It has been a criminally long time since I have been able to sit down and interact with my comics in the form of writing this blog and externalizing my thoughts and appreciation for this incredible medium. With this post I hope to highlight a few of the issues that I have loved in that interim and get back in the swing of reading my comics and writing about them to illuminate their content to others, but also myself. So here goes:
Batman #25 tells the story of the Blackout in Gotham, but oddly enough doesn’t deal with the Riddler at all or explore the consequences of what he did. Instead, writer Scott Snyder uses the Blackout as a way of the emergent Batman finding an environment in which his skills and innate qualities find fallow ground to root themselves. Without the Blackout, Batman might have had to try harder to ingrain himself in the collective awareness of Gotham as a force for good and not just a crazy nutjob in a bat costume. However, as mentioned before, the Riddler is put on the back burner after blowing the Gotham City power grid and submerging the city into chaos in the midst of an impending tropical storm designated “Rene.” In his place, Batman sleuths a rash of bizarre . . . occurrences . . . in which victim’s bones grow uncontrollably like trees, bursting out of their bodies and leaving the carcass draped atop like a Christmas tree angel. With some inadvertent tips from future police commissioner James Gordon, Bruce learns that the serum used was designed by a former Wayne Enterprises scientist, Karl Helfren, aka Doctor Death. When he probes into Helfren’s past, Bruce also learns of an accomplice that will surely shock readers. The issue is certainly shrouded in mystery, beginning with a brief two page cut to US soldiers in Nigeria finding a door in the ground hidden in the middle of an arid plain and ending with those soldiers dead and their trucks on fire. How those scenes are rectified with the main narrative is an intriguing question. In the backup feature, Snyder and his protegee James Tynion IV write a tale of the Blackout told from the perspective of the average person, in this case a very young Harper Row and her little brother Cullen. The two kids don’t have a mother and their father is a two-bit criminal and absentee parent, so it falls to them to look out for one another. Cullen is scared, but Harper (who grows up to be a burgeoning electrical genius) makes a lamp for her brother to push back the darkness. It’s not easy, but she’s able to overcome when the needs arise. She tell Cullen that there are people out there that see fear and darkness and rise up to push these forces back and help those that are also scared. It’s a brief yet poignant commentary on the superhero ideal and what breeds heroes. Also noteworthy is Andy Clarke’s gorgeous artwork that creates a beautifully stark ambiance of Gotham life. It goes without saying that Scott Snyder and Greg Capullo, with the added help of James Tynion IV and Andy Clarke, are making this book one of THE comics to pick up.
What Makes a Hero?
Superman/Wonder Woman #2 brings on the much anticipated continuation of last month’s meteoric first issue. In Superman/Wonder Woman #1 writer Charles Soule delivered a very intimated and thoughtful examination of the relationship between two titanic figures of the DCU and the inherent hurdles they have to leap constantly in order to be together and understand one another. If that was all the issue was it would have been worth the cover price, but Soule and artist Tony Daniel had far more in store for us, releasing perhaps the greatest surprise appearance of the year: Doomsday! With Supes busy quelling a storm brought about by the monster’s advent, Wonder Woman finds herself going toe-to-toe with the abomination that in a different continuity killed her boyfriend. Not something to be trifled with. As this issue opens the Kryptonian horror delivers a sound beating on the unprepared Wonder Woman until it mysteriously phasing out of reality. When Superman hears her story he immediately knows what the thing was from Diana’s descriptions and realizes that the seals on the Phantom Zone, a temporal extra-dimensional Kryptonian prison, are wearing thin meaning incursions by Doomsday and the other unsavory menaces imprisoned within might occur more frequently. In order to prepare for the coming battle with Doomsday, should it reappear, Wonder Woman takes Superman to Mount Aetna to meet Hephaestas and commission custom armaments. While there Supes also meets Apollo and Strife. Apollo doesn’t make the best impression, following the very haughty modelling of Wonder Woman writer Brian Azzarello. I know I am not alone in my dislike of Apollo, which is what makes his encounter with Superman so rewarding to readers. Apollo is a very overconfident, arrogant ass and while he is IMMENSELY powerful, his being the sun god puts him at a unique disadvantage against the Last Son of Krypton. One almost feels sorry for the jerk. Almost. With their order placed and one Olympian force fed a five fingered slice of humble pie, the stage is set for yet another mouthwatering introduction of a classic Superman character. Soule and Daniel have this series locked down. Soule’s writing is topnotch and shows a true love and respect for both the eponymous characters. Superman is a humble farmboy with powers far greater than ordinary men and Wonder Woman is a proud and noble woman from a proud and noble race of myth. Every word, every gesture, and every reaction is quintessentially appropriate to each. Tony Daniel has been one of my favorite artist since he and Grant Morrison took on the Batman title. As a writer I have enjoyed his work as well. The man is a consummate professional and whether or not he has any say in the actual writing of Superman/Wonder Woman alongside Charles Soule, his ability as a writer no doubt helps him interpret the scripts to convey minutely the gravity and grandeur of the worlds this book is bringing together. Wonder Woman and Superman come from two very elaborate time honored mythologies that Soule and Daniel are combining like true professionals. This first run of the series is off to a commendable start. If they can sustain it, this could overshadow the actual series of both characters.
The Hubris of Gods.
Batgirl #25 came off a little lackluster for me. Dealing with the life of Barbara Gordon, it’s hard to figure out what the purpose of this issue was supposed to be. It’s already established that Gotham was effed during the “Blackout” and in this tie-in Barbara is put in charge of her little brother, James Jr, while their dad’s at work. He tells her to “mind the homestead,” but while he is gone the Gordon kids are forcefully evacuated because they are in a flood zone. In the process young Miss Gordon sees how a disaster can turn regular people into savages. The point of the issue is more about Gotham than Barbara, which is a little disconcerting. Normally the Batgirl series focuses heavily on Barbara, which is a credit to series writer Gail Simone’s tenure on the title. Simone GETS Barbara in a very quintessential way. Marguerite Bennett penned this one, and I think as a newcomer her writing comes off a little green. She kind of fumbled the Villains Month released introduction of the character Lobo to the New DCU, and this comic felt equally forced. The look remains the same with series artist Fernando Pasarin providing art on the issue. Simone comes back next month with the conclusion of her epic “Batgirl Wanted” arc, which should be worth the read.
Green Arrow #26 begins writer Jeff Lemire’s epic “Outsiders War” arc. In his first arc, Lemire DRASTICALLY altered Oliver Queen’s life, taking away his company, framing him for murder, and clearing the board of a few characters from the initial issues of the rebooted series. He also introduced the Merlyn-esque archer, Komodo, and the inklings of the larger organization Komodo belongs to called the Outsiders. In his second arc he introduced the rarely utilized GA character, Shado, unused extensively since her creation in the 80’s by Mike Grell. Komodo and Shado represent two halves of the life and ultimate death of Oliver’s father, Robert Queen. With those in the rearview, we now enter into the actualization of Green Arrow’s destiny with Lemire’s third arc, entitled “Outsiders War.” So far, Ollie has taken down Komodo (relieving the onyx archer of one eye) and on two separate occasions he’s taken down the Eastern European despot Count Vertigo. Both of these men have strong ties to the Outsiders who themselves have very ominous plans for the Arrow Clan. Now Shado is taking him back to the island to fulfill his destiny by claiming the totem arrow that will grant enlightenment and dominion of those dedicated to archery. Robert Queen sought the island and combed every inch of it looking for the arrow, explaining the picture that Oliver found of Robert, Komodo, and Emerson on the island in the lattermost’s office. Shado drags him back and as the issue unfolds Lemire has Oliver slowly relive his time there. His reticence to return can be summed up by the harsh memories he accumulated while stranded and his shame at being reminded of his past. Ollie was a vacuous waste of space before being washed up on the island and his initial days there were spent shedding that shallowness and tapping into his intrinsic potential. Robert had instructed Oliver in archery, which Ollie’d never taken serious and rarely practiced. Those lessons resurface and the birth of Green Arrow began while Oliver discovered the cost of survival. The next step will be seen in later issues following Ollie’s capture by mercenaries in ski-masks. Awakening from his deja-vu, Shado leads Oliver to the cave wherein lies the talisman his father had so desperately sought. Meanwhile, the Outsiders have sent one of their own, a bear of a man called Kodiak, to stop Oliver from becoming the head of the Arrow Clan by claiming the “Green Arrow” totem. Jeff Lemire’s hitting this one out of the park with his clear love and respect for the character of Green Arrow and his intricate weaving of a mythos that emanates from Green Arrow, but also through the Green Arrow title. The Outsiders have figured cryptically into the background of the Katana series, where the Japanese warrior Tatsu Toro wrestles with the Sword Clan. Whether Lemire came up with them on his own or collaborated with Katana writer Ann Nocenti (from whom he took over the horribly written and conceived Green Arrow title) what is obvious is that Lemire is the one running this ball into the endzone for what looks to be a clear touchdown. The promise of what the Outsiders represent and the stories that will spring forth from this arc are destined to be comic book gold. Series artist Andrea Sorrentino continues his tenure on the book adding a realism to it with his pencil and an ominousness with the very stark contrast between light and shadow. Working together, Lemire and Sorrentino are the ideal team to make Green Arrow one of the best DC titles currently being published.
The Fabled Green Arrow Totem.
Green Arrow #27 continues writer Jeff Lemire’s odyssey toward Green Arrow’s actualization in the “Outsiders War.” So far Ollie has returned to the island on which he was marooned with the enigmatic archeress Shado in tow seeking the totem arrow that bestows enlightenment upon the ascendant to the chiefdom of the Arrow Clan. The Outsiders (semi-unified cabal of clan heads) desire Komodo to take this position in their midst and dispatch the Shield Clan’s chief, Kodiak, and his Viking warriors to prevent Ollie from his destined enlightenment. Picking up with the dramatic ending of issue #26, Ollie and Shado have found the Arrow Chamber, but as this issue opens they find that the totem itself is nowhere to be seen. Ollie is shocked, but Shado, true to her fox-like, Zen nature tempers Ollie’s impatience with existential questions, all boil down to why and how Oliver came to be marooned on this exact island that his father, Robert Queen, had just so happened to be seeking for so long and upon which the elder Mr. Queen was murder by Komodo? The exploration of these questions is interrupted by the advent of Kodiak on the island and sporadic ’Nam flashbacks Ollie has to the crucible moments of his time on the island. Issue #26’s flashbacks showed Ollie being forced to master archery in order to feed himself while awaiting rescue from the island. The completion of that stage of his development ends with him being captured by masked paramilitary forces on the island. This issue shows the next and most apocalyptic stage of his transition from soft billionaire playboy to cold hunter/vigilante. The soldiers under the command of an Oni-masked man torture Ollie for over a week until Ollie snaps and in a survivalist act breaks through from his effete past to the stark figure he has become in the present. While dodging the Shieldlings and regrouping Shado finally steers Ollie into understanding that his destiny wasn’t mere chance, but an orchestrated effort by individuals to guide him to becoming the avatar of archery. Once this concept sinks in, Oliver’s Oni-masked antagonist reappears and confirms everything Shado said and removes the demon mask. With the revelation of this person’s identity the absolute truth of their claim is baldly underscored, but more so the implications of who this person is changes everything the reader has come to believe about the Green Arrow title and what its has fought for. Jeff Lemire is a genius. Unequivocally, he has taken this failing title and made it infinitely poignant, gripping, and one of the ‘can’t miss books’ of the DC lineup. Called “Batman with a Bow and Arrow,” GA has been a C-list character with no superpowers who has often times been overshadowed by the more super, more overtly heroic characters of the DCU. Only a few writers have been able to lift him above the camp and ridiculousness that have haunted the character since his inception. Jeff Lemire has earned his place in Green Arrow history. Lemire’s collaborator Andrea Sorrentino provides incredible artwork that in no small part makes this book so engrossing and visually stunning. The two look to be on the title for some time and that is good news for comic readers and the Green Arrow pantheon of characters.
The Bloody Baptism of Green Arrow.
Superman Unchained #5 is a turning point in this celebratory “Super” series, revealing not only the nature of the enigmatic cabal known as “Ascension,” but also what their overall motivations, prompting their insane actions thus far. At the conclusion of issue #4 the leader of Ascension told Lois Lane that General Sam Lane was “father” to both of them. This turns out to not only be twisted hyperbole, but also a straight up lie no matter how you look at it. One demerit to writer Scott Snyder. Through the exposition provided by the Ascension leader, Jonathan Rudolph, Lois Lane and the audience are given incontrovertible evidence that this man isn’t merely misguided, HE’S NUTS!!! The choice of fabled Ned Ludd as the “face” of their movement is apt considering that the group’s aims have been stated to be the downfall of technology with an anarchist rationale behind it. The self-righteous rhetoric of Rudolph does nothing to rectify the collateral damage his insane venture will rain down on humanity nor does it in anyway come off as anything but uber-petulant and misguided. Rarely nowadays are there examples of such clear cut psychopaths in leading comic titles. Usually some sort of ethos, pathos, or logos is there to somehow give a morally ambiguous justification to the “villainy.” The use of this kind of character is intriguing and either says something very good about Snyder’s writing or something very bad about it. Snyder is an amazing writer that has risen meteorically to the top of the comic field in a relatively short period of time. He is also an overtaxed talent that is writing several titles simultaneously, so it could go either way. The rest of the title features Superman continuing his emerging relationship with the proto-‘Superman’, Wraith. In order to continue their quest to locate and stop Ascension, Supes invites Wraith into his Fortress of Solitude. Superman represents an impartial, unbiased, non-jingoist superheroic doctrine. Wraith represents the exact opposite and has TOTALLY drunk the US military Kool-Aid. Just being in the Fortress elicits a philosophical debate about alien technology and who should have custodianship of it: an impartial, responsible individual or the armed forces of one sovereign nation over the nearly two hundred others. Superman has the moral high ground here, but Wraith cuts back with an equally poignant response involving Superman’s supposed “non-involvement” vis-à-vis his alternate persona of Clark Kent. In this way, Superman represents what the character should embody and Wraith portrays what Supes was made to be like from the 1950’s through to most of the 70’s, towing the company line and representing “Truth, Justice, and the American way.” Visibly absent from the first four issues is the looming figure of Lex Luthor awaiting the resolution of Superman’s battle with Ascension to pounce on the battle wearied Man of Steel. Introduced in this issue is a flashback, drawn by backup artist Dustin Nguyen, that details Clark’s encounter with a sauced up, ignorant farmer that finds out his secret and tells him at shotgun-point that he can’t hide. Though only seen in glimpses and lacking resolution, this flashback underscores brilliantly the constant dilemma Superman faces everyday by living among us as one of us. Snyder has created in five issues a multifaceted series that expertly explores the character and all the aspects that have carried over from the original issues 75 years past. Scott Snyder and artists Jim Lee and Dustin Nguyen have tapped into the pure essence of the Last Son of Krypton.
Teen Titans #26 finally reveals the story of Bart Allen after two and a half years of continuous storytelling. We’ve been told in the past that he was a dangerous criminal that was reconditioned and sent back into the past where he would be cut off from the dangerous elements he incited. Several months ago when the Titans were first thrown into the timestream Bart and his girlfriend, Kiran Singh (aka Solstice), witness his younger self attempting to commit an act of mass murder against the governmental body known as the ‘Functionary.’ Now after returning to his native time he is made to see everything he has forgotten after being taken back into custody by the Functionary. After looking at his past I am finding it hard to look at him as anything as terrifying as he has been painted out of context. The son of religious parents belonging to a Christian-like faith called Creationism, his parents were murdered for those beliefs. He lets his parents die in order to save his infant sister, Shira, and get her away from the Functionary “Purifiers” that are initiating pogroms against his people. He becomes a thief to provide for his sister and when she is imperilled he becomes a killer. He finds sanctuary for her in a safe quarter while undertaking smuggling missions in unsafe conditions that normally killed the pilots after three runs. Bart makes a couple of dozen until his number finally comes up, but when it does he doesn’t die, but rather attains the superpowers that connect him to the Speed Force and Barry Allen. Then he initiates the rebellion of the Functionary oppressed that led to his capture and exile. It wasn’t until his attacks almost killed Shira, that he abandoned the rebellion he started and turned himself in to the Functionary. I have to say that this origin, while very compelling, failed to depict him as a criminal. At least in my eyes. Everything Bart did was for others. He sacrificed everything for his sister and later for those like himself and his sister who were like rats being oppressed and constantly harried for no reason whatsoever except that their existence was inconvenient for those above them. There was no Justice League or any apparatus to help the downtrodden so he initiated an armed resistance movement to create a better future. As stated before there was a scene not fully fleshed out where he was going to do something alluded to being an atrocity. If writer Scott Lobdell wanted to justifiably depict Bart as a monster he should have given more weight to that moment with more details or circled back around in this issue to that moment or one like it. That isn’t to say that Lobdell is a bad writer. On the contrary. This issue made me feel for Bart and actually I am in his cheering section. He looks at himself as a monster, just like all the others who have knowledge of who he was (or will be), but I don’t see that and I still see a hero who puts others and their interests before his own. If I could actually talk to the character I would share with him the words of Barry Allen, the first Flash (in the New DCU): “Keep moving forward.” Lobdell knocks it out of the park with the help of new series artist Tyler Kirkham. Kirkham’s art is sharp, it’s vibrant, and his rendering of Bart gives fine detail to every evocative emotion the young hero feels, which once again roots the character in Kid Flash’s experience, making them feel exactly what he feels, enduring his pain as he struggles through unspeakable situations and revelling in his rare moments of triumph bore out of near constant suffering. Thumbs up to both Lobdell and Kirkham. This issue was worth the wait, if not shorter than such an immense story deserves.
Doubt Anything Except a Brother’s Love.
Talon #14 marks an end to the status quo under which the series has been proceeding since its #0 issue. Calvin Rose was made a Talon after being groomed for the task by the Court of Owls as a young escape artist in the famed Haly’s Circus. He quit after being sent to kill a beautiful security heiress and her young daughter. Going on the lam with her, he developed a relationship with her, which he broke to protect her from the Court’s endless search for their missing “toy.” While on the run, Calvin meets a man whose life was destroyed by the Court as well. Sebastian Clark. Clark helps Calvin hit the Court HARD, crippling much of their infrastructure. In this guided crusade against their common enemy, Calvin meets up again with his former girlfriend, Casey Washington, and her daughter Sarah. Soon after it comes out that Sebastian Clarke did in fact have his life destroyed by the Court, but it was because he was the disgraced head of the Court at the time of Batman’s interference and the fabled “Night of Owls.” Danger literally lurks in all directions and Calvin is beset with daunting odds. His immediate challenges include Sarah’s kidnapping and subsequent brainwashing by the Court, Clarke has a plan afoot to raze Gotham, and a serum has been injected into his bloodstream that melts necrotic tissue, i.e. his entire body. To a lesser extent Batman has harried most of Calvin’s moves, because no one operates in the Bat’s backyard without his say-so. However, despite the insurmountable obstacles Calvin is very much like the classic Jack Kirby creation, Mister Miracle. Both are master escape artists, and like Miracle, Calvin will not be deterred by any odds, even if Batman is counted among them. With the conclusion of this issue the Court of Owls still exist, but they are once again weakened and the more pressing threats to fair Gotham put to bed for good. Calvin’s main objectives are accomplished, but his journey toward ending the Owls’ reign continues, albeit under new circumstances and with new allies. Writer James Tynion has taken the concept of the Court of Owls and made good use of it with the fifteen issues of this series he has written.
Batman Inc Just Got a Little Bit Cooler.
Red Lanterns #26 after the big fight between Relic and the remaining Lanterns of all colors, the Reds were given authority of Sector 2814, which contains our solar system. To demonstrate their authority they attempt to take out one of the greatest evils of our Sector in the form of a despot named Marshal Gensui. Gensui has enslaved the secondary race of his world and used them as slave labor to build a sphere around their sun to harness its energies to use for his own ends. Going up against the forces of the planet Kormorax the Red Lanterns, under the command of Guy Gardner are in hot water. Marshal Gensui has made a career of culling rage, using his intimidation tactics and scientific acumen he has pacified the brutalized masses he exploits. With those same technologies he pacifies the Red Lanterns, the angriest individuals in the universe. With that taken into account, writer Charles Soule concludes the two issue arc with an examination of the kinds of rage that exist and how each type fits various situations in better ways. Peter Milligan, the original Red Lanterns writer did this very well in the past, making a point of highlighting tertiary Red Lanterns who weren’t as popular and whose backstories haven’t found their way into past issues. One Red, the ox-skulled Skallox, was a murder and a scoundrel sent up the river by his boss as a liability, another named Ratchet was an individual living in an isolationist, dystopian nightmare that craved interaction and was imprisoned and mercilessly tortured for years as a result. Yet again Soule highlights two lesser Red Corpsman and their individual brands of rage to show the strength of each. Zilius Zox takes a lead role in these issues, but Ratchet once again shines above the rest. While he and his fellow Reds are in a stupefied, euphoric haze due to Gensui’s crowd control technologies Ratchet is able to throw off the stupor with his rage, despite the most powerfully ravenous Reds being unable. What really highlights his character, and it a lot of ways finishes what Milligan began in that bygone issue, was the totality of Ratchet’s capabilities. Ratchet wasn’t a bad guy. He wanted friendship and comaraderie and his inability to do so was what fueled his rage. Being a Red Lantern gave him his hearts desires so slowly his rage was subsiding, which meant that he wouldn’t be able to wield the ring, which also meant that the ring would no longer be able to keep him alive as it did all Red Lanterns whose blood is replaced with a napalm fluid of refined hate. He was dying no matter what happened, and what he accomplishes in this issue not only expedites that end before prolonged suffering, it also made an enduring place in the hearts and minds of his fellow Corpsmen. Soule inherited a vast legacy from Peter Milligan and has made proper use of it, penning a fantastic series.
So ends an abbreviated catchup to the weeks missed in my absence. Check back to this post periodically as I will probably take on some other issues that are of note.
Disclaimer: I do not own the rights to any of these images and give credit to those whose work they are.
Batman #25: Art by Andy Clarke, Colored by Blond.
Superman/Wonder Woman #2: Drawn by Tony S. Daniel, Colored by Tomeu Morey, Inked by BATT & Sandu Florea.
Green Arrow #26 & 27: Art by Andrea Sorrentino, Colored by Marcelo Maiolo.
Teen Titans #26: Drawn by Tyler Kirkham, Colored by Arif Prianto, Inked by Art Thibert & Dan Green.
Talon #14: Art by Emanuel Simeoni, Colored by Jeromy Cox.
It has been a LONG time since I have posted, due to some scheduling conflicts and a REALLY busy summer, but it’s good to be back talking about comics, and DC’s Villains Month is a perfect time to get back in the swing of things. So far this first week has produced some interesting specimens as well as some really out-of-the-box concepts for the hallmark villains of the DC universe. That said, less talking, more comic book reviewing:
Forever Evil #1starts off the post Trinity War mega event across the entirety of the DC Universe. The Crime Syndicate of America from Earth-3 has descended upon our world from a portal opened by Pandora’s Box. As a result the Justice League has been “killed,” though it is not depicted nor explained, and the CSA have set about creating a Secret Society to claim the world in the name of evil. It doesn’t so much seem like a Secret when they are doing it out in the open . . . From the four corners of the globe their acolytes are recruiting the evilest minds the planet can offer, from Gorilla Grodd to the Scarecrow, to create a new world order. The issues opens on Lex Luthor, newly emancipated from prison for services rendered to the government, trying to coerce Thomas Kord (possible father of Ted Kord) to relinquish his controlling majority of Kord Industries with horrific, thinly veiled threats and bribery. In mid-flight the helicopter they are riding in crashes leaving only Luthor alive. The power goes out and all hell breaks loose. The Crime Syndicate proudly proclaim, “This World is Ours.” That is when the prisons are opened and evil is truly unleashed like an open floodgate. Throughout the rest of the issue we see the twisted version of the Justice League systematically subvert the last vestiges of super-powered defenders to proclaim their own order upon the globe. With issue’s end the part that Luthor will play in the proceedings is very ambiguous. Geoff Johns does a pretty decent job writing this story, which is interesting considering his blunt, overwrought attempts at the main Justice League title over the past two years. Aiding him in art is David Finch, who helped him launch Justice League of America eight months ago. Of the two, I think that David Finch is the one that most excites me on this title. Johns had his day in the sun, but has either lost his touch or gotten too power mad in his new executive position. Either way, I am infinitely enthusiastic about this issue, as it expands the multiverse by one more world, giving birth to the Crime Syndicate: Ultraman, Superwoman, Owlman, et al. Owlman is perhaps the one that has the most interest to me, especially after the way he was portrayed in the DC animated movie Justice League: Crisis on Two Earths. We shall see if this event and the New 52 does justice to the former incarnations of the Crime Syndicate and Earth-3.
Action Comics #23.1:Cyborg Supermanis written by Supergirl writer Michael Alan Nelson following the shocking revelation of the Cyborg’s identity at the end of Supergirl #23 following his capture and rending the flesh off Supergirl in order that he could regain his Kryptonian body and his lost memories of his identity. After stripping her flesh through molecular dissolution and regaining his, he is revealed to be none other than Zor-El, father of Supergirl. In this issue we see a man obsessed with perfection and obsessed with proving his intellect over that of his younger, seemingly brighter brother, Jor-El, in the face of Krypton’s destruction. Undertaken out of pride, his efforts were also undertaken in order that his entire family could survive. Using half understood Brainiac technology, he tries to save his native Argo City, only to see it collapse and his fellow Kryptonians slowly die. When Brainiac returns he bestows upon Zor-El what the man himself had attempted: to force perfection upon him. Many parts of Zor-El are completely replaced to make him more efficacious and that which is organic was rewritten genetically to resemble his “superior sibling,” hence his looking so much like Superman and not his blond, more round faced self. What remains of the issue is an exploration of what cold logic and mechanized calculations deem “perfect.” The Cyborg Superman issue encapsulates beautifully what Zor-El has become after Brainiac altered him and sets the stage for what is to come in the aftermath of his restoration in the pages of Supergirl #24.
Extreme Cosmetic Surgery
Batman #23.1: Jokeris a real treat. Under the pen of the great artist Andy Kubert, scion of the legendary Joe Kubert, we see him (to my knowledge for the first time) write an incredibly introspective look at the Joker, glimpses of his past, and what makes him tick. Opening on a traumatic childhood, we see a horrendous display of abuses heaped upon him by a violently insane aunt, including scrubbing his face and body down with bleach and coarse brush, in essence explaining his white skin and his psychopathy. Cut to the the near-present (years before he cut his face off) where the Joker raises a baby gorilla he kidnaps from the zoo to be his son. Truly touching, he gives the gorilla everything he was denied as a child including genuine love. He molds the ape into his own likeness, but not with any malice towards his “son’s” feelings. However, since there is no mention of the gorilla in the present, the reader knows it won’t last. The Joker witnesses his son’s death and from what follows the reader knows that this creature was literally the closest relationship the Clown Prince of Gotham has ever had, and indeed, the Joker begins crying. But he quickly breaks into laughter and makes grossly morbid jokes about the whole thing. Kubert shows us that the Joker is capable of emotions, but because of the incredible trauma of his youth, whenever they are too much to bear his brain reverts to a manic state of euphoric laughter to compensate. Truly amazing storytelling, befitting his father’s legacy. Kubert wrote this, but the art was done by another of my favorite artists, Andy Clarke. Clarke’s art has made the backups of Detective Comics soar and his treatment of this entire issue augments and accentuates Kubert’s plots brilliantly. This is a Villains Month issue that is not to be missed.
Batman & Robin #23.1: Two-Facewritten by Peter Tomasi and drawn by Guillem March chronicles the fate of Two-Face during the beginnings of Forever Evil. Batman is “dead” and Gotham has gone dark. For the former Gotham district attorney and current crimelord there are two paths to take: save Gotham or let her burn. A tough call that is made simpler by a coin toss. Interrupted by the Scarecrow, a third option is presented, or rather a second choice to be made. Scarecrow represents the Secret Society who wish Two-Face’s allegiance in subjugating our world. So the more pertinent question becomes: join the Society or fight the Society? Another coin toss. As Gotham cries out, Two-Face’s reactions to it, coupled with a few flashbacks to his past, really fleshout the man he has become and where his loyalties and druthers find themselves. If his psychoses were simple to understand he wouldn’t have been sent to Arkham all those times, and Tomasi really feels out that space in his story, showing the true depth of his madness. He also throws in some old friends from his pre-Reboot stint of the Batman & Robin title as well to shake things up. If you like the character of Two-Face and await what Tomasi plans for him in the formerly titled Batman & Robin series, this issue is a must read.
Detective Comics #23.1: Poison Ivy, like Two-Face above, deals with Ivy’s emergence into a Gotham a without power, law, or the Batman. As it has ever been depicted in such conditions, it is ANARCHY! It is in this that Poison Ivy is reminded of the disgusting nature of humanity. Among the insanities she witnesses is a scene of domestic abuse that she intervenes upon. In doing this she is taken back to her childhood and her own battered mother finding solace in her garden, with peace of plants. A horror would later await both in that garden, scarring young Pamela for the rest of her life and starting her path towards becoming Ivy. That path is laid out through her entry into academia and the internship at Wayne Enterprises that brought about her physical transformation into the floral female terrorist she has become. Derek Fridolfs writes this issue with the help of artist Javier Pina. Poison Ivy can be written very two dimensionally, and this story skirts that territory with a semi-intricate explanation of her motivations, but still lacks some key element of why she is as generally misanthropic as she is depicted by issue’s end.
Green Lantern #23.1: Relicintroduces us to the eponymous “Relic,” a petrified remnant from the Universe that preceded ours. Since he awoke in Green Lantern: The New Guardians #22 he has been an enigma that has cryptically stated his good intentions while attacking viciously and unprovoked the Lanterns he dubs “lightsmiths.” His goal is stated as “saving the Universe.” This issue, written by Green Lantern scribe, Robert Venditti, chronicles his life in the universe that preceded ours and how that universe functioned. The lightsmiths were wielders of the emotional spectrum, with all the same colors and emotions we have seen since Geoff Johns introduced them after the “Sinestro Corps War” in 2008. However, despite their constant warring, the universe was built upon the light they used and instead of cities, civilizations, and infrastructures being built out of physical resources, the light constructs of the smiths served that function. However, the greatest scientific mind of that universe saw that like physical resources the light came from somewhere and was not infinite. It could run out and eventually would if it was used wantonly as it had been. His warnings fall on deaf ears and it is because of this that the universe before ours ceased to be and he who was mocked as a “relic” in his universe, became a relic of his universe. Upon awakening in ours he became aware of the likenesses of our universe to his and the presence of “lightsmiths.” This time around he knew precisely the danger they posed to reality, and that arguing verbally with them was not the best course if anything was going to be done to save another universe. Hence his cryptic tone, hence his blatant belligerence, and hence the “Relic” that we have seen thus far The “Blackout” event is less than a month away and already the dimming described by him that preceded the cataclysms that claimed his universe has already been witnessed by the different Corps of Lanterns. Venditti has set the stage for a true test of the Lanterns the likes of which (even under the pen of Geoff Johns) we have never seen the likes of. Aiding him is artist Rags Morales who worked with Brad Walker, the Green Lantern: The New Guardians artist who first depicted Relic, on Grant Morrison’s Action Comics run. Truly an issue to procure if you call yourself a fan of Green Lantern.
Green Arrow #23.1: Count Vertigocould almost be another issue of Green Arrow. With the usual GA team on deck that is no insult. This series is a delight, really tapping the limits and possibilities of the character to their peak potential. However, being a Villains Month issue the dynamic creative duo focus their literary lens on Count Vertigo, by far the most iconic of Oliver Queen’s nemeses depicted since the reboot. Being in a rebooted universe, little is known about the man behind the disorienting device. This issue remedies that, telling the story of Werner Zytle, son of the late deposed Count of Vlatava. He is raised in Canada by his abusive mother who blames him for the fall of their family’s fortunes in the motherland. She later sells him to a scientific research firm, prompting his implanting with the device that grants him his power. It is here that his true power, both in spirit and body, takes hold. From here he is able to reclaim his destiny, starting with his freedom, then regaining his homeland, and finally in the reunion with his mother he reclaims his past and identity. He is very much a Mordred character, raised by a single, overbearing mother to fulfill a destiny not of his choosing and ultimately becoming a monster that consumes the mother figure and becomes a plague upon humanity. This is very much the case with Vertigo and though the issue is not structured like most of its fellows this week, it functions excellently in advancing the plot of Green Arrow and maintaining the integrity of the series, unlike many of the stand-alone stories out this month. I enjoyed it thoroughly, but then again Green Arrow is one of my favorites.
A Son’s Vengeance
Justice League #23.1: Darkseidalmost completely rewrites the entire concept of the New Gods. I am not sure whether this is a good thing or a bad thing. Since Justice League #3 I have been up in arms against Geoff Johns’ blatant disregard for Jack Kirby’s seminal creations and the perfection of his Fourth World mythology. Since then, Brian Azzarello’s work with the denizens of New Genesis have been slightly better. High Father was done a little heavy handed, but the essence was there. Scott Lobdell returns the character of Orion to a place that is well within the character’s original context and feels genuine. And then we come to this issue, written by Greg Pak. It begins by depicting Uxas and Izaya, mortals living upon the world of the (Old) Gods, scratching out meager existences. On this world the monumental gods frolicked and warred with one another in complete disregard for the lives of those tiny mortals living beneath them like insects. In this version, Izaya is married to Avia, as was so in the original Kirby books, but this time around Avia is the sister of Uxas. Izaya and Avia are devout believers and worshipers of the oblivious, elemental gods that plague them. Uxas is more pragmatic and “blasphemes” them constantly. He is cunning and engineers the ultimate death of these gods that brings about utter ruin to the planet, but also endows him with the powers of the gods he kills, forging him into Great Darkseid. Izaya is granted the powers of those stricken gods that escape Darkseid, rewarding his faith with the powers that baptize him as Izaya, the High Father. The planet is destroyed, but remade into the two planets of New Genesis and Apokalips. The final eight pages introduce a character from Pak’s Batman/Superman title, Kaiyo the Chaosbringer. This little sprite appeared at first to be a minor demon, but it seems very probable that she is in fact a New God of Apoklalips. What’s more, her exploits in the last couple of pages make it seem probable that she is the lost daughter of Darkseid that he world-hops to find, prompting his appearance in Justice League’s first arc. This issue put me off at first, because of the “heresy” of its divergence from Kirby’s Fourth World. However, in retrospect, it was a well written, intriguing concept that accentuates Pak’s previous work in the firs three issue of Batman/Superman and sets the stage for interesting future developments with the New Gods.
A So Was Born a Fourth World . . .
Earth 2 #15.1: Desaadappropriately segues to another New God of Apokalips and someone whose sadism might even rival that of Great Darkseid. Writer Paul Levitz who introduced Desaad into the New 52 in his Worlds’ Finest title chronicles the mad god’s advent to our Earth after the events of Earth-2 #1. His goal is really two-fold, filling in blanks in the story of what Desaad has been up to since coming to Earth-1 as well as how that has affected things the reader witnessed since the first issues of Worlds’ Finest, and secondly proving how sick and perverse the mind of Desaad truly is. One interesting thing that I think blew me away the most was in Desaad’s search for minds to corrupt and turn toward his dark aims, he stumbles upon an artist at a drafting table. Desaad goes to the man’s home and emerges from a Boom Tube, renowned for the thunderous cacophony it makes prompting its name, and yet the man doesn’t turn around. When Desaad looks over his shoulder, he stops short and seems apprehensive if not actually afraid, and decides to leave this man alone. One would ask, what is going on, but the savvy comic reader who knows not only something of comics in general, but more importantly the character of Desaad and the other New Gods, will notice something very key. The man at the table looks EXACTLY like a young Jack Kirby, creator of the Fourth World, of which Desaad is a denizen. The hair cut, the physique, the thick eyebrows, the posture. All so blatantly Kirby. When we see a close up of his work over his shoulder from Desaad’s perspective the rough sketches have all the hallmarks of Kirby’s illustrative style. Through meta-storytelling, Paul Levitz sets a real hook in the reader, inserting the King of Comics into a world featuring his own creations. What his existence in this world will mean for Desaad and the other New Gods is a mystery, but one that I will faithfully follow to find out the answer to.
Behold Thine Creator, Ye Mighty God!
Superman #23.1: Bizarrowas a slightly strange twist on the character, albeit a short lived one. Sholly Fisch, who cut his teeth in the big leagues on the backup features of Grant Morrison’s Action Comics run, writes this issue with the help of artist Jeff Johnson. In it we return to a seminal moment where Lex Luthor and Superman meet for the first times in the third issue of Action Comics. Largely due to experiments Luthor conducted under military purview the young Superman was hurt to the point of bleeding (something VERY difficult to achieve under most circumstances) and as a result he used Lex as a hostage to procure escape. Through this encounter Luthor gained two things: a personal animosity for the Man of Steel and a sample of his blood. Using further contracts with the U.S. Military he attempts to augment a normal human being by re-splicing Kryptonian DNA gained from the small sampling of blood into their own genome. The result of this is, of course, Bizarro. To my knowledge, Bizarro was always either a clone or a refugee from a dimension where everything is backward. Fisch makes a good sampling of Bizarro’s reversed Superman powers, i.e. Freeze vision and incendiary breath, but doesn’t quite pull off a Bizarro yarn that feels authentic. Bizarro’s rampage lacks most of the quintessential “misunderstood monster” motif that characterize almost all of his appearances in the past. This is an okay issue if the reader is just looking for Bizarro powers, but if they want Bizarro, the childlike villain speaking in opposites and conflicted in a limited understanding of the world and morality, this definitely is not the Bizarro story for them.
The Flash #23.1: Groddis similar to, but slightly different from the Action Comics: Cyborg Superman and Green Arrow: Count Vertigo issues, in that it functions as a within the main story of the Flash series to continue on into later issues. However, unlike both Cyborg Superman and Count Vertigo this doesn’t grant the reader any further insight into the past of Grodd. What it does, however, is juxtapose his thoughts and philosophical beliefs against the depiction of the aftermath of the Gorilla invasion of the Gem Cities he lead which terminated in Flash #17. Since then Solivar has taken over leadership of Gorilla City and worked painstakingly to not only make amends for the actions of the delusional despot, Grodd, but begun the process of making real steps to not only forge lasting peace between humanity and Gorillas, but have the Gorillas enter into the larger world we all share. This is not something Grodd can abide and the manner of his return from the Speed Force is revealed, as is his overall place as an essential villain in the Flash andt he larger DCU. Brian Buccellato, colorist and co-writer of the Flash, pens this issue with the help of artist Chris Batista. Batista’s art is quite different than that of the usual Flash panoply of artists, including Buccellato’s co-writer on the title, Francis Manapul. This is good in my opinion, because the Flash himself isn’t even seen in the issue and Batista’s art really depicts the Gorillas well. Definitely a thoughtful, well written, well drawn issue.
Batman: The Dark Knight #23.1: The Ventriloquistwas simply okay. I am a huge fan of Gail Simone on the Batgirl title and I attribute its success almost entirely to her writing, reserving a generous helping of credit to Barbara Gordon herself, who is one of my favorite comic book characters. Top 10, without a doubt. This origin of the Ventriloquist fell a little flat for me. Sure it’s interesting and sure Shauna is a very complex, psychotic person with a very troubled past. However, for me the Ventriloquist is Scar-Face and Dummy. There is something so “Batman” about them. I say Batman, and although Shauna and Ferdie are currently appearing in Batgirl, I still think that the mundane nature of the original Ventriloquist works more effectively with unpowered vigilantes than this new version. The original Ventriloquist, Arnold Wesker, was a non-powered guy with dissociative personality disorder, projecting his primary, dominant persona into a ventriloquist dummy done up like a 30’s era gangster named Scar-Face. The premise fell well within the realm of reality and created a complex villain mired in a psychosis rife with situational drama. Wesker and Scar-Face might disagree, but being that Scar-Face is the dominant persona, Wesker is going to be hampered in foiling the inanimate object, because his own drive is what is empowering the dummy. Later there was a beautiful, blonde woman (Peyton Riley) who took over as Scar-Face’s ventriloquist, but still follows the same paradigm. When you have a woman like Shauna who has telepathic abilities that she exploits years before she got her dummy, Ferdie, you kind of remove the intrinsic importance of the ventriloquism schtick from her psychosis. Sure she named her dummy after her deceased twin brother, and yeah she was a product of a negative environment growing up, but that in no way enhances the nuanced concept of the Ventriloquist. Basically, this issue and the iteration of the character in the New 52 reinvents the wheel, with more bells and whistles, but less functionality. I like Gail’s work, but with a heavy heart I say that this issue can be passed on with no loss for any Bat-Family fan.
Batman: Black & White #1 is a title which returns in the New 52 to presents several intriguing short stories depicted completely in monochromatic black and white panels. With the writing talents of Chip Kidd, Maris Wicks, John Arcudi, and Howard Makie, and the artistic talents of Neal Adams, Michael Cho, Sean Murphy, Joseph Quinones, and Chris Samnee, many unique perspectives are shed on the Dark Knight and his myriad interpretations. Foremost of these is Neal Adams’ piece, both written and drawn by the Batman maestro who helped create Ra’s Al Ghul and the Man-Bat. In his Batman: Zombie story, the impact of Batman as a fighter of evil is explored in great poignancy through the social issues of our day and just how effective a Dark Knight can be against the day to day evils of the 21st century. His writing is razor edged and his art is at the top of its game. Chip Kidd and Michael Cho’s Don’t Know Where, Don’t Know When comes in second in my opinion, giving a Darwyn Cooke-esque, Silver Age story of Robin and what truly makes him a worthy contemporary for the Batman. What’s more, even Superman has to tip his hat to the Boy Wonder by story’s end. John Arcudi’s Driven, drawn by Sean Murphy, is an interesting tale of Batman and his relationship with his most iconic accessory: the Batmobile. The other three stories are good, but these three especially epitomize innovation in the realm of Batman.
Codename: Action #1is basically a Cold War, nerd boy fantasy mash-up. It takes place in an ambiguous period during the Cold War following a strange amalgam of characters throughout its globe trotting plot. In the background are two Golden Age comic book characters resurrected in a slightly more modern context. In America there is the costumed adventurer, the American Crusader, and in Europe there is the British aerial operative, Black Venus. American Crusader finds his vintage in 1941 as a crimefighter that gained powers from stray radiation from a device he was working with called an “atom smasher.” Black Venus was a war nurse turned aviator during WWII famous for her black bodysuit and aviator goggles, who first appeared in comics in 1945. In the foreground of the plot we see a new secret agent complete his tests of initiation, earning the designation Operative 1001. He is then teamed up with Operator 5, the fifth agent ever initiated into the “Intelligence Service,” and a living legend. Facing all four of these characters is a global diplomatic meltdown of epic proportions. The French threaten war against the Soviets if they interfere with North African assets, the Japanese threaten war if the Russians movie into their territorial waters, the Chinese threaten war if the Japanese mobilize their armed forces, and the Soviet Union threatens to launch nukes if anyone doesn’t accede to their demands. The kicker is that the Intelligence Services have intel that the Soviet General making the threats at the UN is in fact not the actual General due to a subcutaneous tracking device they implanted the real one with. So the plot thickens . . . Writer Chris Roberson kicks off this series, with no shortage of help from artist Jonathan Lau, in great style and panache, eliciting all the romance and intrigue of Cold War spy thrillers and the action of costumed superhero comics in a shaken, not stirred, suave superhero spy masterpiece.
Trillium #2begins at the strange middle of the first issue with the meeting of two diametrically different people, whose shared intrepid nature is the sole bond that connects them in what is shaping up to be a REALLY innovative series. Nika Temsmith, the intergalactic scientist from the year 3797 searching for a cure to a sentient virus, meets up with the English explorer William Pike on Earth in the year 1921, who himself is searching for purpose after losing his in the Great War. Ironically what brings them together is the Incan temple that Pike and his expedition have just discovered after centuries of abandonment. In Nika’s own time, a virus with the capacity for thought and higher reasoning is at war with the human race and reduced our population to mere hundreds of thousands spread across the galaxy in weakly sustained colonies. Seeking to find a cure she goes through a “primitive” alien race’s pyramidal temple emerging on Earth in 1921. As can be logically deduced from the time gap, the English both speak are not even close to being mutually intelligible. So the entire issue is merely them trying to communicate and ascertain who each other is and what each other desires. Slowly as events unfold they get an idea of the situation and the revelation is powerful to behold. Jeff Lemire writes and illustrates this series MASTERFULLY!
Trascendence of the Trillium Flower
And so ends the first week of Villains Month and my first week back on “Off the Panel.” Hopefully, you folks enjoyed it and will come back to enjoy future issues with me.
Disclaimer: I do not own the rights to any of these images and give credit to those whose work they are.
Action Comics #23.1: Cyborg Superman: Art by Mike Hawthorne, Colored by Daniel Brown
Green Arrow #23.1: Count Vertigo: Art by Andrea Sorrentino, Colored by Marcelo Maiolo
Justice League #23.1: Darkseid: Art by Paulo Siquiera & Netho Diaz, Colored by Hi-Fi
Earth 2 #15.1: Art by Yildiray Cinar, Colored by Jason Wright
Trillium #2: Art Jeff Lemire, Colored by Jose Villarrubia