character that exhibits hallmark traits of the male psyche, such as doing the heavy lifting or going into danger first, but he also is the more demure party in the quieter moments and passively lets a lot of things happen around him. Wonder Woman is rendered as a very feminine character, but is also portrayed as the more assertive figure both in the active courting in the relationship as well as the more outspoken heroic figure. They are opposites, but at the same time complement each other in most ways. As American symbols they harken back to the ideal that America is an immigrant nation. An interesting happenstance in the American experiment was people from very different ethnic communities coming together in mutual attraction across wide gaps of cultural differences. Diana is very much an immigrant from a society that has strong traditions and customs. Clark’s an interesting case, as he was born on another planet with its own unique culture, but from infancy he was raised in Kansas with only secondhand understanding of his heritage. So Diana represents first generation immigrants, and Clark represents the split second generation juggling their host culture with that of their forbearers. Diana’s rooting in the mindset of her proud Amazon heritage confounds her as she looks at both the subtleties of Clark’s Midwestern sensibilities and his isolationist Kryptonian ones. It even hurts her to think he might be ashamed to be associated with her publicly, but instead of assuming the worst, she seeks to close the gap by showing him her culture and keeping an open mind about that American culture he grew up with and perhaps later his Kryptonian one. The latter part might be something dealt with in another issue, but that remains to be seen. In terms of characterization, this is a Wonder Woman issue. In terms of story development, this issue dealt much more on the Superman/Clark Kent aspect, working toward fleshing out the development of the indie news blog Clark is working on with Cat Grant. However, the issue’s gravitas for Superman fans comes with the revelation of the villain at the issue’s end. I am surprised that “he” showed up in this series and not another of the Super-books, but the possibilities inherent in his advent only enrich the title. Needless to say, Charles Soule’s writing is impeccable. Art-wise, Tony Daniel takes that lead and brings it home. His Superman and Wonder Woman are gorgeous creatures, but that’s no surprise. Daniel drew both in Justice League #13-14, and drew Superman in Action Comics #19-21. The sum total of two consummate professionals is pure comic excellence.
The Worlds of Superman and Wonder Woman.
FBP (Federal Physics Bureau) #4resumes while FBP agents Jay Kelly and Adam Hardy are still in the bubble universe that is on the verge of collapse, endangering everyone caught inside. That collapse is hastened by Jay’s planting of explosives in key areas within the bubble. Jay and Adam were sent in to extract James Crest, CEO of Crest Corps, currently undergoing S.E.C. investigation. But before he extracts his target, Adam goes for a face-to-face with his “partner.” Jay attempted to kill him upon entry and Adam wants to know why. Though Jay can’t give him the answers he wants, he begins the slow revelation of a conspiracy to exploit the nature of the unhinged laws of physics. Following the conclusion of the bubbleverse incident writer Simon Oliver delves into the very real subject of the privatization of government services. Here it is the privatization of “Physics Protection.” The characters of Adam and his boss Cicero Deluca take on new depth in this issue, showing how they deal with the mounting pressure put on their agency a following the SNAFU of Jay’s betrayal. Both in the science-fiction aspects and allegory to our current political temperature, FBP is a series to watch.
The New Name if Physics Protection.
Coffin Hill #1 is either a tantalizing first issue to an amazing series or a hollow, abstruse beginning of a contrived one. It’s hard to say, because there is a MAJOR disconnect between the present and the past with next to no logical segue. In 2013 we meet police rookie Eve Coffin who catches a serial killer called the “Ice Fisher” who targets young women. She goes home and is shot by a friend’s boyfriend and nearly dies. Flashing back to 2003 we see a teenaged Eve who was the scion of a venerated New England family with a haunted reputation. As she describes it via narration: “Old blood. Old money. Old secrets.” Following her past exploits we see a posh world of lavish, debauch parties steeped in old world mysticism. We also see a very neglected childhood with WASP-ish parents that disdain her existence and whose marked dislike emboldens the bad behavior that fuels it, creating a vicious cycle of familial discord. Escaping this, she and her friends enact a ritual from an old family spellbook Eve swipes from her parents’ study. The results are bloody, but enigmatic. Cut back to the present with Eve quitting the force and moving back home to Coffin Hill. As the quality of this series’ story is up in the air, so too is the writing of Caitlin Kittredge, although her framing of dialogue and the plot she chooses to reveal are very well written, if not well done. Artist Inaki Miranda is the most consistent variable within the comic. Her art is sleek, sumptuous, and evocative of the haunted ambiance created by Kittredge’s script. In retrospect this could be a phenomenal first issue. If the plot doesn’t develop, it could be remembered as a strawman issue. I will continue reading and find out which.
The Life of Eve Coffin.
This week did not disappoint in the quality of the issues carried forward from August nor in the inherent promise of their subjects. At its least enjoyable moments there was still the promise of payoff in the future. That’s a good week!
Disclaimer: I do not own the rights to any of these images and give credit to those whose work they are.
Batman #24: Drawn by Greg Capullo, Colored by FCO Plascencia, Inked by Danny Miki.
Green Lantern Corps #24: Art by Bernard Chang, Colored by Marcelo Maiolo.
Superman/Wonder Woman #1: Drawn by Tony S. Daniel, Colored by Tomeu Morey, Inked by BATT.
FBP #4: Art by Robbi Rodriguez, Colored by Rico Renzi.
Coffin Hill #1: Art by Inaki Miranda, Colored by Eva De La Cruz.