Jan. 22, 2014

This week was a Batweek.  Even if the book wasn’t a Bat-title per se, Batman and his family of characters seemed to shine through.  This week also heralds the return of one of the most interesting, innovative series being put out: The Unwritten.  Altogether this week’s batch of comics (and make-up comic in the form of Superman/Wonder Woman #3) represent their respective titles well.

  • Batman #27 is one of the quintessential issues of this title in understanding the New 52 version of Batman.  Though he has been written by several talented writers in the rebooted continuity, Scott Snyder has been given the helm of the titular Batman title and made it the seminal series within the Batbooks group, often deferred to by the other titles in regard to canon.  This issue more than proves why so much faith is put in Snyder’s custodianship of the character.  So far Snyder’s “Zero Year” plot has taken Bruce Wayne from twenty-five year old journeyman to the opening cases of his career as Gotham City’s fabled vigilante.  Snyder’s Batman from the present had bucked tradition a little bit, but for the most part rode the company line.  This younger Bruce Wayne is much different from most versions we’ve seen thus far.  Snyder’s modern Batman as well as other versions have been terse and reserved with the character of Alfred, but “Year Zero” Batman is very cold with his manservant.  What’s more, he has a downright dislike for James Gordon that transcends his nocturnal identity and is rooted in his civilian life as Bruce Wayne.  In this issue Snyder gives both Gordon and Alfred their say, forcing Bruce to reevaluate each, but even more so, to reevaluate himself.  Snyder interprets Bruce’s war on crime as more than a personal vendetta against criminality, but also against Gotham City itself and the citizens who populate it, and finds an apt mouthpiece for this theory in the person of Alfred Pennyworth who has known Bruce his entire life.  It’s certainly a stark perspective, but one that fits the persona of Batman exceedingly well, further enriching the mystique of the character.  Commissioner Gordon’s part in the story depicts a very hopeless landscape that an honest Gotham cop walks in Pre-Batman Gotham, rectifying the misconceptions Bruce had distilled over a decade and a half of resentment.  Outside of the character driven plot points, this issue begins what appears to be the endgame of “Zero Year,” which began with the origin of the Joker and transitioned into Dr. Death’s killing spree with his horrific osteogenic serum.  Always in the background has been Edward Nygma, aka the Riddler.  Nygma had a line on the Red Hood gang, he was Bruce’s uncle’s right hand man at Wayne Enterprises, and he singlehandedly engineered the massive blackout that descended Gotham into anarchy around the advent of the tropical storm Rene.  The Riddler appears to be making his move from the shadows to the forefront of the “Zero Year” plot.  Encompassing some of the greatest storytelling in comics today, Scott Snyder and Greg Capullo’s Batman is a multifaceted, intelligent journey under the cowl that is destined to go down in the character’s history as one the THE enduring interpretations of the Dark Knight.Batman27-1

    Darkest Vengeance.

    Darkest Vengeance.

  • Batman & Two-Face #27 is shaping up well, giving great depth to the character of Two-Face.  Writer Peter Tomasi did a decent job illuminating inherent qualities of the binary badguy during Villains Month in his Two-Face one-shot, but in this arc of his Batman & Robin title he really mines the recesses of Harvey Dent’s past to show the moment when the former district attorney took the dive into madness.  So far we’ve seen the return of Irish mobster Erin McKillen to Gotham and the very special relationship she has with the fallen Gotham DA.  Once upon a time she put a letter opener through the heart of Harvey’s wife, Gilda, and then burned half his face off with acid.  Now considering the complex and nascently sinister nature of “Handsome” Harvey, as well as the very intimate nature of their associations, I assumed Harvey in some way did something to deserve what happened to him, such as perhaps sleeping with Erin’s identical twin, Shannon, who’s death we are told Erin blames on Harvey.  Nope.  Shannon died in prison after Harvey put her and Erin away for being scum.  He violated a few laws of ethics in doing so, but if we are going to look down on a lawyer for screwing psychopathic killers out of a few degrees of jurisprudence then reading a book about a man that dresses like a bat and brutalizes criminals without due process might not be the best choice. So did Shannon get killed on the inside by someone with a beef, thereby putting even a minute modicum of blame on Harvey?  Nope.  She drew straws with Erin as to who was going to commit suicide so the other could escape prison in the deceased’s bodybag.  So if Erin REALLY wants to take out the person responsible for her sister’s untimely death she should put the gun to her own head before seeking out Harvey.  This issue reveals more about Harvey’s past and the connection with the McKillen family and again, contrary to my expectations, Harvey comes out cleaner with every page read.  He was the personal attorney for the McKillens before his conscience and a little push by Bruce Wayne got him in the DA’s office where he made things right and muzzled two mad dogs.  This change of conscience coming when the sisters ordered a hit on Commission Gordon’s pre-teen CHILDREN!!!  Two-Face is an angry guy throughout most comics.  He is the guy that always rides the edge of straight-up loosing it and is second only to the Joker as someone you have to tip toe around when dealing with.  This arc by Tomasi is making ME angry and totally justifies Harvey Dent’s anger in my eyes.  Erin McKillen has so much innocent blood on her hands and so cavalierly is willing to murder children and innocent women like Gilda Dent and Commissioner Gordon’s wife that I DO NOT think this series would be any better if she survives the arc. If Peter Tomasi’s goal was to elicit solidarity and sympathy with Two-Face he has at least one definite success in myself.Batman&Robin27
  • Batwoman #27 is a series in major transition.  A lot of the controversy comes from the authoritative stance DC editorial has exerted on the writing of their properties, which caused a huge rift with original Batwoman writers J.H. Williams III and W. Haden Blackman, forcing the duo to leave the title.  Marc Andreyko was brought on board following their departure and the rationale behind this, for those with a conspiratorial mind,  is probably twofold.  I personally have never been impressed by his writing at all.  His Manhunter series was okay, but nothing to write home about.  His recent reintroduction of the short lived Stalker series from the 1970’s was criminally awful.  He’s got a lot to prove.  So far he’s written three issues of the series.  The jury remains out.  His “Zero Year” tie-in with the #25 issue was decent and confirmed what we already knew about Kate Kane’s desire to do good, but wasn’t very engaging or innovative.  It also preempted the resolution to the cliffhanger ending of Williams and Blackman’s final issue, which is frustrating to Batwoman‘s readers in and of itself.  Last issue Andreyko began a completely new arc with a villain called the Wolfspider, a brown costumed Spider-Man ripoff with a penchant for art thievery.  The dialogue and interaction between characters was flatter than day old beer and didn’t draw me in at all.  The action sequences were well-conceived, but perhaps only came off as such because of artist Jeremy Haun.  This issue I will say was much more engaging to read and felt like an issue of the previous run.  However, this is largely due to the fact that its story is predicated on Batwoman being drugged by Wolfspider and tripping for a large portion of the actual plot.  With that said, all Andreyko had to do was create a collage of traumatic moments from Kate’s past and fill in some word bubbles that due to the nightmarish nature of the dream don’t have to be particularly well written.  The brunt of those sequences were visual and THANKFULLY drawn by one of DC’s top tier artists: Francis Manapul.  Manapul’s art and co-writing are responsible for the incredible Flash series and in Batwoman his art makes the issue flow in much the same way J.H. Williams III’s art did in the initial issues of the series.  Upon awakening from her nightmare in the apartment of her fiancee, Det. Maggie Sawyer, she is greeted by a startling surprise.  The final panel sets the stage for an interesting 28th issue.  The lingering question outside of the plot is whether Andreyko is up to the task of writing the continuation?  Were he taking over any other title from any other writer(s) then his capabilities as a writer wouldn’t be under as much scrutiny.  But to his great misfortune he’s taking over Batwoman from two incredible creators and he may have flown too close to the sun.Batwoman27
  • Green Lantern: The New Guardians #27 reunites White Lantern Kyle Rayner with his former foe, Exeter, but this time as allies.  Exeter’s role as the “Watcher” was two-fold, standing watch over the “Anomoly” at the edge of the Universe and safeguarding his home star system.  With the defeat of Relic who emerged from the Anomoly, Exeter’s only task now is maintaining peace in his home sector.  However, in his absence Exeter’s people have turned genocidal against their peaceful fungal neighbors.  The rationale behind their unwarranted attacks and the culprit behind the elaborate ruse that precipitated them makes for an interesting plot situationally and philosophically.  Following “Lights Out” and the complete paradigm shift of the books I was beginning to grow tired of the Green Lantern group of books, which truly is a sad commentary considering how insanely I followed them for years.  I even contemplated dropping this particular series.  However, what this issue of New Guardians as well as others through the Lantern books have done is reestablish the universal scope of the Green Lantern line.  Back in the 70’s, 80’s, and 90’s that was what the Green Lantern books were all about.  With the return of the Green Lantern title in 2005 under Geoff Johns the scope became refined to simply the different colored Lantern Corps.  Perhaps one of the best runs in comic history, but a concept that eventually ran its course.  The re-institution of a wide panoply of allies and adversaries by Robert Venditti, Van Jensen, and Justin Jordan is a promising return to some of the greatness of the earlier series done by Len Wein and Steve Englehart. The artwork in this issue was also encouraging, because while regular series artist Brad Walker is a talented penciller, #27’s artist and chronic New Guardians relief artist Andrei Bressan provides gorgeous work that hits on several levels for me personally.  I have reconsidered my hastiness in dropping these books and I would urge those that have dropped them or thought about it to also reconsider leaving the Corps.
  • Red Hood and the Outlaws #27 is an issue that has been in the making since the beginning of the series two and a half years ago.  Original writer Scott Lobdell began Jason’s odyssey by having Talia al-Ghul arrange for him to be trained by Ducra, head of the All-Caste, to battle the Untitled.  The All-Caste represents the forces of light and the Untitled the forces of darkness.  Sadly, Lobdell who made this one of the best DC series right out of the starting gate left the title months before this issue, leaving it to emerging talent James Tynion IV.  Tynion is a decent writer and whether or not the course of the title had been plotted by Lobdell prior to his departure or whether Tynion spun his own path to resolving the All-Caste/Untitled war is not known.  However, the conclusion to these plotpoints was expertly drafted by Tynion and rendered spectacularly by artist Julius Gopez.  The series as a whole has worked so well owing to its predication on the complexity of the character of Jason Todd, former Robin and one of the most controversial DC characters.  Stripped of his petulant youth and brought back from the dead, Jason has become a very mysterious, haunted individual that gives Batman a run for his money.  To defeat the Untitled and survive requires the purest of souls, making him an unlikely but not impossible choice for the task.  Whether Lobdell planned out the past several issues that Tynion has written or whether Tynion rocked it out on his own, his run on the series concludes with next month’s 28th issue.  Following that Red Hood and the Outlaws yet again enters uncharted territory under the helm of Will Pfeifer and artist Rafa Sandaval.  Even if it tanks, the first 30 issues have been outstanding.  RHATO27
  • Wonder Woman #27 is a book that I find myself torn over.  Brian Azzarello is a fantastic writer.  Cliff Chiang, who drew this issue, as well as Dave Akins and Goran Sudzuka are top notch talents.  The plot is interesting and it is innovative.  And yet I find myself laboring to reconcile its rendition of the Might Amazon with those that came before it and the legacy of what Wonder Woman should embody.  It makes her the daughter of Zeus, thrusting her further into the world of ancient Greek mythology, but at the cost of her connection and immersion in the DCU.  It give license for her awesome power, but cuts off her mortality and the struggle to achieve her strength and prowess that could empower her readership.  *Ahem* —That same fact is why Batman will ALWAYS be superior to Superman– *Ahem*  Not to mention Azzarello’s questionable choice of turning the Amazons into craven, infanticidal rapists.  And anyone who messes with Jack Kirby gains a large helping of Algerian ire.  His version of classic Kirby character Orion is downright awful, not to mention High Father and the New Gods.  Hang your head in shame, Mr. Azzarello.  Ya done bad.  In this issue very little is accomplished by Azzarello, but to be fair a decent amount is set up.  Wonder Woman turns a former foe into an ally by picking a fight with Artemis, a fight she throws to butter up her half-sister, the Moon.  Dio takes Zola to the south of France and turns a bunch of horny teenagers into pigs.  And Cassandra seeks out a weak god to open the gates of Olympus for her.  In that last development, Azzarello continues to show how strange his interpretation of Greek myth is by having Cassandra lead out on a leash her Minotaur who is basically a dude in a ox-masked gimp costume.  Always classy, Azzarello.  Perhaps the saving grace of this issue, falls once again on something I appreciated last week in my return to Superman/Wonder Woman #2.  In Wonder Woman Apollo has been mercilessly torturing his eldest brother, the First Born, in order to break him and stop him from seeking that which he always sought: the thrown of Olympus.  Though the First Born has always sought it, even when Zeus was sitting upon it, Apollo sees it as his right and would do horrific things to his brother to keep it.  All fine and good.  But the braggart took too much pleasure in it and “pride cometh before the fall,” as the saying goes.  The First Born breaks out of his bonds and looks to beat the tar out of his baby brother.  Good on ya, my friend!  So pompous and overconfident is Azzarello’s Apollo that he can never get the crap kicked out of him enough times to still that wagging tongue of his.  The First Born is not like Superman who has restraint.  This time I think Apollo may have stepped in it, but good.  If Azzarello lingers on what the First Born does to Apollo and puts the Sun where he won’t shine (figuratively and metaphorically) I will sway my opinion of this series in a more favorable light.  Until then I pray this run reaches its conclusion and Wonder Woman trades hands to a more traditionalist writer.  WonderWoman27-1

    Instant Karma's Gonna Getcha.

    Instant Karma’s Gonna Getcha.

  • The Unwritten: Apocalypse #1 is the beginning of the end for the Unwritten series, but also a really conversational, well paced reintroduction to what the series is essentially about.  When last we saw Tom Taylor he was magically drawn into the world of Fable by the strongest magi of that world to defeat the megalomaniacal boogeyman,  Mr. Dark.  All attempts to stop him, even by Tom and his youthful, allegorical iteration, Tommy, are thwarted by Dark leaving Tom with one last ditch option: blow the trumpet that made all things to unmake everything.  System reboot. Start over from scratch.  Normally that kind of “if I can’t win, no one can” tactic is used by the more villainous irk, so the utilization of it by Tom was an interesting choice by series creators Mike Carey and Peter Gross, leaving the realm of possibilities wide open for their next arc.  Right off the bat Carey and Gross show the importance of words and their perception vs their reality.  As ever the course of the story is steeped in literary allusion and the scientific “mythology” of evolution, which serves as an allegory for the evolution of stories from simple concepts to increasingly complex plots.  It’s always a safe bet that Mike Carey and Peter Gross will entertain, educate, and enchant with their collaborations.  As the title denotes, this is the duo’s swansong on this series.  The Unwritten is in its “end of times” and the stories we see from here on out will determine the fate of Tom, his companions, and every incredible Carey/Gross creation since its first issue almost five years ago.
  • Superman/Wonder Woman #3 remains one of the best DC comics being published and only on its third issue.  After the conflict with her family, Superman and Wonder Woman part ways again on awkward terms.  Supes feeling awkward about his loss of control after being overloaded with power from Apollo’s ill-conceived assault on him with concentrated sunbeams and Wonder Woman struggling to understand Christmas and what to get Superman considering his love of the holiday.  These concerns are put aside with the advent of General Zod to Earth from the Phantom Zone.  Zod tears it up and is initially met by the (at that time unannounced) Justice League of America headed by Steve Trevor.  When Superman and Wonder Woman arrive there is a great amount of tension considering that Trevor is Diana’s ex, but more so because Superman demands custody of Zod considering his status as a Kryptonian.  Though they aren’t nations, this is very much like an international standoff of Cold War proportions.  The JLA was formed to counter the unchecked might of the Justice League and Superman taking charge of an even more volatile member of his race could be construed by a weary mind as the beginnings of an invasion.  However, Steve Trevor is equally verse in politics as he is in modern warfare, so he lets it go for the time being.  The issue ends with Wonder Woman unveiling her gift for the Man of Steel which is incredibly thoughtful and something that money could never buy.  Yet again, writer Charles Soule has a bombshell to drop by issue’s end.  Overall, this third installment of Superman/Wonder Woman is nothing short of enthralling, providing entertaining plots as well as intimate insight into what it’s like to be Superman and Wonder Woman.  The lattermost point is more true in this title than Wonder Woman’s own book by Brian Azzarello in which the Amazing Amazon is just an incidental character in a bizarre modern retelling of Greek mythology.  If you are a Wonder Woman fan Superman/Wonder Woman is the title you want to get.  However, Charles Soule doesn’t stop there.  He also mines the character of those around the Super-Couple as well.  In this issue Batman talks Superman down from the Moon (literally) when the latter is hiding because of his power overload.  Through the discourse Batman gives a lot of information about the intrinsic natures of both Superman and Wonder Woman, the dangers of each, the world’s possible perception of their relationship, and his own impressions of his teammates.  He tells us all this about them, but in doing so Batman also tells us a lot about himself.  There is not enough that can be said about how incredible this series is.  From a writer’s perspective Charles Soule has the concept of the title orchestrated like a symphony.  In the realm of art Tony Daniel is producing some of his best work to date.  This is a comic for anyone who likes DC characters, but may not like DC Comics at the present time.
    What Are Friends For?

    What Are Friends For?


Disclaimer: I do not own the rights to any of these images and give credit to those whose work they are.

Illustration Credits:

Batman #27: Drawn by Greg Capullo, Colored FCO Plascencia, Inked by Danny Miki.

Batman & Two-Face #27: Drawn by Patrick Gleason, Colored John Kalisz, Inked by Mick Gray.

Batwoman #27: Art & Colored by Francis Manapul.

Red Hood and the Outlaws #27: Drawn by Julius Gopez & Noel Rodriguez, Colored Nei Ruffino, Inked by Sandu Florea, Walden Wong & Dan Green.

Wonder Woman #27: Art by Cliff Chiang, Colored by Matthew Wilson.

Superman/Wonder Woman #3: Drawn by Tony Daniel, Colored Tomeu Morey, Inked by Batt.


Oct. 2, 2013

Villains Month is over and October ushers in a return to the deferred storylines of August.  Right out of the starting gate there are some fantastic issues that prove the power and momentum that DC and Vertigo have built over the past several months.  Forever Evil, Action Comics, Detective Comics, Green Arrow, Green Lantern, Batman: Black & White, and Trillium really bring it this month in action, intrigue, and history altering glory.

  • Forever Evil #2 continues with our Earth’s decent into chaos as the Crime Syndicate of America from Earth-3 take it for their own.  In the literal shadow of their advent, our world’s darkest minds flock to them in droves to get what bounty the CSA will grant them in return for their service–Malum Aeturnus–and those few heroes left alive rally to meet the Syndicate in battle.  The most intriguing case between these two camps is perhaps the most dangerous man from Earth-1: Lex Luthor.  Opening this issue, Lex delivers a very thought-provoking interpretation of Darwinism that sets him apart from both the opportunistic villains and “cowardly” masses that accept drastic change idly.  In this way he either proves his mettle as humanity’s savior, filling the position he begrudged Superman for occupying these past several years, or simply demonstrating his intractable individualism and anyone that tries to cast their shadow on him.  In this case, the shadow cast is both literal and metaphorical.  As ever, you want to hate him until he does something very noble, at which point you then want to love him until he come full circle to being despicable yet again.  Either way, his goals in toppling the CSA from their haughty perch and prying their hegemonic grip from humanity’s throats forces him into the role of protagonist.  His competition is getting slimmer and slimmer as Forever Evil progresses and heroes fall left and right.  Between Justice League #23 and Forever Evil #1, the Crime Syndicate dropped the entire Justice League, and seemingly the Justice League Dark and JLA, leaving Earth without their greatest heroes.  Next, in the opening movements of Forever Evil #1 the first protegé of Batman and most senior surviving hero, Nightwing, is subdued and captured by Owlman.  After that the Teen Titans, basically the junior Justice League, step up to the plate only to fall to the wayside.  I won’t spoil the surprise, but they too fall short of matching the Syndicate’s mettle, and really are defeated by only one member of the evil cabal, leaving Luthor as one of the top contenders to take down the Earth-3 invaders.  However, in the periphery other “villains” from Villains Month are stepping up, showing their innate humanity or their inability to be cowed by the whims of others.  Black Adam rises in Kahndaq and the Rogues have the Syndicate’s forces in Central City on their heels, so on at least three fronts there is hope.  However, the real threat to the Syndicate, made very clear in this issue is themselves.  As ever, Ultraman (evil Superman) has to be the biggest, baddest guy on the block and lords his perfection over the others, Owlman (evil Batman) schemes in the shadows and secretly cuckolds the Earth-3 Krpytonian by sleeping with his wife, Superwoman (evil Wonder Woman).  Johnny Quick (evil Flash) and his lover, Atomica (evil female Atom), are uncontrollable forces of destruction that do not play by anyone’s rules, least of all Ultraman.  Power Ring (soooort of evil Green Lantern) is perhaps the greatest question mark as he is a terrified weakling that so far hasn’t done anything and doesn’t want to.  In any event, the evil Justice League of Earth-3 are the greatest threat to themselves, with conflicting plans for our world, conflicting philosophies in general, and outright vendettas against each other.  With the end of this issue there are some crazy reveals that beg for the third installment and keep the reader on their toes.  First and foremost, David Finch’s art is superb and his harsh lines belie the evil nature of the subject material.  But beneath the very heavily inked lines there is a subtle, gentleness and beauty that shines through.  He was the best choice to render this script visually.  I have been very antagonistic of Geoff Johns’ writing since he began the New DCU two years ago and mismanaged title after title that he has written, such as Justice League, it’s SHAZAM! backup feature, and a few others I won’t pontificate upon.  However, this series gets back to what he does well: villains.  Sinestro, the Rogues in The Flash, Black Adam in 52.  These are all characters that were two-dimensional at best that he made into complex, compelling antiheroes.  This series features the concept of eternal darkness and absolute evil and shows by contrast the natures of the DCU’s villains.  Many pale in comparison, and like Lex, show signs of valor despite their many, usually glaring flaws.  Forever Evil is marketed as the first imprint wide event and it deserves to be.  This is a title that will live on and in some ways validate the atrociously wretched job Johns did on the first arcs of Justice League.

    They Did a Bad, Bad Thing . . .

    They Did a Bad, Bad Thing . . .

  • Action Comics #24 picks up the second part of the “Psi War” storyline after the events of Superman Annual #2 and Superman #23.  So far, it has been revealed that Brainiac left some hidden mementos when he attacked Metropolis in Action Comics #1-7.  After abducting a segment of the city and shriniking it, he altered twenty people within, who became an urban legend aptly called, “The Twenty.”  The Twenty were mentally enhanced to test the augmentation of humans to fit a very specific purpose: providing physical hosts for the digitized “souls” of Brainiac’s extinct race, the Coluans.  In the aftermath, Lois Lane is transformed by one of the Twenty into such a vessel shortly before being launched out a window and put into a coma.  From there we were introduced to the “Queen,” a nubile blond bombshell that bathes in a golden liquid, seemingly generated by the psychic drones in the H.I.V.E.  One such drone, the escaped Dr. Psycho, was first seen in Superboy.  Also from Superboy is the reinterpreted, reintroduced character, Psycho Pirate.  In the past, Psycho Pirate was a masked man whose bizarre harlequin mask gives him the ability to exploit people’s emotions.  This time around the mask he wears is an artifact called the Medusa mask, which true to the imagery its name elicits has numerous psychically generated snakes coming off of it.  The mask allows this man, also a member of the Twenty, to control not just the emotions but also enter the mind of any person on the planet he wishes.  At the end of Superman #23 it is the Psycho Pirate that rescues Superman from the Queen and the massively disproportioned Green Lantern villain, Hector Hammond.  He takes Supes into the main chamber of the H.I.V.E. to show him the collection of psionic slaves the Queen called her “Swarm.”  The Swarm was what she was going to use to enslave humanity for the second coming of Brainiac.  Psycho Pirate was one of those slaves, kept in a place of honor with several other members of the Twenty.  It is his goal to free all of them, but to break the hold the departed Queen has on them Psycho Pirate needs more power than he and the mask he wears allow him.  That is where Superman comes in.  Superman’s enhanced biology also allows his mind enhanced psionic output, even though the Man of Steel doesn’t know how to utilize it.  He’d help out the Psycho Pirate if he asked, but of course that would be too easy.  Instead Psycho Pirated lives up to his name and takes what he needs by force.  The psionic snakes from the mask bite into Superman at various points on his body like asps and inject him with venomous visions of some of Superman’s darkest fears: humanity turning fully against him, his adoptive parents the Kents despising him, and never leaving his dying homeworld of Krypton.  Through these intense visions and horrifying sights Psycho Pirate feeds off his emotions, as his former self, pre-Reboot, used to.  Though Scott Lobdell is given cover credit, it is actually Mike Johnson, who also wrote Superman #23 (“Psi War” Part 1), who did the honors on this one.  It’s hard to say whether “Psi-War” is Lobdell’s “brain child” (pun intended) or Johnson’s, considering that Johnson has written the only two official installments with no internal credits or nods to Lobdell, but Lobdell wrote the prelude in Superman Annual #2, so . . .  Either way, the writing and set up are stellar, as is the artwork depicting it, rendered by Tyler Kirkham and Jesus Merino.  Superman had a ROUGH start at the beginning of the New 52 with some atrocious storytelling, but Action Comics, Superman, Superboy, and Supergirl are all top-notch titles at present.  This issue encapsulates all of that incredible innovation perfectly.

    All the Queen's Men

    All the Queen’s Men

  • Detective Comics #24 concludes the “Wrath” storyline begun three months ago, but held up by Villains Month.  Beginning with a slimy business mogul named E.D. Caldwell attempting to buy out Wayne Enterprises, Bruce Wayne has to contend with that situation leaving Batman to deal with a hi-tech cop killer called “Wrath” who bears a likeness, albeit greatly intensified and armored, to Batman. Of course, these two antagonists in Batman’s life are one and the same and Caldwell wants to gain WayneTech weaponry to add to his arsenal in his crusade against the Gotham City Police Department.  This concept, it turns out, is actually a redux of a character first created in the 80’s by Mike Barr and resurrected in 2008 by Tony Bedard.  The character’s name was Elliot Caldwell and his parents were gunned down by Gotham cops leaving him with a burning rage for Gotham’s finest.  In this way, the mirror-darkly image of Batman called Wrath provides a polar opposite version of the Dark Knight.  Batman does have many nemeses that are opposite to him in some way, the Joker’s manic escapades being the most obvious.  However, Wrath is literally the flip version of Batman’s birth.  Young Bruce Wayne’s parents were gunned down by a criminal named Joe Chill and through the trauma that event evoked in his young mind he was set on an inescapable course to punish criminals and stamp out criminality.  Caldwell saw his parents gunned down by police at an equally young age as Bruce and as a result he grew up with a festering hatred for police and law enforcement, constantly seeking vengeance to assuage that child’s anger.  In this issue Layman makes the cops that killed Caldwell’s father corrupt and the slaying of his father unjustified.  In this way, he isn’t just a straight psychopath, but a boy with real, valid grievances that are twisted by “Unbridled Wrath,” which also happens to be the title of this issue.  Though he is subdued in this final issue of the arc, the damage incurred during his rampage is considerable and his defeat gives fodder to future villainy with his introduction at the end to another up and coming Gotham mega-villain.  John Layman and Jason Fabok knock this issue out of the park with some intense storytelling that is both powerful and resonating.
  • Green Lantern #24 begins the MASSIVE “Lights Out” storyline, not to be confused with the “Blackout” storyline coming up in Batman and throughout several DC titles.  Though the character Relic has only been in comics five months, he has already cemented himself as one of the most titanic characters in the Green Lantern mythos.  He first appeared in the tail end of June’s Green Lantern: New Guardians #21 and from there crusaded against White Lantern Kyle Rayner, Star Sapphire Carol Ferris, and the newly emancipated Templar Guardians under the auspices of “saving the universe,” though failing to elaborate on that point.  So great was his belief in his righteous cause, he went to the new homeworld of the Blue Lantern Corps, Elpis, and laid waste to it, the Blue Lantern Central Power Battery, and the Corps itself, leaving Saint Walker the last surviving Blue Lantern.  Representing Hope, the Blue Lanterns have had their faith pushed the breaking point.  First the Reach destroyed their original home on Odym, forcing an exodus to Elpis.  Now the seemingly unstoppable Relic has destroyed their new world and them.  Their hope is undiminished to the end as they give their unconscious chief Lantern, Walker, to Kyle and Carol and stay behind on their world to hold off Relic as long as they can and sacrifice their lives to maintain . . . Hope.  As stated, Relic was very terse about his motivations throughout his initial interactions in our universe.  With his appearance in Green Lantern #23.1 we get his entire history and a clearer picture of his motivations.  When living in the universe that preceded the Big Bang and the creation of our current universe Relic was a scientist whose brilliance and council helped the “lightsmiths” co-exist and govern that universe.  There was always tension between the various lights and he worked to keep the peace, but also came to realize that the light they so wantonly used was a finite resource, the depletion of which would result in a cataclysm of untold proportions.  His words went unheeded and indeed the universe collapsed in on itself and was forced to begin anew with the advent of our universe.  He somehow was protected in the anomaly from which he emerged in Green Lantern: New Guardians #21 and upon emerging realized that he would need to stop the “lightsmiths” of this universe to prevent history from repeating itself.  Being that he was shunned in his universe, he eschews the possibility of explaining his actions to the new light-wielders and merely enacts his plans.  He destroyed the Blue Lanterns.  With this issue of Green Lantern he descends on Oa and the Green Lantern Corps.  The fight proves to be just as futile as that which the Blue Lanterns provided.  The question of defeating Relic isn’t even posed, but rather asking whether the Green Lanterns can survive him.  Robert Venditti seems to be the architect of this “Lights Out” concept and considering the material that he had to follow after Geoff Johns’ blowout finale of a legendary eight year run, he is really bringing his A-game to the table.  This is perhaps the biggest thing that has EVER occurred in the Green Lantern titles, even bigger than Johns’ “Wrath of the First Lantern” storyline, which itself was unprecedented in scale.  Billy Tan’s artwork keeps pace with the monumental events chronicled within, emoting the tragic wonder and epic grandeur of all that is happening in the Green Lantern universe.  They promoted this event by saying, “Nothing will ever be the same again!  Trust us: WE MEAN IT!”  That trust is earned with the unbelievable events of the last two pages of this issue.  If you are a Green Lantern fan, READ THEM!

    An "Earth" Shattering Developement . . .

    An “Earth” Shattering Developement . . .

  • Green Arrow #24 does not disappoint.  This issue picks up after  the September hiatus with Ollie Queen on his way home from Vlatava after saving the enigmatic Shado from Count Vertigo’s dungeon.  During that month off writer Jeff Lemire and artist Andrea Sorrentino used Villains Month to give a look into the past of Green Arrow’s newest nemesis.  With Vertigo’s past now revealed, Lemire sends Ollie and company back to Seattle only for them to run back into the path of the Eastern European dictator.  After their last encounter Vertigo’s distortion device ruptured GA’s inner ear, essentially throwing off his balance and his aim, taking a hero whose main skill is archery and invalidating it.  What is left?  Even his closest friends and allies are dubious as to whether he has anything viable left that could allow him victory over Vertigo.  This issue is written as though Ollie were a real person and Lemire his biographer.  Ollie is flawed and fallible, but has deep wellsprings upon which he draws in times like his current predicament that make him worthy of his own comic title. He may be an effete rich man, but he doesn’t solve his problems with money.  At least he doesn’t anymore, after DC put a competent writer on the title going onward from issue #17.  Lemire also writes the supporting cast of characters with equal complexity.  Shado is a prime example in this issue.  Previously, she has always been depicted as a very veiled, Zen warrior embodying eastern philosophy, the feminine mystique, and complete oneness with the martial arts.  In short, she is a fox-like character that is always a step ahead of Ollie and most other characters and rarely caught off guard.  This issue continues that depiction to a point, but stresses that she is an acolyte of the Arrow clan, meaning a master of archery.  Lemire has set up a group called the Outsiders (not the previous Batman created group pre-Reboot) that are comprised of heirs to the various disciplines: arrow, sword, axe, spear, fist.  Shado is an unparalleled archer.  When she comes up against a true practitioner of the Fist (also a rebooted character from DC’s past) she is shown to lack true mastery of the other disciplines and is revealed to be human and have very real weaknesses.  It’s the humanizing aspect of his storylines as well as the mythologies that spring from them that make this series soar.  One thing also that separates this title from others is the way it adhere’s to the surrounding climate of the DCU.  Villains Month was enjoyable, but a total ratings stunt to sell more issues and get people excited about buying comics they normally wouldn’t.  The month-long PR event was jarring to most series, causing a MAJOR disruption in storytelling, but not for Green Arrow which took it and used it to seamlessly continue the title’s forward momentum.  Next month there is another imprint wide event called “Blackout” taking place around the “Batman: Year Zero” storyline in the Batman title where apparently there is a massive blackout in Gotham six years prior when Batman first dons his cowl and all the titles are going back and having “pre-hero” versions of their respective protagonists living their lives through this blackout and miraculously being in Gotham during it.  Again, jarring and implausible.  Before this issue’s end, Lemire has already set events up in such a way that you’d believe that Batman was having a “Blackout” event because of Green Arrow and not the other way around.  That’s talent!  In the realm of visuals, Andrea Sorrentino’s artwork was meant for a title like this and his Green Arrow is the only one I want to look at for the foreseeable future.

    A Battle of Two Dragons.

    A Battle of Two Dragons.

  • Batwing #24 depicts Luke Fox’s continued trials and tribulations while donning the Batwing armor.  It’s not just being Batwing that is difficult, but balancing that life with a full family life.  Bruce Wayne has a very detached life, allowing him great anonymity to fit his nocturnal lifestyle.  Luke is a part of a very loving, close-knit family and distancing himself from his family when they are in need is not an option.  Following his father, Lucius Fox’s kidnapping and his subsequent rescue, Luke finds himself torn three ways.   Batman and his allegiance to the Batname force Luke to follow-up on the assassin Lady Vic, sent by an enigmatic client to off some “bats.”  His family need him close as they recover from mechanized assassins blowing up most of their home and abducting Lucius.  His former girlfriend Zena’s father passes away and needs his support as she copes with her loss.  A veritable labyrinth, but somehow in this issue Luke navigates it.  I am beginning to forgive this title for its abrupt about-face.  I maintain that it is complete nonsense to take the Batman of Africa and bring him back to the United States, and Gotham no less, where there are literally dozens of costumed vigilantes, and 75% of them in the Bat-family.  However, writers Jimmy Palmiotti and Justin Gray are doing interesting things with Luke, so for the time being I will hold back my indignation and acknowledge that this is a very well written Bat-title.
  • Earth 2 #16 reaches a fever pitch.  Writer James Robinson is only onboard for a few more issues and he is pushing his story to the limits.  The war between Steppenwolf and the World Army has begun and despite the size of their force, the World Army finds themselves on the losing side.  Steppenwolf almost singlehandedly defeats the brunt of the World Army invasion force.  On the sidelines the World Army “supers” (Atom Smasher, Red Arrow, and Sandman) meet with the independent wonders (Green Lantern, Flash, and Doctor Fate) on the outskirts of Dherain.  They initially fight it out until the three “Hunger Dogs” of Apokalips (Bedlam, Beguiler, and Bruutal) step in and wipe the floor with all of them.  When this issue returns attention to them, they awaken from this beat down bruised, but alive!  The question on all of their mind, “Why were they spared when they could have easily been killed and taken out of the game?”  There is no answer expressly given, but in the meantime they get back up and attempt to evacuate civilians from the war zone after the World Army officially calls a retreat.  Green Lantern goes to take out his rage on Steppenwolf and buy his friends some time.  Steppenwolf isn’t going to be taken down, or at least not by Alan Scott.  He SOUNDLY defeats the Green Lantern raising the question of whether Scott will survive this round like he did the last or if this is the end for Earth’s Green Guardian.  However, in his gloating of this day’s victory Steppenwolf DOES meet his end and the identity of the person who takes him down and the rationale behind it is what cements this issue as a MUST READ for the month and possibly the ENTIRE series!  James Robinson is riding the clock on this one, coming to his end of his run very quickly, and he is making every second count.  As ever, Nicola Scott’s artwork contributes mightily to the impact of this issue and the series thus far, on which she has been on from issue #1 and drawn the majority of issues with only a handful of exceptions.  This series definitely needs to be read through the end of Robinson’s run and possibly further.

    Superman's "Dark-Side."

    Superman’s “Dark-Side.”

  • Swamp Thing #24 returns Alec Holland, chosen Swamp Thing, back to his investigation into the identity of the man called “The Seeder.” Since Charles Soule has taken over the title he has focused on the divide between Holland’s humanity and his duty to the Green.  These two motivations tear him in two different directions, often causing existential crises which he must navigate very carefully.  The Seeder represents the greatest threat to that, because while his endeavors are altruistic, i.e. creating verdant oases in the middle of arid desert granting people an end to hunger, Swamp Thing must shut them down and rob those people of the life-giving means that are a godsend to them.  This seems callous, but the Green is a balance and such works throw that balance off.  If the Green is exploited in such a way, causing forests to grow in a desert, elsewhere a bed of seaweed that sustains an ecosystem will die or a grove of trees in the wetlands.  It is a very hard job, but Swamp Thing is forced to execute it to maintain harmony and balance, even at the cost of human lives and great suffering.  The Seeder comes forth and we find out that he is none other than Jason Woodrue, noted botanist and in previous DC continuities a sort of male Poison Ivy, who actually was the villainess’ mentor.  Here he was given his strange powers by the Parliament of Trees in exchanged for saving the life of Alec Holland, who was murdered by Anton Arcane, as seen in Swamp Thing #0.  He was not given full power over the Green, as Alec was, but a more rudimentary ability of manipulating seeds to do what he wished, hence his name.  Swamp Thing and the Parliament come together to put an end to his hijinks, but when he fights back against both, they see how powerful Woodrue has become, even without full mastery of the Green and decide to have a tournament between Woodrue and Holland to see who should be the Avatar of the Green.  Writer Charles Soule has taken this title into a new direction that is logical, but very much unique from Snyder’s run on the title.  This issue the regular artist, Kano, is replaced by Andrei Bressan, whose art I have always loved, but which takes a very new style here.  It might be that he has a different inker or colorist, but his art in this issue does conform to the themes and overall mood of the Swamp Thing title.  There is a little bit of Bernie Wrightson in the way Swamp Thing is rendered, paying homage to his origins and rooting the series deeply in the aspects of the character that are eternal.
  • Batman: Black & White #2 provides yet another round of truly excellent Batman stories rendered in stark black and white with plots that are anything but, from the writing and artistic talents of Dan Didio, J.G. Jones, Rafael Grandpa, Rafael Albuquerque, Jeff Lemire, Alex Nino, Michael Uslan, and Dave Bullock.  In Dan Didio and J.G. Jones’ story “Manbat Out of Hell” we have the narration of a child talking about how their father made them feel safe, making the monsters that lurked in the dark go away juxtaposed over images of Batman interceding as the Man-Bat, Kirk Langstrom, breaks into a second floor window of a foster home.  Batman fights the “villainous” werebat, pulling him off the man inside in front of two horrified children.  When his subduing of the creature is met with increased horror from the children Batman realizes that they are Langstrom’s kids and the man he “saved” was an abusive attendant that preyed upon those same children.  The narration was Langstroms children talking about their hero who protects them from monsters: their dad, Man-Bat.  Didio’s story is infinitely complex and touching, showing how appearances often belie reality and true virtue and villainy.  Rafael Grandpa’s story, “Into the Circle,” tells of the Joker setting up a heist with a motley crew of small time Gotham hoods on stately Wayne Manor.  Seemingly straightforward, Grandpa throws a major curveball in the final five panels.  His artwork is what truly electrifies the story, taking an understated, subtle plot and adding intrigue and enigma that tempts the reader from panel to panel.  His art is hard to categorize, but has a simultaneous harshness and gentility within the very same lines.  Simply fantastic.  Rafael Albuquerque’s story, “A Place In Between,” takes Batman into the underworld on the ferry ride through the River Styx.  As it progresses Batman is confronted with his greatest sins as he tries to cope with the reconciliation of his intentioned goals and the actuality of his past actions.  Spoiler Alert: He isn’t dead, nor is this real, but Albuquerque gives thoughtful perspective to the reader and the Dark Knight as to the “success” of Batman’s mission and what things weigh on his conscience.  Albuquerque’s inkwash illustrations are truly gorgeous to behold as you go on the ferry ride with the Caped Crusader.  Jeff Lemire and Alex Nino’s story “Winter’s End,” is an excellent companion to the Didio/Jones story, “Manbat Out of Hell,” becasue while in the former story the reader is tricked into thinking the narration of Langstrom’s daughter is Bruce talking about his dad as his hero.  “Winter’s End” is narrated by Bruce, talking about the last winter he spent with his father before the tragic events that severed them forever.  In his recollections he talks about how safe his father made him feel, despite how scared he should have been.  The narration is put over the current day adventure of Batman into the heart of a man-made blizzard by Mr. Freeze imperiling the life of Commissioner Gordon. The actual events of the story are so-so, but the backstory of Bruce’s childhood is what really impacts the reader.  The final tale of the Batman, Michael Uslan’s “Silent Knight . . . Unholy Knight,” is rendered visually by Dave Bullock as though it were a silent film.  In it a serial killer called the Silent Knight, dressed in medieval armor and wielding a sword attacks families of three just like Bruce’s in an attempt to call out the Dark Knight.  It works.  Uslan scripts the story exactly like a silent film with mostly pantomime panels that visually tell the story with only the occasional caption panel with barebones dictation to relate what cannot be conveyed visually.  Bullock’s artistic style mimics that of Darwyn Cooke and evokes the glory of the Golden Age Batman, really nailing the necessary ambiance of the original Batman.  Taken altogether, these stories paint a broad picture of who Batman is, what he represents, and the many things he embodies to a wide range of people throughout the world and over time.
    Conning the Conmen.

    Conning the Conmen.


    Golden Age Batman on the Silver Screen . . .

  • Trillium #3 returns to the flip book format of the first issue (sort of) and segments the two journeys of Dr. Nika Temsmith from 38th century and William Pike from 1921. Nika is drawn back into her time and quarantined after being “rescued” from the Atabithian village where she ate the trillium flower and passed through the pyramid emerging in our world a few years after WWI.  With the sentient virus, the Caul, entered into the solar system the human refugees have sought shelter in the vastness of space and the military have tabled Nika’s negotiations with the Atabithians in favor of raiding their villages and taking the trillium crops that could provide humanity with a vaccine the Caul cannot adapt to.  This would in essence destroy the Atabithian species, as they rely upon the trillium flowers for their own existence.  To save them and to save humanity, Nika must escape captivity by her own people to prevent more than one apocalypse.  Meanwhile, in our “recent” past William is rejoined by his brother, Clayton, after Nika goes back through the pyramid to her time.  Of course Clayton does not believe William’s stories and as a result attempts to blow a hole in the sealed entranceway of the Aztec temple to prove there is nothing strange behind it.  The confluence of events brings forth an ending that defies expectations and takes the imperativeness of the plot to unimaginable levels.  Writer/artist Jeff Lemire is a genius, and his visual storytelling compliments his written work perfectly.  The use of flipped pages to demarcate past from future can be jarring at times, but creates a much more believable experience demonstrating the strangeness of the tenuous link between the two disparate time periods.  This series is what the Vertigo imprint was founded to print.  Such a series is the quintessence of what Vertigo comics have been, currently are, and (God willing) shall be until the end of human civilization. Trillium-Teaser658
  • Hinterkind #1 is yet another debut in the new wave of Vertigo titles.  This series also has a post-apocalyptic feel to it.  Human civilization as it has been known has ceased and the planet has reclaimed its surface from us, like any landlord whose tenants have abused the leased property.  The urban jungles of New York are taken over by a literal jungle growing over the streets and buildings and creating new ecosystems where wild animals reign free.  In one of the beginning scenes, human survivors hunt a Zebra in lower Manhattan.  Humanity has developed isolated colonies throughout the country that are linked only by radio.  The opening scene shows the Albany colony falling to an unknown force.  Following this the doctor of the Manhattan settlement, Asa Monday, decides to make the two month trek to Albany to ascertain what happened.  Detroit, Chicago, and Minneapolis are revealed to have gone dark, just like Albany, making the fall of each all the more suspicious and worth investigating.  His niece, Prosper Monday (the huntress that killed the Zebra at the beginning) wishes to go with him, but is denied.  Upon finding out that her best friend, Angus, has grown a rat tail inexplicably the two depart the colony anyway to see what is going on in the wide world.  What they find are even more incredible wild beasts like Ligons (lion/tiger hybrids), but what’s more, mythical beasts such as ogres and giant gothed-out fairies.  Writer Ian Edginton says that in essence he wants to tell a post-apocalyptic fairytale that makes legends realistic and show that humanity isn’t the dominant species on this planet and maybe never was supposed to be.  The series continues the tradition of upholding  the promise of comics as an intelligent artistic and narrative medium.  Edginton has me hooked for at least another issue, if not many more down the road.
The Urban Jungle.
The Urban Jungle.
  • Vertigo Presents: The Witching Hour was perhaps the greatest disappointment from Vertigo in some time. In the past when they had done topic anthology books like Ghosts, Time Warp, Strange Adventures, etc, they have gotten innovative creators to come onboard and spin poignant, entertaining short stories.  Looking back on those previous books, I can bring to mind several stories that resonated deeply and blew the mind of those reading them.  Jeff Lemire’s story about the death of Rip Hunter wasn’t something that spoke to the nature of reality, but it was deeply moving as to the nature of the human nature.  Gail Simone wrote a fantastic short story about candy that could transport people to their most perfect moment and the sweet, but finite nature of memories.  Witching Hour has almost none of the aspects present in the previous Vertigo anthology books.  Whereas before, there were well-known comic writers and artists producing stories, or indy creators bringing their A-game, this collection features stories from mostly indy writers that are topical at best and convoluted at the worst.  There isn’t even an adherence to a theme.  Ghosts featured stories about . . . ghosts.  Time Warp wasn’t strictly about time-travel but also the concept of the passing of time.  Strange Adventures dealt with space travel and human exploration in the final frontier.  Witching Hour begins with some stories about witches, but then there are stories about a mission to Mars and a woman with a parasitic spider in her brain.  What?!  Vertigo is slipping a little . . .

So ends the first week of October and the first in four weeks of resumed storylines in the regular continuities.  I will miss the fun Villains issues, but it’s also nice to have old “friends” back with the resuming of continuing plot arcs.  Can’t wait for next week’s batch which include the oversized issue of Batman #24 by Scott Snyder and Greg Capullo.  It promises to be good.  See you then . . .

Disclaimer: I do not own the rights to any of these images and give credit to those whose work they are.

Illustration Credits:

Forever Evil #2: Drawn by David Finch, Colored by Sonia Oback, Inked by Richard Friend.

Action Comics #24: Art by Tyler Kirkham & Jesus Merino, Colored by Arif Prianto.

Green Lantern  #24: Drawn by Billy Tan, Colored by Alex Sinclair, Inked by Rob Hunter.

Green Arrow #24: Art by Andrea Sorrentino, Colored by Marcelo Maiolo.

Earth 2 #16: Drawn by Nicola Scott, Colored by Pete Pantazis, Inked by Trevor Scott.

Batman: Black & White  #2: Art by Rafael Grandpa & Dave Bullock.

Trillium #3: Art by Jeff Lemire, Colored by Jeff Lemire & Jose Villarrubia.

Hinterkind #1: Art by Francesco Trifogli, Colored by Cris Peters.

Week 85 (April 17, 2013)

This week is a week of great flux in the DC Universe bringing change within and without the various series.  New writers come onboard, characters lives alter invariable, and in the case of Nightwing and Teen Titans, the artists play the swinging game swapping partners to try their hands at new characters and stories.  It’s truly an exciting time to be a DC fan, as these changes push the envelope of storytelling and innovation.  So here they are:

  • Justice League #19 introduces the two new members of the Justice League:  Rhonda Pineda (the new, female Atom) and Firestorm (whose series is being cancelled with May’s #20 issue).  Stuck alone in the Watchtower, waiting for their new teammates to initiate them into the League, they find themselves in a trial-by-fire situation.  On Earth, keeping them from meeting their newly recruited rookies, Batman goes to have a chat with Superman and Wonder Woman who have taken it upon themselves to insert themselves into a tense geopolitical situation.  Batman, though cold and calculating, understands that the world is growing distrustful of the League and violating political borders, no matter what the reason, does nothing but kick hornet nests and ruffle feathers.  I have to say that Geoff Johns really doesn’t portray Superman or Wonder Woman in a good light.  Wonder Woman is shown in a very fascist light and Superman, though opposed to her views, goes along with it because his girlfriend wants him to.  Compelling characterization, truly.  The issue also features a mysterious assailant breaking into the Batcave to steal a package Batman developed to take out Superman.  Considering the events of this issue, Johns’ version of the Man of Steel kind of deserves a few knocks to the head to maybe knock some sense into him.  In the backup feature, I may be forced to eat crow.  I’ve had very few good things to say about the SHAZAM backup or its version of Billy Batson, but after Johns reveals Black Adam’s history in ancient Kahndaq he seems to give validation to what he did with Billy, giving him the understanding to deal with Black Adam from a place of mutual understanding of why he is doing the things he is with the power the Wizard gave him.  Geoff Johns may be able to pull this one out of the toilet.  I say may.  Jury is still out.

    The Corruption of Power

    The Corruption of Power

  • Green Lantern: The New Guardians #19 picks up right where Green Lantern #19 left off with the destruction of Sinestro’s homeworld, Korugar.  Of course when Kyle shows up with a white ring on his finger, Sinestro demands that he restore his planet and his people from the apocalypse the First Lantern unleashed.  Kyle remains uncertain and Sinestro resorts to violence.  While many would demonize him for this reaction it should be noted that Hal Jordan reacted similarly in the wake of his hometown, Coast City’s, destruction and as a result snapped Sinestro’s neck and murdered the Guardians and half the Green Lantern Corps.  Sinestro in comparison is behaving himself quite admirably.  Simon Baz, the newly minted GL of planet Earth comes on the scene and all three Lanterns attempt to do the impossible, taking turns with the white ring to bring back the decimated world.  Kyle tries and fails, the ring won’t even allow Sinestro to put it on, and Simon Baz tries to replicate his feat of will that brought his brother-in-law out of a coma, only to be refused by the ring.  For good or ill, the Life Force of the white energy deems that Korugar must remain destroyed.  Like the two previous GL titles this month, New Guardians #19 sets the stage for the massive Green Lantern #20 next month with the cast of players taking position.  Its going to be a blowout issue that will go down in history.  Mark my words.

    The Return of Fear

    The Return of Fear

  • Batwoman #19 is an extended period of adjustment.  After the conclusion of the Medusa mega-arc a lot has changed in the Batwoman title and as a result the characters are having to reacquaint themselves with one another and the situations that have arisen from the fallout of the first seventeen regular issues.  Maggie and Kate’s relationship has taken a dramatic turn following Kate’s revelation that she is in fact the Gotham city vigilante known as Batwoman.  After all, in the course of doing her duty as a policewoman Batwoman shot Maggie full of a concentrated Scarecrow fear toxin that continues to plague her with horrific nightmares.  It is also her job to apprehend such vigilantes.  So yeah, their engagement is rather complicated legally and emotionally.  Kate’s father, Jacob Kane, has his own crosses to bear in his dual life as the father of Batwoman  and loving husband with his wife Katherine’s discovery that her stepdaughter, Kate, and niece, Betty, moonlight as crimefighters with Jacob’s help.  Thus another strained relationship.  Jacob also lets slip that he may have a son.  However they rationalize it, the hinting is that this son is Director Bones of the D.E.O.  Considering that Bones is using Jacob as a bargaining chip to gain Batwoman’s compliance to D.E.O. operations and that he referred to Alice as “sister”, I’d say that there is some seriously oedipal stuff going on there.  And as for Cameron Chase, the hard edged D.E.O. agent begins to have a crisis of conscience and goes to her sister to find resolution to her conflicting drives.  Overall, J.H. Williams III and W. Haden Blackman have made this title both action packed and introspectively thoughtful.  This continues to be one of the hallmark titles in DC’s current lineup.
  • DC Universe Presents #19 delivers its final presentation of the New DCU spinning out of the first four issues of Swords and Sorcery and bringing Beowulf into our present (his past) as summoned through a mystical artifact.  Preceding him is a shapeshifting beast called the “Puca” that runs amok with the intention of conquering the Age of Heroes and enslaving humanity.  Though logically it would change the timestream and corrupt events in her time, Beowulf concludes that the “sorceress” we’ve met under the relative name of “Grendel’s Mother” sent the Puca back to lure the legendary Geat from that time in order that she could conquer the Danelaw unimpeded.  Helping Beowulf find the Puca and get back to his own time is the beautiful archeaologist Dr. Gwendolyn Pierce.   This issue, though pretty straightforward and insubstantial by itself, was a pretty fun read for those that enjoy the original legend of Beowulf and the reinterpretation of it as done by this issue’s writer, Tony Bedard.  My hopes are that this concept will be revisited one day, because to me the Beowulf backup feature was superbly done and intriguing to read.  It may not have been popular, or at least not popular enough to continue in its own book, but I can dream.  The backup in Sword of Sorcery was drawn by Jesus Saiz, but this issue featured art by Javier Pina that was very soft, with lovely rounded lines, making it all the more enjoyable.  Man, I hope they continue on with this series . . .

    He's No Hero, He is BEOWULF!!!

    He’s No Hero, He is BEOWULF!!!

  • Legion of Super-Heroes #19 brings the next chapter in the off-the-rails storyline by writer Paul Levitz that re-establishes the defunct supervillain team, the “Fatal Five.”  So far, Tharok has plunged much of the United Planets into utter chaos by corrupting all technology powered by quark relays which accounts for 99.9% of it (I’m guessing on that figure, but its not far off), and in this issue Emerald Empress descends on Webber World, an artificial planet made entirely out of metal and machinery that runs ENTIRELY on quark relays.  That said, there is no way for the residents there to defend themselves against her psychotic assaults.  Cue  the entrance of Mon-El, the Legion’s Daxamite, and the Webber Worlders’ last hope.  Levitz holds nothing back in this storyline. The Fatal Five are back and they are playing for keeps.  Levitz began this arc with the death of a beloved Legionnaire and this issue finds the rest standing on infirm ground.  The sheer scope of the story is mind boggling, spanning the width of the United Planets and inflicting fear and death the likes of which we’ve not seen since Levitz’s “Great Darkness Saga” back in the early 1980’s.  Good to see that the master hasn’t lost his touch, nor his ability to spin quintessentially relevant Legion lore.  Starting this journey with him on issue #17 was his former partner from the aforementioned 1980’s opus, artist Keith Giffen.  Last issue and this one had art provided by Scott Kolins.  Kolins is a phenomenal artist, but put beside Giffen’s work it took some of the magic away.  Regardless, this is a series to read. Period.
  • Red Hood and the Outlaws #19 represents a paradigm shift on two levels.  Firstly, it should be noted that Scott Lobdell, writer extraordinaire who’s initiated some of the best titles in the New DCU (Teen Titans, Superman, Superboy, and this title), has moved on after a stellar run reinventing Jason Todd, Starfire, and Roy Harper, while simultaneously introducing incredible new concepts and characters like Essence, the All-Caste, the Untitled, the Thirteen Scions of Salvation, to name only a few.  The good news is that he is replaced by up-and-coming writer James Tynion IV, who’s work on the backup features in the Batman title as well as the series Talon have been incredible.  Joining him is artist Julius Gopez, whose art is as detailed as original series artist Kenneth Rocafort, but with its own unique style.  That said, the stage is set for an incredible issue as the new creative team descends into the quagmire left after the “Death of the Family” mega event felt throughout the Bat-family of books.  Jason Todd has been through a lot, and despite developing a hard exterior, weathered it pretty well.  With Lobdell’s revelation that the Joker was the architect of much of his misery, Jason is left in a very compromising situation.  Following that, he disappears and his friends, Starfire and Roy, try to find him to offer their support.  They track him to the Himalayas and while searching are set upon by two former acquaintances of Jason’s: Ducra and Essence.  Both transcendental forces, they attempt to influence the course of Roy and Koriand’r’s journey.   With his limited  knowledge gained from observing Jason’s meditation and use of Eastern rituals, Roy is able to weather his innermost demons, roused by Essence, to find the path to helping his friend.  However, after all of the pain and hardship to find their comrade, Jason throws a curve ball.  Tynion proves his understanding and mastery of comic writing here with some really poignant storytelling that doesn’t break stride from the tone and pace set by Lobdell.  Jason, Roy, and Starfire are very complex characters that are flawed beyond belief, but when written well are made all the better because of their imperfections.  Tynion writes them that way, and his partner in art renders them beautifully.  This series looks to be in good hands and I for one am breathing a sigh of relief that Red Hood and the Outlaws have found themselves in capable hands.

    The Color of Friendship

    The Color of Friendship

  • Nightwing #19 endures his own paradigm shift like Jason, his successor to the Robin title, did in the above book.  Though continuing to be written by Kyle Higgins, longtime artist Eddy Barrows has gone to Teen Titans and that series’ artist, Brett Booth, begins his run as artist on this book with this issue.  Coinciding with Booth’s jumping on point, Dick Grayson jumps ship from the tragedy that befell him in Gotham following “Death of the Family” and begins a new life in Chicago, searching for Tony Zucco.  Zucco is the supposedly deceased mobster that killed Dick’s parents, but also the father of his pseudo-girlfriend, Sonia Branch.  A complex situation to be sure, but one that Dick cannot overlook.  Though it dredges up harsh memories of the past, Nightwing has to seek out Zucco if he  ever hopes to attain closure on one of the seminal moments of his life.  The issue follows Dick settling into the Windy City and familiarizing himself with its underworld in order to get information on  Zucco.  It also introduces the “Prankster.”  Higgins imagines him almost as an anti-hero rather than the Joker-like Superman villain he was originally written as.  Here Prankster forces a corrupt millionaire to burn his money to prolong his survival when trapped in a room with wolves.  The chances of the man surviving the encounter are very decent, but he is forced to pay monetarily for the privilege.  Not supervillainous, but at the same time not heroic.  Higgins and Booth have created a very compelling first chapter for the new chapter in Dick Grayson, aka Nightwing’s life.

    Why So Serious?

    Why So Serious?

  • Supergirl #19 finds the Girl of Steel captive after a weakness overcomes her, probably due to her former kryptonite poisoning at the end of the “H’el on Earth” arc.  And as introduced last issue, Karen Starr, aka Power Girl  comes onto the scene, drawn by an unknown force to her Earth-1 self’s rescue.  In Worlds’ Finest she has gone out of her way to avoid meeting Kara, as she has no idea what it would mean meeting her alternate self.  Here she has no choice but to help “herself” and in the process writer Mike Johnson does something very interesting with the two halves of the same person.  When they meet and touch hands, instead of reality unraveling as quantum physicists project in such an unlikely event, they instead become of one mind, literally sharing their memories and thoughts.  After that instant they operate like a well oiled machine to put down a mutant freak that Lex Luthor sicced on them from his ultra-security prison, via neural implant.  Johnson does a really excellent job writing this story in a way that not only advances the title character, but the character of Power Girl from across the New DCU.  As is wont to happen with her, Power Girl’s costume is torn to shreds as she helps get the weakened Supergirl back to her sub-aquatic fortress of solitude, Sanctuary.  Within, Sanctuary ascertains her need and spins her a new costume from more durable Kryptonian fibers.  However, the costume it gives her deviates from the more PC, full body suit to the former skimpy unitard with the “convenient” hole in the chest that serves no other purpose than to display her cleavage.  Also, Mike Johnson makes ample use of this singular event of two genetically identical Karas  to play a very interesting scenario predicated from the taboo of cloning in Kyptonian culture.  Overall, a very interesting, thoughtful, action packed issue.

    Two Reflections of One Super Woman

    Two Reflections of One Super Woman

  • Vibe #3 takes Francisco Ramon further down the uncharted path his powers have placed him on.  Recruited by A.R.G.U.S and Amanda Waller for the Justice League of America, he is starstruck and wanting not only to make a difference, but find purpose following the horrific event that gave him his powers while simultaneously taking the life of his eldest brother.  From the perspective of such a kindhearted, idealistic young man like Cisco, that is completely understandable.  What he doesn’t know is that Waller put him on the JLA roster because he is theoretically the only being on the planet whose powers would allow him to neutralize the Flash’s speed abilities which come from an other dimensional force, which we know from The Flash to be the “Speed Force.”  So with that as the goal, how does one test that hypothesis?  If you want to fight an unknown creature the best way is to first try your hands against one of its young.  So Cisco is sent up against Kid Flash, aka Bart Allen, of Teen Titans fame.  Their meeting is morally mixed and hints very cryptically about the past (our future) of the younger speedster.  While Cisco begins by attacking Kid Flash, he is unable to continue on his belligerent path as Kid Flash does not behave in a way that engenders antagonism.  The events as I said before are very cryptic and morally ambiguous and begin the questioning of Vibe as to what his real purpose is and whether or not he can trust the people that are giving him orders.  I had my doubts about this book in the beginning.  Damn you, Geoff Johns, you got me!  Johns and cowriter Andrew Kreisberg started the series with the first two issues, but this third issue begins new series writer Sterling Gates’ tenure on title.  Gates is an incredible new voice in comics, so the title has gone from good hands to equally capable ones.
  • Wonder Woman #19 marks a nexus point in storytelling that promises a shift in the status quo.  The First Born has been systematically attacking those of his relatives that have been entrusted with his various implements of war.  This issue has him going up against Poseidon and fighting the god within his own leviathan belly.  Going up against his uncle, the two find themselves at an impasse and we see more of the twisted politics of the Greek gods coming into play as they make war and secret intrigues against one another.  However, for the First Born to achieve his ends he must cross paths with Zola’s infant baby, the last born of Zeus’s children.  To do that, of course he will have to go through Wonder Woman who has literally spent the entirety of this rebooted series protecting the baby from fetus to newborn.  As the title shifts to the Amazing Amazon and what she has been up to we see a major parting of ways.  Her Constantine-esque brother, Lennox, decides he is going depart the scene and in the midst of that departure, Orion runs afoul of Wonder Woman and leaves in disgust as well.  I’m not going to shed a tear on this departure, as Orion is a noble character and I feel that writer Brian Azzarello isn’t depicting him nearly as nobly as the son of Great Darkseid deserves.  Best to leave that to the more able pen of Scott Lobdell in Superman.  I will be interested to see how Wonder Woman fares against her eldest brother, the First Born, as he arrives in London in the very last panel of this issue.  Oh the anticipation . . .  She might yet regret the loss of an extra set of New God hands.  Oh well, pride cometh before the fall.
  • Sword of Sorcery #7 proves how incredible the main feature Amethyst is.  Last issue had the return of Eclipso, aka Lord Kaala, to the gemworld Nilaa.  After his return we are told that he was the result of a nightmarish blood marriage between House Diamond and House Onyx, hence his power totem, the black diamond.  With the powers of both houses gifted to him he was nearly unstoppable and almost brought ruin down upon all of Gem World.  But for Lady Chandra of House Amethyst he would have succeeded.  Now it lies with Chandra’s heirs, Lady Graciel, Mordiel, and of course Princess Amaya of the Amethyst clan to take him down once again.  They have their work cut out for them.  In the course of a single night, chronicled in this one issue, Kaala has murdered the head of House Citrine, retaken House Onyx from the noble Lady Akikra, and murdered the head of House Diamond taking its armies also under his power.  With one stroke he has regained all his strength and prestige from before his fall.  However, he still has many enemies including the fugitive Akikra who is as dangerous as a cornered dog, Prince Hadran of House Diamond, and of course the young lord and ladies of Houses Turquoise, Citrine, and Amethyst respectively.  The board is set for one hell of a showdown in Nilaa.  It will have to be, because sadly this title is being cancelled as of issue #8.  Next issue is the conclusion to all of it, and what a shame.  This was truly one of the best new series DC has put out.  It was fresh and unique from anything else that they had done, resurrecting a lesser known series and completely re-imagining it in a way that preserved the good, but innovated at the same time.  What a shame, indeed.  The backup feature Stalker on the other hand comes to its conclusion and good riddance.  As excellent as Amethyst is, Stalker is equally as terrible.  THAT is a shame, as the original series from the 70’s, only four issue unfortunately,written by the legendary Paul Levitz was incredibly good. It’s predecessor, Beowulf, which merited a special appearance in the above mentioned DC Universe Presents #19 was phenomenal.  I don’t even care to elaborate on how badly this Stalker series was dealt with.  Suffice it to say, this backup series did nothing to help the cancellation of this title.  It may have been a part of the anchor that dragged Sword of Sorcery below the water to its point of drowning.  Pity.  I will miss Amethyst  and Beowulf greatly.
    The Return of the King

    The Return of the King


  • Batman Beyond Unlimited #15 begins with the Superman Beyond feature.  Superman is rescued from the Trillians by the the bestial Mangals he liberated from enslavement upon his last visit to Trillia.  Whereas the Trillians view Superman as the terrorist who led to the fall of their society, the Mangals look upon him as a messianic figure.  This is made apparent when Superman sees them for the first time after all the intervening years.  When he liberated them they were small and helpless.  Now they are large and strong.  Apparently, the Trillians never let them grow to full maturity, but rather kept them young and worked them to premature death.  So once again, we the reader are shown a very divided society on Trillia between the over class and the bonded underclass.  Both sides want to eradicate the other, leaving a very morally ambiguous position for Superman.  Regardless of the heinous crimes of the Trillians as a culture, he cannot condone wholesale slaughter of all Trillians, yet at the same time he cannot stand idly by while the Trillians plan the same for their emancipated slaves.  This arc took a little while to reach maturity, but writer JT Krul has pulled this one out and made it into a very thought provoking storyline that raises questions about our own world and social systems.  Next up, in the Justice League Beyond Unlimited feature writer Derek Fridolfs begins a new arc with artist Ben Caldwell providing pencils.  In it the criminal organization known as the “Brain Trust” abducts children and places them in an elite prep school academy to brainwash them into becoming soldiers in an underground army.  The JLB sends their own agent, the “Golden Child”-like Green Lantern, Kai-Ro, in as a mole.  Once he is in the League tracks him to perhaps the most wholesome place in the entirety of  the DCU.  A place that makes Smallville look like a ghetto.  Fawcett City.  Ending in the middle of a fight, it is difficult to see where the story is going from here, but the concept of the “Brain Trust” is solid and I very much look forward to seeing where Fridolds goes in his script.  Lastly, the Batman Beyond feature fulfills a promise made over two years ago before the Reboot from the original Batman Beyond comic series.  Terry McGinnis’ best friend and confidante, Max Gibson, had attempted to infiltrate the network of cyber terrorists called “Undercloud” that were attacking Gotham’s infrastructure.  All of this without Terry’s knowledge.  Now she finds herself in the belly of the beast, integrally tied into Undercloud’s horrific plan to raze Neo Gotham and build it up from the ashes in their own image.  If she doesn’t comply, agents of Undercloud will kill those closest to her.  In the meantime, Terry is sent to a rock concert where a terrorist threat has been issued, although not by Undercloud.  Instead, its one of Batman’s old nemeses, Shreik.  Overall this issue was pretty quality in both storytelling and art.  For those that enjoyed the DC Animated Universe, this title stands as an ark to the legacy of many beloved TV shows.

Disclaimer: I do not own the rights to any of these images and give credit to those whose work they are.

Illustration Credits:

Justice League #19:  Drawn by Ivan Reis, Colored by Rod Reis, Inked by Joe Prado, Oclair Albert, Jonathan Glapion

Green Lantern: New Guardians #19: Drawn by Andres Guinaldo, Colored by Wil Quintana, Inked by Raul Fernandez

DC Universe Presents #19:  Art by Javier Pina, Colored by Jason Wright

Red Hood and the Outlaws #19:  Art by Julius Gopez, Colored by Nei Ruffino

Supergirl #19:  Art by Mahmud Asrar, Colored by Dave McCaig

Nightwing #19: Drawn by Brett Booth, Colored by Andrew Dalhouse, Inked by Norm Rapmund

Sword of Sorcery #7:  Art by Aaron Lopresti, Colored by Hi-Fi

Week 81 (March 20, 2013)

This was a huge week, both in the number of comics I picked up and the quality.  First and foremost, Grant Morrison concludes his run on Action Comics with an oversized issue that promises to be one of the hallmarks of his comics career.  Batwoman enters into a new era after a seventeen issue mega story came to an EPIC end last month.  Legion of Super-Heroes has descended into unmitigated horror as of its preceding issue and moves into what promises to be the biggest story in LOSH history since writer Paul Levitz’s “Great Darkness Saga” plot from the early 80’s.  And who could forget three Bat-titles that follow in the wake of Damian Wayne’s tragic passing.  I am shaking just recounting the possibilities this week holds in store.  Let’s jump in:

  • Action Comics #18 concludes Grant Morrison’s MASSIVE opening arc of this flagship Superman title.  As with most things Morrison, I’m not entirely sure I got all of it.  It is steeped in 5th dimensional nonlinear geometry and what could vaguely be filed under the heading of quantum mechanics.  Superman is fighting Vyndktvx, and by extension Superdoom and the Anti-Superman Army.  It’s pretty technical, but insanely engaging to read.  Superman’s position seems impossible to extricate himself from, except when he realizes an inherent flaw in the logistics of Vyndktvx’s attack.  As he discerned on Mars when fending off the Multitude, the unfathomable numbers of this angelic hoard were merely a fifth dimensional projection of one being, Vyndktvx.  Likewise, by choosing to attack Superman at various points throughout his life, Vyndktvx is able to optimize the torture quotient of his assault upon the Man of Steel, but conversely traps himself in a relativistic conundrum hinging on Superman’s perception of the situation.  When Superman realizes that he’s been attacked at other points in his life he also realizes that due to the quantum physics of the 3-dimensional plane in which we exist he would have survived all the previous assaults by Vyndktvx and therefore would have gained de facto the knowledge of how to defeat the mad 5-D villain.  Grant Morrison and his dynamic duo of artists, Brad Walker and Rags Morales, really did a great job of tying together their entire run on the book and making it meaningful.  Lex Luthor made an appearance defending the Man of Steel and another antagonist from earlier in this series, Adam Blake, and his Neo-Sapien brotherhood come back to Earth and lend Superman a hand as well.  The people of Earth are promised immortality and eternal happiness if they shun Superman in his moment of greatest need, but humanity rallies behind their savior and grant him the key to victory.  The backup feature by Sholly Fisch was a little insubstantial, but in fairness his amazing backup feature in #17 was no doubt supposed to be the ending of the arc until Morrison got DC to extend his run by one issue to fully tell the grand finale as he envisioned it.  This one features kids in a Superman Museum in the 31st century featuring almost no dialogue and just seems propped up with toothpicks.  There was meaning behind it, but it still had the air of being rushed.  Despite that, this issue as well as the other eighteen issues of the series (remember there was a #0 issue in there, too) were amazing and a tribute to Grant Morrison’s genius.  A must read, whether in single issues or graphic novel format.

    Vyndktvx's 5-D Dilemma

    Vyndktvx’s 5-D Dilemma

  • Justice League #18 was a nerd spasm with the League auditioning new members and writer Geoff Johns pulling out all sorts of fan favorites along with some really obscure characters.  Zatanna, Firestorm, and Black Canary come up , but Johns also brings in Platinum of the Metal Men, Element Woman (female version of Metamorpho) which he’d messed around with in Flashpoint, Goldrush, and a female version of the Atom.  Other than exploring the need of a new member to the team and introducing the hint of a coming conflict, there wasn’t much point to this issue.  The Shazam backup feature had good art from Gary Frank, but vexing plot development: Billy Batson running away from responsibility, because he’s a punk.  If he were any other version of the character than this it could be legitimately reasoned as a kid afraid to fail, but it’s not.  It’s Geoff Johns’ bizarre attempt at rebooting an edgier Billy and his running away from conflict just comes off as him being a self interested brat.  This series just does not work for me, main feature and backup.
  • Justice League of America #2 brings about Geoff Johns’ second attempt at a team book.  The first issue was a really solid opening chapter that showed promise, albeit suffering slightly with its breakneck, abbreviated introductions to six lead characters.  This second issue continues that promise with a pretty substantial plot.  Its shorter in length, giving some of its page count to the Martian Manhunter backup feature.  There is some quality character development on Catwoman, as well as Steve Trevor.  The main villain seeking to create the “Secret Society of Super-Villains” from the end of Justice League #6 a little more than a year ago finally shows his face and seems to be a completely new character, or perhaps a drastically different take on an old one, because I do not recognize him at all.  All in all, a really enjoyable, edgy series.  I think that Geoff Johns is trying to be edgy with the two Justice League titles and that is where he fails with the main series.   When you have tertiary characters like Catwoman, Katana, Hawkman, etc, you can be edgier.  When you try that same thing with the main DCU characters, even to a degree with Batman, you just alienate them from the audience reading them.  Maybe that’s what Johns is going for, but that’s a really low bar to aim for and a really crappy status quo for readers to expect.  The Martian Manhunter backup was too edgy for me and I did not like it.  If J’onn J’onnz was to die at this point I wouldn’t care at all.  That is sad, because I always liked him.
    Kindred Spirits

    Kindred Spirits


  • Batwoman #18 is a new beginning for the character, but also a reaffirmation of what her life has become.  Medusa and her kidnapping of dozens of Gotham children was the plot that pervaded the first seventeen issues of the title, but with last issue that has been laid to rest.  However, in fighting this titanic battle for the innocents of her city, Batwoman had to make a devils deal with the D.E.O. and become their leashed super-agent in order to complete her mission with impunity and keep her father out of prison for his outfitting of her with Army equipment.  This latter aspect of her life was overshadowed by the pressing quest to find and subdue Medusa before the children came to harm.  With the mission accomplished she is becoming aware of the shackles she’s got herself tethered with.  As she plays her role in this issue taking down Mr. Freeze to obtain some of his freeze tech for the D.E.O. she runs afoul of Batman and confuses her father, cousin Betty (her sidekick Hawkfire), and the Batman as to what her motives are.  After defeating Medusa, Batwoman proposed to her alter-ego Kate Kane’s girlfriend, Capt. Maggie Sawyer.  This issue picks up with Maggie looking for a new place for the two of them, completely overstepping any reaction from the Gotham policewoman as to the revelation that her lover was the vigilante she had been hunting.  Probably the right decision by J.H. Williams III and W. Haden Blackman, but I still would have been interested to see what the initial conversation was before her acceptance of this rather unorthodox situation.  This series continues to be amazing, although this particular episode was a little less exciting after the high octane ride the past couple of months have given us with the conclusion of the “Medusa” mega-arc.  Also Trevor McCarthy’s art pales in comparison to Williams’.  I feel they do him a disservice, as he is a good artist, by pairing his artwork next to Williams’.
  • Green Lantern: The New Guardians #18 brings Volthoom’s wrath upon Carol Ferris, Saint Walker, and Larfleeze.  To accomplish this, series artist Aaron Kuder has been replaced with three artists for the three different sequences in the narrative.  The Carol Ferris segment is drawn by Hendry Prasetyo and features Carol living a life without love.  She’s completely ignored her obligations to her father and their family company Ferris Aircraft, following her dream to become a fighter pilot.  Though this sounds ideal for her, with Volthoom’s altered timeline it is anything but.  Larfleeze’s segment is drawn by Jim Calafiore and features the paragon of greed first with his family that he has desperately wanted to find for ages and then as a Blue Lantern.  Both times, he barely gets into the altered reality before his inherent greed overpowers his senses and collapses the concept in on itself.  Saint Walker doesn’t so much live a life without hope, so much as lives a life without loss, this time around having gotten a green power ring saving his planet before his family died in the quest for the blue one.  He also is unable to follow the reality through as in his heart he knows it is not true.  Like Kyle last issue, each of the other “New Guardians” prove too powerful in their spirit for Volthoom to truly get the better of forcing Volthoom to seek out someone he knows he can manipulate: Atrocitus.  That may be a lead in to next week’s Red Lanterns issue, because Atrocitus hasn’t been a New Guardian for awhile.  This issue was really well written and really cut to the heart of these three incredible lanterns.
  • Supergirl #18 presents a major turning point for the Maiden of Steel.  She has been alienated upon waking up on a planet whose language and culture she is unfamiliar with.  Things looked up for awhile as she made a friend in Siobhan McDougal, aka Silver Banshee, but then with the introduction of H’el onto the scene she was given the hope of returning to her homeworld and being reunited with her family.  With last month’s issue of Supergirl as well as the conclusion of Superman #18 it is now an intractable fact: Supergirl can never go home again.  That is sadly pointed out in a moment where she emerges from a solar satellite where she is convalescing from green kryptonite poisoning.  After exiting the solar chamber she begins to say “I want to go home,” but stops and corrects herself, “I just want to get back to Earth.”  Her expression in this moment is truly heartrending.  In the meantime, Lex Luthor plots against her from his state-of-the-art, super-prison, via neural implant that projects his consciousness to an offsite computer.  Also a strange connection between Kara Zor-El and Karen Starr, the Kara Zor-El of Earth 2, is teased at.  This issue featured a guest writer, Frank Hannah, and he picks up and continues the series in intriguing new directions.  Coming off of a massive event like “H’el on Earth” can be dangerous, providing a jumping off point for readers of certain series if they don’t sink a hook right away.  This issue sunk a hook.  What’s to come has great promise.

    You C Never Go Home Again

    You Can Never Go Home Again

  • Legion of Super-Heroes #18 continues down the cataclysmic road that issue #17 began.  The United Planets are still reeling from the assault of Tharok against the technological advances of the 31st century and the death toll mounts.  The last issue focused on Legionnaires stranded on Rimbor and the Promethean Giants.  This one goes back to both locations and the plight upon them, but also adds Earth and the Legion’s headquarters in Metropolis to the stage.  Mon-El, Shadow Lass, Lightning Lass, Shrinking Violet, and Cosmic Boy leave Earth for Webber World, an artificial planet that is nothing but technology to try and establish the devastation there.  Brainiac 5, Dream Girl, Star Man, Chemical Kid, and Element Lad attempt to get a cruiser prepped for their own departure from Earth. Ultraboy, Glorith, and Chameleon Boy attempt to escape Rimbor using Glorith’s magic, and Phantom Girl, Invisible Kid, and Polar Boy continue to try and regroup after their crash landing on the fabled Promethean giant.  This arc has all the hallmarks of another cosmic epic on the scale of writers Paul Levitz and Keith Giffen’s 1980’s opus, “The Great Darkness Saga.”   This issue lost a little steam, but issue #17 had two advantages.  Firstly, it had the element of surprise, following a very calm “nothing is happening” issue directly into a sucker punch in the readers’ collective gut with literally all Hell breaking loose.  Secondly, it had Keith Giffen’s Kirby-esque artwork magnifying the already nuts plotline into a tour-de-force thrill ride.  Scott Kolins and Tom Derenick do a good job, but like McCarthy above in the Batwoman review, they have the misfortune of standing in the very long shadow of Giffen.  I am pumped to read further into this amazing arc which promises to be a historic one.
  • DC Universe Presents #18 is a one shot like last month’s issue that gives spotlight to Jason Todd’s fellow outlaws.  Issue #17 was a focus on Roy Harper that really laid bare the kind of person he is as well as his hidden strengths and virtues.  This month we are shown Princess Koriand’r, aka Starfire.  Born into royalty, her sister sacrificed her to slave traders to buy peace for the realm.  This issue tells about her time as a slave on a ship that is larger than the Earth.  Inside are entire civilizations that the slavers raid and sell when needs be.  This issue wasn’t large in the action department, but did present an interesting study into the mindset of the enslaved.  How sometimes those that aren’t free are so weighed down by their bondage that they do not want to be free because of the terror it inspires in their comfortable minds.  This issue was once again written by Joe Keatinge, who wrote the  Arsenal issue last month.  The art is done by newcomer Federico Dallocchio.  The writing is thought provoking, if not action packed, and the artwork is very lovely, representing the beautiful heroine well.  Not a bad issue at all.
  • Nightwing #18 hits Dick Grayson while he’s down.  Last issue had Nightwing mourning the loss of his friends and the circus he grew up in and was trying to save.  It had Dick struggling with his own sense of denial, telling those that still cared about him that he was fine when he was really anything but, festering pain and anger deep in his belly until the pressure burst.  All the while Damian, the most socially inept, insensitive member of the Bat Family, followed him to intervene when the inevitable sword dropped.  Damian stopped him from stepping over the line and told him exactly what he needed to hear to ease his battered and bruised soul.  This issue opens with Damian dead and the old wounds he’d seemingly healed torn open and wrenched deeper by the loss of this “little brother” who knew him possibly better than even Batman.  What it comes down to is that he is losing his past.  The circus he grew up in was terrorized and some of the older members like the clown, James Clark, and his former girlfriend, Raya, brutally murdered by the Joker, the circus folds, and then Damian, who had served as his Robin when he donned the cape and cowl of Batman, dies suddenly saving Gotham.  Then Batman comes to him with information that a criminal scavenger that sells crime artifacts in underground auctions has plundered Haly’s and put John Grayson’s trapeze outfit up for sale.  The Collector last showed up in Scott Snyder’s Detective Comics run, pre-Reboot, running afoul of Dick Grayson’s Batman.  Now its a rematch in his Nightwing identity.  Though he goes in angry, the outcome of the confrontation ironically heals him and proves the truth in something Damian told Dick before he died.  But of course Dick can’t be happy for long.  When deciding to finally meet with Sonia Branch (nee Zucco), daughter of gangster that killed his parents, she reveals something about her dad that once again shows how Dick’s past is continually eroding beneath him, leaving him very little closure.  Kyle Higgins is KILLING IT!  His Nightwing run is seminal.  I may have liked other runs as much as this one, but I’m not sure.  All I know is that this is a really emotionally driven, introspective, thought provoking title that continually amazes.  Juan Jose Ryp yet again provides equally stunning interior art, really drawing out the latent potential in every heartbreaking frame.  This two issue interim arc between “Death of the Family” and the next major story arc of the title has been phenomenal on every imaginable level.

    Painful Memories

    Painful Memories

  • Red Hood and the Outlaws #18 following the shocking ending of last issue vis-a-vis the booby trapped helmet that the Joker whipped together, Jason lays in a medically induced coma, facing his greatest enemies.  With the revelation a few months prior that the Joker for all intents and purposes created him by selecting him and guiding him towards the Batman, the Clown Prince of Crime is the first of Jason’s adversaries.  However, the real adversary he fights is himself.  A mob of Bat family members, past and present, as well as his former allies converge on him at once and Batman is the one who pulls him out.  This is writer Scott Lobdell’s last issue on the series and he might be taking his character from his complete alienation of his past as Robin and bringing him back into the fold, or perhaps he’s just tempering the fiery character of the failed Robin, but in either event, he presents a single heartwarming tale for the jaded anti-hero.  Despite all he has done and the pain he has put them through, Bruce and Alfred love him and do everything in their power to help him come back to life, literally and metaphorically.  Tyler Kirkham does fantastic guest art on the title, really bringing out the twisted nature of Jason’s psyche.  Well worth picking up.RHATO18
  • Vibe #2 was a half and half issue.  Half of the issue played catch up and was boring for those who have read Justice League of America #1 & 2.  Recounting all of the snippets of Cisco Ramon’s appearances in the first two issues of the overarching JLA title, it does inform those who didn’t read the aforementioned title and gave context to those that did, but still, didn’t hit just right.  The other half of it hit a cord with DC fans that know their obscure characters.  A transdimensional invader comes through to deliver a note to an emissary.  It hands it to Vibe right before an A.R.G.U.S. agent zaps him.  The note was meant for the character, Gypsy, whose father apparently is a potentate in another reality.  A far departure from her previous back story, she is exactly like Vibe.  Few know who she is so few care if they do a MASSIVE overhaul.  What is clear is that A.R.G.U.S. likes to kidnap the daughters of powerful men.  Darkseid’s daughter is their prisoner.  This unknown king’s daughter is also their prisoner.  They better pray that Gypsy’s homeworld doesn’t form an alliance with Apokalips, because they are literally playing with fire and poking some VERY big dogs with an annoyingly sharp stick.  I want to believe Geoff Johns knows what he’s doing, but he is quitting the only good book he is currently writing.  So I put my faith in cowriter, Andrew Kreisberg.
  • Wonder Woman #18 concluded a maxi-arc in the odyssey of Zola’s baby.  In Wonder Woman #1 writer Brian Azzarello and artist Cliff Chiang introduced us to Zola, a human woman who bore Zeus’s newest bastard.  The Amazing Amazon has gone on a long journey to protect the young woman from the various gods of Olympus and upon its birth, to recover the baby from those same, meddlesome gods.  That story finds its conclusion a year and a half later.  However, it continues the tale of Zeus’s first born child, exiled and awoken millennia later with rage and vengeance on his mind.  Those same gods who tried to strong arm and kidnap an innocent child, now have to contend with a vengeful demigod fueled by distilled hatred.  Also Azzarello has re-introduced us to the New Gods of New Genesis, represented primarily by Orion, foster son of High Father and (perhaps still unbeknownst to him) the eldest son of Darkseid.  Azzarello keeps this series afloat, sometimes peaking on the wave of awesome, and other times lulling in the trough of mediocre.  This concluding issue of that first major crisis features art by alternating artist Tony Akins and Cliff Chiang, as well as a third penciller, Goran Sudzuka.  This one was pretty good and a must read if you have been one of the faithful, reading it from the inaugural issue.
  • Sword of Sorcery #6 accomplished quite a bit.  It fully introduced us to the new lord of House Turquoise after the death of Princess Amaya of House Amethyst’s grandfather, Lord Firojha.  It also introduces another newly minted House head following another shift in power.  Most importantly to the DCU in general is yet another reason why I want to see John Constantine strung up by his toes.  He singlehandedly brings the harbinger of utter ruin upon Princess Amaya’s home, but what’s worse, he uses her to invite it in.  In fairness to Constantine, however, the doom that he has sent to Nilaa was born in the Gemworld and exiled to Earth thousands of years ago.  Still, its a pretty low thing to do, considering how Amaya pulled his bacon out of the fire in the Justice League Dark Annual.  The Stalker backup feature isn’t even worth talking about.  Just horrible.  Get this issue for the main feature and then close it up after the conclusion.
  • Batman Beyond Unlimited #14 begins with an interim chapter in Batman Beyond following the conclusion of the hellacious “10,000 Clowns” arc and the coming one called “Undercloud.”  Though its a one shot, it is monumental if one followed the animated “Batman Beyond” series.  In the series Terry McGinnis constantly had to bail on his long suffering girlfriend, Dana Tan, and play it off like he was doing errands for his boss, the aged Bruce Wayne.  After the events of “10,000 Clowns” and her brother Doug unleashing hell on earth upon Gotham in the form of 10,000 suicidal Jokerz from around the world Dana is put in a situation where everything clicks.  When Doug attempted to kill their father in the ICU, Bruce Wayne, 80+ years old and dying himself from liver failure, got out of his hospital bed and fought the twenty something maniac, allowing the Tans to get Mr. Tan to safety.  When Doug took his sister as a hostage, Batman referred to her by name.  The math is right there and Dana FINALLY figures it out and a new era in Terry’s tenure as Batman begins.  The issue is also good, because Dana was often a set piece on the show and more of a plot device than an actual character.  This issue was her issue.  It was narrated by her, gave her history with an intimate look into her traumatic upbringing with a psychotic for an older brother who despite his evil nature she still loves, and tells us what gives her peace.  Adam Beechen makes this series come alive for those of us who mourned the TV series’ cancellation.  Although, I do have one beef.  In the “Justice League Unlimited” episode entitled “Epilogue” we are told that Terry discovered that Bruce Wayne was his biological father when they did the liver transplant and found out him and Bruce were identical tissue types.  In this issue the liver came from someone else.  You messed up, Mr. Beechen, but I’ll forgive you because the rest of this issue and those preceding it were truly mind blowing.  Also, kudos to Peter Nguyen who takes over for regular Batman Beyond artist Norm Breyfogle.  The art is truly beautiful, underscoring the moving narratives within.  Unfortunately, the Superman Beyond plot is leaving me whelmed.  I thought there was going to be some moral ambiguity with the Trillians claiming Superman destroyed their world, but really they are just an overclass that resents having their property taken away.  Superman freed their slaves and now they are angry.  Boo-effing-Hoo.   On to the next.  The Justice League Beyond Unlimited  story finishes off in this third installment with a new Flash, this time a young African American woman named Danica (last name to come soon, I am sure).  This arc was over relatively quickly when compared with the previous Kobra arc that spanned almost an entire year’s worth of issues.  However, despite the brevity and the quick take down of what could have been a truly formidable foe on the level of most of the greats this issue had its poignant moments that really speak to the superhero genre, why they do what they do, and gives a comprehensive intro to the next scion of the Speed Force.  Perhaps the best moment came after Superman personally extended an invitation to Dani to join the JLB.  After accepting his gracious offer, she challenged him to a foot race, which every speedster since Barry Allen have done.  Derek Fridolfs write this one as well as providing inks for Jorge Corona’s pencils.  Truly a great end to a relatively short arc.  This issue was phenomenal overall.BatmanBeyondUnlimited14

This crop was amazing, though statistically they had more shots at it with the increased number of entries.  Several of these are must gets to comic fans in general, regardless of genre.

Disclaimer: I do not own the rights to any of these images and give credit to those whose work they are.

Illustration Credits:

Action Comics #18: Drawn by Rags Morales & Brad Walker, Colored by Brad Anderson, Inked byCam Smith & Andrew Hennessy

Justice League #2:  Art by David Finch, Colored by Sonia Oback

Supergirl #18:  Drawn by Robson Rocha, Colored by dave McCaig, Inked by Oclair Albert, Julio Ferreira & Mariah Benes

Nightwing #18: Drawn by Juan Jose Ryp, Colored by Bret Smith, Inked by Roger Bonet & Juan Albarran

Red Hood and the Outlaws #18:  Art by Tyler Kirkham, Colored by Arif Prianto

Batman Beyond Unlimted #14: Drawn by Peter Nguyen, Colored by Andrew Elder, Inked by Craig Yeung

Week 77 (Feb. 20, 2013)

This was a massive week with so many incredible books coming out.  The conclusion of Batwoman’s main storyline begun September of 2011, the beginning of the last arcs of the Green Lantern titles as they have been since 2005, the introduction of two new series, and perhaps the most powerful issue of Legion of Super-Heroes we’ve seen since Paul Levitz returned to the title in 2010.  A lot of stellar storytelling, without further ado:

  • Justice League #17 concludes the “Throne of Atlantis” event in perhaps one of the most morally ambiguous, honest endings.  With Arthur’s former adviser and friend, Vulko, revealed as the architect of the war between Land and Sea, Arthur has to subdue his brother King Orm, aka Ocean Master, to usher in peace.  Of course, he succeeds, however the cost is very painful to behold.  Since the first time he appeared in Aquaman, Ocean Master has been a very fair leader.  His home was attacked and he responded harshly.  No one can deny that point.  His treatment by his brother and the Justice League, who already have been portrayed as unsympathetic bullies, is hard to watch.  This is the birth of a villain and I can’t say that I won’t be cheering Orm on in the future.  When you marginalize a person with legitimate grievances you create concrete animosities.  And the hollow victory bought by offering his brother up like a herring on a silver platter is very hollow, considering that people still do not trust Arthur.  Perhaps its super realistic, but I again find it lackluster and hard to love the protagonists.  Better luck next time, Geoff Johns.

    The Birth of a Super-Villain

    The Birth of a Super-Villain

  • Action Comics #17 delivers the first half of Grant Morrison’s big finale on his Action run.  The issue’s really a recap of all the things that define Superman as a comic book icon and as a paragon of heroism.  Starting with the Kents who shaped this young, omnipotent alien into a compassionate everyman, the issue shows how many people Superman has touched over the years and to what degree.  The fifth dimensional madman Vyndktvx offers the people of Earth eternal life and their hearts desires if they refuse to help Superman in his hour of need.  That hour is now, and even with a multiversal behemoth throwing him around like a ragdoll, and depsite his own warnings to stay back, the people come to his aid.  Also rushing to his aid is perhaps the most unlikely of people.  Morrison tells this story brilliantly, tying everything he has done together with a quick narration by Vyndktvx himself, breaking the fourth wall and talking directly to us.  Sholly Fisch tells a heartwarming backup story that will have occurred after the next concluding issue of Action Comics.  Superman goes back in time somehow to talk to his father on the night he and Ma both die.  It’s sweet, it’s heart warming, and very personal.  Superman doesn’t tell them they are going to die, and even though Pa intuits that this might be the case, he doesn’t want to know either.  The two just share one last moment of happiness together, and Clark gets the chance to, in essence, say goodbye.  The scene is very reminiscent to but much briefer than Grant Morrison’s All-Star Superman #7 in which Superman gets that chance in that story’s reality.  Just a great issue heralding the end of an era to come next month in Action Comics #18.
  • Justice League of America #1 is a decent introductory issue.  When starting a group book there are two ways to go about it: assemble immediately or have the team snowball, with members joining as the issues accumulate.  In this one issue, writer Geoff Johns harkens back to a brief moment at the end of his first arc of Justice League with a scene involving two men meeting, hinting at the formation of a fraternity of supervillains.  Beginning with this interaction, the comic then goes to an overarching conversation between former League liason to A.R.G.U.S., Col. Steve Trevor, meeting with current liason Amanda Waller in the interest of creating a second team sanctioned and moderated by the American government.  A Justice League of America.  As they discuss each member, the story cuts to the recruitment of said member in whiplash cutaways that do the bare minimum to introduce that character to you.  If you haven’t read Catwoman, Green Lantern, Stormwatch, The Savage Hawkman, or the two new ongoing series Katana and Vibe, that’s just too bad.  On the outside of this conversation also is a quick, tense scene of an Oni masked hero racing through a jungle from unknow assailants, bleeding out and attempting to get a message through.  This was the aspect of the book that buoyed the plot up and compelled the reader to know more.  At issue’s end he makes it back to A.R.G.U.S. and his identity is revealed, but his message has yet to be delivered.  I liked this first issue.  I am familiar with the characters and was able to fill in the blanks, but that may not carry over to new readers.   Art provided by David Finch is liney, dark, and ominous, really setting a harsh and uncertain tone to the overall plot which engages the reader almost immediately.   I will liken this series to a baby born of a diseased mother, the metaphorical mother being Justice League.  Geoff Johns has shown in JL that he seems incapable of writing a team book without losing the characters within to pettiness and ego, rendering them unrelatable caricatures of their current solo selves.  Here the new series is exhibiting what could be the beginnings of these symptoms of the diseased parent, but not without some signs of vitality.  Time will tell as to how this series comes out.  Martian Manhunter is perhaps the most disgusting character that the reboot and, I am assuming, Johns himself has birthed into this New DCU.  J’onn J’onzz was an alien that came to Earth as a stranger in a strange land, curious and full of optimism.  His delving into human society was about finding what was good in this strange new species.  Here he is a cold, hollow figure with incomparable power that dwells on the harsh, sinister motivations in men and offers it back in kind.  Maybe Johns and his bosses are trying to be edgy, but they are failing horribly and taking down beloved characters as collateral damage.

    The Mission

    The Mission

  • Batwoman #17 is a red letter issue.  There has been a continuous plot stretched over three story arcs of missing children in Gotham having been kidnapped by Medusa and Batwoman attempting to find them and bring them home safely.  That has also been the goal of Capt. Maggie Sawyer of the Gotham City police, who also happens to be the girlfriend of Batwoman’s alter ego, Kate Kane.  This third arc has had Batwoman teamed up with Wonder Woman to stop the crazed gorgon, Medusa, from using the children as a sacrifice to lure Ceto, the Greek goddess who birthed all monsters into the world, back into reality.  With this final issue Ceto is summoned forth and Batwoman and Wonder Woman must find a way to stop her from tearing the fabric of reality to pieces.  There is so little I can say about this issue because of how remarkable it is in both story and art, brought to us by J.H. Williams III in both capacities with co-writer W. Haden Blackman’s assistance.  In both her identity as Batwoman and Kate Kane, this issue changes everything.  The missing children plot that consisted of these first seventeen issues was interesting, considering the main issues that dominated her first solo appearance, pre-Reboot.  Well with this overarching plot concluded, Williams and Blackman tease us on the last page with a return of Batwoman’s personal ghosts.  I am dying to read the next issue in March and would urge you to do the same.

    That's a Game Changer

    That’s a Game Changer

  • Green Lantern #17 ushers in the “Wrath of the First Lantern” event, which also is the last event in the runs of the current Green Lantern titles’ creative teams.  Obviously, Geoff Johns’ run on Green Lantern is the most lamented of these casualties with his having been on this title longest of any of the current series writers and also being the visionary that brought Hal Jordan back to life and reimagined the GL mythology to the complex, multifaceted marvel it currently is.  After the Green Lantern Corps Annual last month, Volthoom, the first Lantern, is released upon the universe.  The issue begins with a brief explanation of how he came to meet the Guardians and what he embodies and then proceeds billions of years later in our present to show what he plans to do.  Somehow Volthoom is possessed of infinite power including the ability to warp and manipulate time to venture into tangential universes predicated on every single decision ever made or that ever will be made.  That coupled with a sadistic desire to feed off of pain like an emotional vampire paints an even more twisted villain than the inhumanly cold Guardians.  Also in this issue, newly minted Green Lantern, Simon Baz, comes face to face with the Black Hand on his quest to find Hal Jordan and by extension stop the Guardians.  This event promises to be a stunning finale to what has been an incredible eight year run on the title and the Green Lantern line of books.



  • Green Lantern Corps #17 brings Volthoom into Guy Gardner’s life both literally and figuratively.  The emotional vampire attaches to the surliest of the Green Lanterns like the Ghost of Christmas Past and Christmas Might Have Been preying on the raw feeling that lie beneath Guy’s cynical attitude.  Anyone who knows how abraisive Guy can be can only imagine the horrors from his past.  We are shown them and alternate versions of them as Volthoom tortures Guy over his mistakes the circumstances of his life that held him back from where and who he wanted to be.  Peter Tomasi plays this issue like a stratevarius, plucking the heartstrings of his readers who can’t help but empathize with our sarcastic hero.
  • Green Lantern: New Guardians #17 mimicks Green Lantern Corps with Volthoom trapping Kyle Rayner in his temporal web.  Next to Hal Jordan, Kyle Rayner is my favorite Green Lantern and this issue proves why.  Kyle is someone who had horrific things happen in his past, including his girlfiend being killed and her mutilated body stuffed into his refridgerator and his father walking out him and his mom when he was very young.  Volthoom plays his sick games by altering these events to torment Kyle, but to Kyle’s credit Volthoom has to bust out his A-game, as Kyle continues to see the silver lining to most of the things he’s exposed to by the sadistic First Lantern.  In trying to torment this paragon of will power, Volthoom only proves to us how strong and amazing Kyle is and how the greatest heroism sometimes is just refusing to let life and circumstances get you down.  Tony Bedard is amazing and as stated above his run on this title is ending in May with the twentieth issue of this series.  I have to say that I saddened by his departure considering this issue and all the issues he’s written in this line that has been exemplars of storytelling.  Aaron Kuder’s run also ends with #20 and he will also be missed as he too renders the subject material with grace and eloquence second to none.

    The Unsinkable Kyle Rayner

    The Unsinkable Kyle Rayner

  • Nightwing #17 gives the epilogue to “Death of the Family” from the perspective of Dick Grayson, aka Nightwing.  As a result of him being in the lives of the people at Haly’s circus several members including their clown, James Clark, and his former girlfriend, Raya, are killed and the rest hospitalized after the Joker’s attacks.  Alfred tries to console him and he says he’s fine.  He goes to visit the survivors in the hospital and those that don’t hold a grudge try to tell him he’s not to blame and its not his fault and he says he’s fine.  He goes to the funerals and his ambiguously romantic friend Sonia Branch (nee Zucco) tells him not to blame himself and he says he is fine. However, when criminals try to pillage the remains of Haly’s Circus, he goes bat-sh** crazy.  As solicited on the cover, Damian is the only person that can bring him back from the brink.  Ironic, considering how sociopathic Damian is and what his usual modus operandi when dealing with criminals consists of.  What this issue does so well is underscoring how incredible the relationship is between these two truly is.  When Dick took over the role of Batman following Bruce’s disappearance it was his choice to take Damian on as Robin and his faith that Damian could be more than the psychopathic killer his mother, Talia Al-Ghul, fashioned him into.  As a result I think that this issue shows him looking out for his “older brother” and not letting him cross lines he will regret.  Also it shows how well he knows Nightwing.  Dick told everyone he was fine and did a good job putting up the charade, but Damian knew with complete certitude that he was not.  Damian puts up a facade of apathy that in a lot of instances isn’t a facade, but rather him just not caring.  But here despite his cavalier attitude, he cares enough to follow Dick for several days to make sure that when the pressure building up within him finally burst out, he’d be there to stop him from breaking his moral convictions.  Kyle Higgins writes it quite well and with art by Juan Jose Ryp, the issue comes off quite well.
  • Red Hood and the Outlaws #17 provides a thoughtful epilogue for Jason Todd after the “Death of the Family” storyline.  Jason is someone that was burned early on by the Joker and has thick skin when it comes to such things, but tender flesh beneath.  While the others may have been really messed up by what the Joker did, Jason has already been lured into a trap by the Joker with his supposedly departed mother as bait and beaten to death and blown to smithereens.  However, learning that the Joker was the architect of his becoming Robin and most of the misfortunes that led him to that horrible place doesn’t fail to register.  So going back one last time to the Manor and the Cave he talks to various members of the family and says his farewells once again out of duty.  Though its a perfunctory visit, Bruce tells him perhaps the only thing that could heal a wound like finding out the Joker engineered your traumatic childhood, “No, Jason. He didn’t make you. I never did either. You made you.”  The visit seems to end on a high note, except that the Joker is not one to let things end with his having the last laugh.  When Jason retrieves his signature red hood and puts it on there is a surprise waiting for him within.  I have NO idea what that means for future stories, but its still a chilling ending point.  Scott Lobdell is close to ending his tenure on the title and appears to be  throwing a live grenade into the works for his successor James Tynion IV to pick up.

    We Are Our Own Masters

    We Are the Masters of Our Own Destinies

  • DC Universe Presents #17 follows Red Hood and the Outlaws by spinning a yarn about Roy Harper, aka Arsenal, that captures his history, his flaws and virtues, and how he is viewed by those around him.  Arsenal has been depicted in the past as a hard edged, loose cannon whose actions often result in a self destructive spiral.  In this new DC Universe he is more buffoonish, and jocular.  Starting off with him missing a mission with teammates Red Hood and Starfire, he’s made fun of and called worthless by his “friends.”  In reality he is in Hong Kong, imprisoned by the Triad after attempting to rescue Killer Croc, a Batman villain he ran afoul of in Red Hood and the Outlaws #3 and who consequently helped him get back on his feet.  Shackled in the basement of a Triad hideout, Roy not only steals a “quarter” from one of his tormentors  but also uses it to break his shackles over the course of hours and then cleans out the  place with nothing but a tool box.  Yes he is a bit of a joke, but what he’s capable of doing when he puts his mind to the task is no joke, nor is the lengths he will go to help someone that showed him a modicum of kindness when he most needed it.  Joe Keatinge writes this incredible one-shot and Ricken provides art.
  • Legion of Super-Heroes #17 was brutal.  This issue was incredibly good on all fronts.  The writing by Paul Levitz was phenomenal, taking place on Rimbor as well as a far distant location (whose importance to the plot becomes integrally crucial) amidst explosions and complete chaos.  All of that rendered on the page gorgeously by artist Keith Giffen with his Kirby-esque pencils.  Shortly after being elected leader, Phantom Girl is dealt perhaps the worst hand imaginable as she and two other Legionnaires become marooned after a malfunction of their spacecraft crashes them into an unknown locale.  Across the universe Ultra Boy, Glorith, and Brainiac 5 witness an equally cataclysmic disaster on Rimbor after a massive planet-wide electrical malfunction.  The lead up to this issue has been in the works since the very first issue of the rebooted series almost two years ago, and the consequences will be felt forever.  This is a DARK turn in the world of the 31st century.  If you are a fan of the Legion, you will feel this issue deep in your bones.  I had to set this issue down twice to get my bearings and take a few breaths.  Levitz and Giffen hit this one out of the park. It should be noted that these two collaborated almost exclusively on Levitz’s first run on the characters in the 80’s.  Thirty years later, they’ve come a long way but haven’t taken one step backward.  I can only imagine that Levitz got Giffen on this arc for the very reason that both of them needed to be on it for sentimentality sake.  If you love the Legion read this book.  If you don’t love the Legion, please don’t.  Not to be an elitist, but if you don’t understand and love the characters, you wouldn’t appreciate the truly sorrowful events chronicled within.
  • Supergirl #17 picks up on two of the conflicts Superboy ended on last week.  Wonder Woman took on Supergirl and Superman took on H’el in the hope of giving Superboy a chance to disable the Star Chamber that is literally draining our Sun of its energy to power H’el’s device to travel back in time and prevent Krypton’s destruction.  Wonder Woman proves to be the only one capable of literally smacking some sense into Supergirl.  The latter of which still trying to convince herself that H’el’s scheme won’t be an act of mass genocide.  However, Super Girl’s super-denial is no match for Wonder Woman’s lasso of truth.  The Maiden of Steel is unable to break its hold on her body nor on her conscience.  Superman does prove as successful when dealing with H’el, but after painfully coming to terms with the truth, Kara is unable to continue her association with H’el, regardless of how much she would like to go home.  With this alliance shattered, the heroes of Earth rallied against him, and the Oracle arriving in Earth’s orbit, the stage is set for the finale of “H’el on Earth” in Superman #17.
  • Wonder Woman #17 has Wonder Woman meeting up with her old mentor, War (Ares), in the bar Hera and Zola snuck out to and journeying to the secret hiding place of Demeter where Hermes has spirited Zola and Zeus’s infant to.  On the other side of the world the First Born reveals his benefactor with the metal neck to be Cassandra and with the prophetess’s help goes to seek his weapons, hidden by his uncle Poseidon.  This issue is interesting, but I am really looking forward to the end of this plotline with the gods meddling with one another and progressing to the Amazing Amazon in contemporary settings with some of her classic stable of villains.  Brian Azzarello’s writing is good, if not drawn out, and Tony Akins’ pencils are excellent.
  • Vibe #1 is another case of “here’s to lowered expectations.”  The character was an F-list character to begin with and something of a practical joke whenever he made appearances in second string DC titles.  George Perez, legendary artist and writer, absolutely hated him as a caricature of Hispanic Americans.  However, considering that main character Cisco Ramon is from Detroit, Justice League of America writer Geoff Johns couldn’t help but put him in the line up.  On the plus side, being as under appreciated as he was left Johns and series writer Andrew Kreisberg with the freedom to revamp him however they wanted.  Now having his vibratory powers linked with boom tubes from Darkseid’s invasion of Earth, he’s become something of a dimensional expert and border cop.  Right from the start his role as a superhero is linked to the JLA title and his success tied to his freedom, unbeknownst to him.  Another obscure character cameo comes in an imprisoned woman in a cell labeled “Gypsy,” also a veteran of Justice League Detroit.  Johns and Kreisberg also set the hook at the end by hearkening back to the reference in Justice League #6 to Darkseid’s daughter, and the further shocker that she is in fact in A.R.G.U.S custody.  Bit of a spoiler, but still a good reason to get into this title.  Game well played, Johns.  I’ll buy your series for the time being . . .

    Daughter of Darkseid

    Daughter of Darkseid

  • Sword of Sorcery #5 returns Amy to Gemworld and to her mother, Lady Graciel of House Amethyst.  With her return the pair travel to the capital of House Turquoise to visit the tomb of Amy’s father, Lord Vyrian.  When they reach their destination not only do they finally uncover the identity of his betrayer, they are also assaulted by two rogue assassins of House Onyx.  More interesting is the choice of the next Lord of House Turquoise after the events of this issue.  In the Stalker backup feature, writer Marc Andreyko attempts to make the revamp of this character work, but fails.  Sorry.  Even Andrei Bressan’s awesome art can’t rescue it.
  • Batman Beyond Unlimited #13  contains both a beginning and and end.  For starters, this issue begins the second arc of Justice League Unlimited Beyond called “Flashdrive.”  The storyline stymies me a little bit as there seems to be two things going on in the plot that don’t have any connection to one another.  The main body of the story picks up on a scene from the “Batman Beyond” movie entitled “The Return of the Joker.”   In the flashback portion of the film, the Joker kidnaps Tim Drake and turns him into a child Joker with chemicals and gene therapy and Tim ends up killing him.  That is the end of what is shown in the movie, but this issue continues it on, with Batman creating a morgue for supervillains so that when they die there will be no resting place their followers and acolytes can use to gather or make into a monument.  This morgue is built on the lowest sublevel of the Batcave that only Bruce and Barbara Gordon know exists.  There is a break in and it is neither Bruce nor Barbara, raising the question of who could have known about it and how they got in considering the fail-safes put in place by Batman, the most paranoid man alive.  Cut to a female docent at the Flash Museum having speedster abilities and an attack on the re-opening Museum drawing in Mister Miracle, Big Barda, Merina, Micron, and Green Lantern Kai-Ro.  I know that eventually there will be a connection made, but right now I am totally lost.  Next comes the conclusion of “10,000 Clowns” in Batman Beyond.  This one is pretty procedural and ends in a logical sense.  Batman (Terry McGinnis) faces off against Joker King and the latter’s defeat is clearly an eventuality, but the consequences are what are relevant here.  The ending of this seems to be heavily influenced by the Christopher Nolan film “The Dark Knight”, with the question lingering as to whether Joker King won or lost, and with the assertion that he didn’t win, the further question of did anyone really win?  In the Superman Beyond feature, the Trillians have captured Superman and put on a show trial for his “crimes” against their race, which again are still pretty vague.  I don’t feel confident commenting on this storyline, so I will abstain until further on into its plotline.    Overall a really good issue that delves into the animated mythology in interesting ways that take me back to the days I watched them as a wide eyed child or adolescent.
  • Womanthology: Space #5 delivers another slew of stories at varying lengths that run the gamut of relevance to the genre of Space.  One deals with an ungainly girl in elementary school who is tall, lanky, and extremely clumsy except when she runs which is when she feels the most free.  In her school’s play she is cast as the comet and all she has to do . . . is run.  The next vignette is entitled “The Wind in her Hair” about a girl living in a dirigible  who desires freedom and a tin-man looking automaton living on the polluted ground below who wants to take the tree he has cared for his entire life up above the poisoned clouds where “she” can grow and thrive.  A chance meeting between the girl and the gardener droid gives both the hope that they need to see their dreams through to fruition.   Writer Allison Pang and artist Chrissie Zullo create a story that is both romantic and ethereal with the bronze daguerreotype look of a 1920’s German Expressionist film.  The remaining pieces, while still very good are more abstract and not as readily synopsized.  This series has proven to be innovated and very compelling.  This is the fifth of six issue, so I would suggest that if you missed these and aren’t in a place to go back and catch up, wait for the collection to come out and then read them all in their entirety.  Truly a breathtaking series.WomanthologySpace5

This really was the most consistantly excellent week of February. Those titles that I have praised highly just prove how poweful and dynamic the comic medium can be to the newcomer and faithful alike.  I pray that next month finds these same titles meet the mark set here and perhaps exceeding it once more.  One thing is for certain, this week was a good week to be a comic book fan.

Disclaimer: I do not own the rights to any of these images and give credit to those whose work they are.

Illustration Credits:

Justice League #17:  Drawn by Ivan Reis, Colored by Rod Reis & Nathan Eyring, Inked by Joe Prado, Oclair Albert & Sean Parsons

Justice League  of America #1:  Art by David Finch, Colored by Sonia Oback & Jeromy Cox

Batwoman #17:  Art by J.H. Williams III, Colored by Dave Stewart

Green Lantern #17:  Drawn by Dan Jurgens, Colored by Alex Sinclair & Tony Avina, Inked by Phil Jimenez

Green Lantern: New Guardians #17:  Art by Aaron Kuder, Colored by Wil Quintana

Red Hood and the Outlaws #17: Art by Adrian Syaf, Robson Rocha & Ken Lashley, Colored by Blond

Vibe #1: Drawn by Pete Woods, Colored by Brad Anderson, Inked by Sean Parsons

Womanthology: Space #5 “The Wind in Her Hair” segment: Art by Chrissie Zullo

Week 73 (Jan. 23, 2013)

This week is shaping up to be a juggernaut.  So many incredible titles are coming out in so many amazing events: “Death of the Family”, “Green Lantern: Rise of the Third Army”, “Before Watchmen”, “Throne of Atlantis”, and “H’el on Earth.”  Throw in Batwoman and Sword of Socery and you have a real party.  I am literally shaking with anticipation to crack the first book of this massive week.  So let’s not keep me waiting any longer:

  • Justice League #16 brings on part three of the “Throne of Atlantis” crossover.  I have had a great deal of negative feedback on most of Johns’ current endeavors, and most notably in this title.  He’s bastardized a great deal of things and I stick to my previous opinions.  However, in this issue he returns to doing what he had done  so well prior to the Reboot.  This issue is rich in allusions to other DC characters and concepts, such as Dr. Magnus and the Metal Men, Dr. T.O. Morrow and Red Tornado, Tula of Atlantis, etc., reintroducing them in conversationally appropriate ways and with interesting new contexts.  What he also does is humanize all parties involved.  Though I don’t enjoy how nemish and shortsighted he’s made seminal characters like Batman, Superman, and Wonder Woman, perhaps there is a realism within that is necessary to the execution of this very morally complex plot.  Conversely, what Johns did seven and a half years ago with Sinestro, making him not a straight out psychopathic villain but rather a complex antihero, he does in this series with Aquaman’s brother, King Orm, aka Ocean Master.  Stakes are high and tensions are at a breaking point.  This issue marks the halfway point and despite my aversion to this series, Johns has me hook, line, and sinker.  In the SHAZAM! backup feature Johns has progressed past the ludicrous beginnings of the series and entered into a new version of the Captain Marvel mythology that is both rich and nuanced.  I really enjoyed this one, actually.  Although, Billy does revert back to his child self at the end, which could mean a return to the awful presentation of Billy Batson that Johns so unskillfully presented before.  My hope is that being in an adult’s body for even the short duration that four months of comics equates to will at least marginally mature him so we don’t have to witness his infantile crap for another slew of issues.  I have hope for this series after reading this issue, but retain the past failures of the series pragmatically within memory.

    Atlantis Rising!

    Atlantis Rising!

  • Batwoman #16 returns our protagonist to her hometown of Gotham as it descends into utter chaos with the advent of Medusa herself.  With Wonder Woman accompanying her, the duo this arc dubs the “World’s Finest” sets out to subdue Medusa’s mythological forces (complete with gargantuan Hydra) and rescue the children abducted by the mad gorgon.  Its all hands on deck.  Not only are Batwoman and Wonder Woman on the streets of Gotham, but most of the Gotham City Police Department led by Batwoman’s lover, Det. Maggie Sawyer, and DEO agent Cameron Chase and Director Bones.  In this penultimate chapter of the arc spanning storyline its all or nothing.  Batwoman has found Medusa and the missing children.  Medusa’s horrifying plot is revealed in full as she attempts to resurrect the literal “mother of all monster” into the mortal world with the sacrifice of the innocent children.  However it goes down, next issue is the end of this first overarching storyline and the end of Batwoman’s first real test as a Gotham City superhero.  J.H. Williams III does a stunning job rendering this story from an equally stunning script by W. Haden Blackman and himself.  I don’t know if I will be able to wait until February to find out the end of this conflict that has almost been two years in the making.

    The Mother of All Monsters

    The Mother of All Monsters

  • Green Lantern #16 picks up with Simon Baz after learning the truth behind the bombing he was framed for and the appearance of B’dg, Green Lantern of Sector 1014.  The stunning revelation last issue was that the Green Lantern Corps is aware of the Guardians of the Universe’s plot to destroy free will throughout the universe with their Third Army.  B’dg comes to Earth seeking Hal Jordan, the greatest of their number, to enlist his aid in stopping their masters from realizing their mad scheme.  To his dismay, the ringslinger he finds is not only a rookie, but inherited his ring from Sinestro and Hal, both of whom have disappeared.  Baz is needed regardless if the Corps is going to stand a chance against the Guardians.  Before he can leave, he has things to attend to on Earth and despite B’dg’s impatience, Baz proves himself to be a Green Lantern like no other as well as possessing an incredible amount of will, on par with all of his Earth lantern brothers.  Another awesome issue from Geoff Johns and artist Doug Mahnke.
  • Green Lantern Corps #16 unites the Green Lantern and Green Lantern Corps titles in anticipation of next week’s Green Lantern Corps Annual #1.  Stripped of his ring and rank, Guy Gardner returns to Earth a broken man attempting to find a new purpose in life.  As with most things Guy does, he mismanages his actions and ends up being arrested . . . by his brother and sister.  While they are interrogating him in lock up, the Third Army attacks and takes out guards and inmates alike.  Its looking bleak for the Gardner siblings, but help is not far away in the form of Simon Baz, newest Earth Green Lantern, and B’dg, squirrel Green Lantern of Sector 1014.  With their aid a crisis is averted and Guy becomes aware of the Guardians plot and his being a casualty of it.  Elsewhere in the universe, John Stewart continues his mission with Fatality of the Star Sapphires to find the missing pieces of Mogo (the deceased planet GL) and reunite them so the slain Green Lantern can reform and become whole.  Though not much is revealed about this, the reformation of Mogo seems like it will have a great impact on events, but the fact that the Guardians willed it to happen portends ominous tidings.  I cannot wait to see what the Green Lantern Corps Annual next week has in store for us, the GL’s, and the universe in general.
  • Green Lantern: New Guardians #16 is one of those issues that you wait for for a very long time and once it arrives you swoon at its near perfection.  I have compared this second arc of the series after the “Ring Thief” arc that comprised its second year of publication as similar to “Avatar: The Last Airbender.”  Indeed, with Kyle’s transmogrified ring he has the ability to channel all seven colors of the emotional spectrum.  From previous experience in Blackest Night we know that this convocation would lead to him becoming a White Lantern.  He’s obviously mastered Green, and has preternatural talent with Blue (hope) as we saw in New Guardians #0.  With the help of Atrocitus he’s mastered Red (hate), Arkillo with Yellow (fear), and the seeming lack of help from Larfleeze he’s tapped Orange (greed).  Indigo-1’s tutoring of Indigo (compassion) was glossed over, which not only doesn’t make sense, considering its immense power, it also undermines his having to do anything past that, taking into account that Indigo Lanterns (or Tribesman, if you will) can channel any emotion they are in contact with.  That all aside, Violet (love) is the last emotion that stands between Kyle and his complete mastery of the emotional spectrum.  However, Kyle is one that has been stunted in the love department for almost his entire life, finding it hard to vocalize, so this last hurdle is the most difficult for him to surmount.  And wouldn’t you know that this would be the time that Ganthet, his former mentor and now Guardian of the Universe gone mad, would arrive with his Third Army thugs to snuff out Kyle before he can become a threat.  The stakes in this series have never been so high and Kyle will either shine brighter than he ever has or be snuffed out like a candle in the wind.  Tony Bedard is a brilliant.  Period.  Aaron Kuder adds to this masterpiece issue with peerless pencils and inks.  I am bookmarking this issue in the annuls of my mind.
  • Before Watchmen: Minutemen #6 closes out the series and does so with crushing impetus.  The saga of the Minutemen, chronicled narratively and visually by the incomparable Darwin Cooke, has been one that cuts to the heart and character of its band of players.  Most of them were glossed over in the original Watchmen series by Alan Moore, but with DC’s exploration of the Before Watchmen line, each gets their overdue turn in the limelight.  Following the murder of the Silhouette and her long crusade to stop child predators and Nite Owl’s picking up of that crusade after her death events point to Hooded Justice, the most secretive Minuteman of the bunch, as the murderer and torturer of young children.  This issue is the final account that ties up the series and answers questions that has been lingering through several Before Watchmen series.  From the Ozymandias series “What happened to Hooded Justice, and why are the Comedian and the Government so keen to keep it a secret?”  From the Nite Owl series “What is the secret that is so damning that Hollis Mason, the first Nite Owl (and main character in Minutemen), which he is so keen to keep hidden forever?”  This issue answers those questions and more in a truly terrifying and unbelievable sequence of events that will alter forever the way most readers look on the background cast of characters in Watchmen.  Darwyn Cooke’s prowess with a pencil and pen and his genius as a writer are unparalleled here and stand as an eternal monument to his place in comic book history.

    The End of an Era

    The End of an Era

  • Legion of Super-Heroes #16  returns to the Levitz-ian paradigm of storytelling with multiple stories and issues being put forward.  First on the docket, Chamelon Boy, Lightning Lass, and Shrinking Violet go to Takron-Galtos, the United Planets’ prison world, to check on the status of the Fatal Five member, Validus.  Since Legion of Super-Heroes #8 last April, the resurrection of the Legion’s most powerful group of antagonists, the Fatal Five, has been in the offing.  Bit by bit, evidence that they have been reforming in secret is being brought to light.  Validus, thought to be safely locked in a cube of inertron is one of the last pieces to the puzzle.  On the other side of the universe, at the Legion HQ, Brainiac 5 is busy trying to ascertain the cause of Glorith’s abduction last issue to Barcelona and the why and how of her causing a time rift, bringing forth denizens of that city from across its long history.  Lastly, and as an interim plot between these plo tpoints, the Legion election is drawing to a close and the Legionnaires debate amongst themselves who should lead the team as the votes are tallied to decided said leader.  This series is ironically one of the most realistic, because of the writing style of Paul Levitz, who gets that with a team of this size a lot of crazy things are going to happen simultaneously, and that with young heroes like these egos and hormones are going to stir things up.
  • Nightwing #16 brings the “Death of the Family” tie-in of this title to a close as it did in both Batgirl and Batman & Robin, with the Joker holding a platter in front of the title’s protagonist and the solicitation that a conclusion will come in Batman #17.  The twofold storyline of this title’s tie-in was really well played by writer Kyle Higgins.  Last month’s issue setup quite well an inventory of everything Dick Grayson had built up and the people whose trust he had earned.  Following the Joker’s reemergence and Dick’s realization that he had made them all targets, he did his best to cut ties and ferry everyone around him to safety.  This issue shows not only how great his failures are, but to what lengths the Joker would go to make a point and just how resourceful he can be.  One scene I think shows his attention to detail at its most nightmarish +throughout the entire line of Batbooks.  Admittedly the human tapestry in Batman #16 was gruesome, but pales in comparison to the detail and and scope of his carnival show at Haly’s.  Like Tim, Jason, and Damian, Joker really gets to the heart of what should be Dick’s main strengths and shows how they are really his greatest weaknesses. For Dick it’s his compassion and interpersonal nature.  So much of what he worked his entire life to build could very well burn down in the space of a single evening.  I have no idea what the title holds after the final page of Batman #17 and the first several pages  of Nightwing #17, but I am going to be there for both.  Good ending or bad, I sense ill tidings for Haly’s and its owner, the benighted Nightwing.
  • Red Hood and the Outlaws #16 crosses over with Teen Titans as the Outlaws (Starfire and Roy Harper) team up with the Titans to find their respective teammates (Jason and Tim) who were kidnapped by the Joker and brought to Gotham.  Both series are written by Scott Lobdell, who clearly is more than qualified to execute this crossover.  The issue in fact reads more like a Teen Titans issue than a Red Hood issue.  In fact, they don’t actually show Jason or Tim once in this issue.  Jason’s red hood yes, but not the man who wears it. Most of the issue is Roy and Starfire hauling the Titan’s “turkey out of the fire” as they fumble to fix the fallout from the Joker’s trap the Titans fell into, and the aforementioned teens being really angsty and resentful for it.  It is interesting seeing how the two teams gel as they are forced to work together, and some very interesting backstory of Roy’s is revealed as he begins to relate with the overly emo teens he’s having to take charge of.  On the periphery of this issue’s storyline are two seemingly unrelated references, one to Dr. Hugo Strange doing a book signing and the other to Deathstroke throwing knives at three pictures of each of the Outlaws and a brief comment on how he sometimes takes jobs simply for the fun of it.  I don’t know if this is Lobdell introducing plots to the two titles post-“Death of the Family” or what, but they are intriguing to say the least.
  • Supergirl #16 begins with the awakening of the giant crustacean looking beast that blew the Horn of Confluence in Superman #1 seventeen months ago, as well Superman #0 five months ago, and ends with the first image of the master whom the herald’s horn summons.  In between, H’el’s nightmarish plot for our solar system nearly reaches its conclusion and without Superman or Superboy (see last week’s review of Superboy #16) the Justice League is force to muddle though.  Flash’s task is to find Supergirl and get her away from H’el and out of the way of his endgame.  However, the Maiden of Steel is dead set on saving her home planet even at the expense of our solar system and every living thing residing within.  Her hopes and dreams are understandable, but her blindness to the value of human life and our right to existence is deplorable at best.  She’s a teenager who is homesick.  Its no excuse, but a reason to hold onto as she backs the wrong team.  Mike Johnson does an excellent job writing this series, especially its larger implications into a wider storyline, and Mahmud Asrar draws it decently well.

    Advent of the Oracle

    Advent of the Oracle

  • Superboy Annual #1 was a little trippy, taking place in a pocket dimension contained and generated by a device that Superman took off an evil space pirate in some far off quadrant of the universe.  The whole of the issue revolves around Superboy and his Kryptonian progenitor, Superman, blundering through different, shifting locales within, battling the denizens of this temporal prison as well as the sentient dimension itself.  The title falls under the “H’el on Earth” crossover event, but fails as an issue and an annual to do anything relevant to that goal.  If anything it hinders, rather than explores it.  So what does it accomplish?  Very little.  I think writer Tom DeFalco was aiming to further characterize the two characters in relation to one another, showing their differences and how each would cope with the other.  It did not, in my opinion, accomplish that in any significant way either.  All it did was bring out their worst characteristics of both in caricature.  I respect Tom DeFalco and the work he has done on this title since taking it over greatly.  I also have enormous respect Scott Lobdell, who wrote this series initially, and who tried to show the disjointed dynamic of these two men in the last issue of the Superman title.  He didn’t pull it off, in my opinion, either.  As Superboy #0 primed us to believe, Harvest preprogrammed Superboy to hate Superman and want to kill him.  That hasn’t happened yet, which begs the question of what that was about if they aren’t going to run with it?  This annual falls under the category of not really relevant or necessary to read.  If you fail to read it, you lose nothing in understanding the larger events going on in the series or miss out on a worthwhile yarn.  Better luck next time.
  • Catwoman #16 is a bit of a disappointment as the title goes.  I was a fan of writer Ann Nocenti’s early work on Green Arrow, but that has not translated to good writing on the rest of that series or through to this series.  The “Death of the Family” tie-in turned out to be a joke of an issue, and not a funny one the Joker would take pride in.  This two issue run beginning last issue and concluding here was laughable as well and thoroughly pointless.  Dealing with the current whereabouts of the Black Diamond, perhaps it will be the two issues that introduces Eclipso back into the DCU, but I doubt that will have any importance either.  I tried to find something good to say about this issue, but just couldn’t.  It was the opposite of what is good.
  • Blue Beetle #16 was a swan song to the seventeen issues of this series that have come out, ending in the Tenebrian Dominion and linking the continuance of fifteen year old Jaime Reyes’ (Blue Beetle) journey to the Threshold series and the “Hunted” reality show.  Jaime does his utmost to fight his way out of the grasp of the Ebon warriors of Lady Styx and get home to his family, but that isn’t in the cards . . . at least not yet.  He tries really hard.  However, when his last flicker of hope is blown out, he has his armor send a video file across the far reaches of space (It’s a comic, just go with it) to the emails of his parents and best friends telling them Jaime is going to come home someday, but in the event that he can’t, just how much each of them meant to him.  It is a beautiful moment despite the tragedy that befalls Blue Beetle as it plays out.  His words to each party involved are brief, but just right, clearly touching each person deeply.  Succumbing to his captors the issue closes, but it does so not with finality, but with infinite possibilities.  I was leery about this series when it first came out and for awhile it teetered on the edge of getting dropped.  I am so glad I saw it through to this last issue.  It was worth every step of the journey and I will continue to follow Jaime into Threshold.
  • Wonder Woman #16 brings the narrative back on track, setting the main characters’ sights (literally) on the baby of Zola and Zeus.  With the help of Wonder Woman’s brother, Milan, the group are able to see that the baby is in the arms of both Hermes and Demeter in the latter’s stronghold.  We are given further information about just why Orion has come to Earth and what his intentions are regarding the Gods of Earth.  In the Arctic, we see the First Born battling the forces of one of his unnamed uncles that were sworn to guard his burial place as well as the unmasked benefactor of the First Born who dug him out of the tundra.  The identity of this person caught me a little off guard and I look forward to future revelations regarding that character.  Finally Zola and Hera, who really hate one another and have tried to kill each other often, find a common ground and begin to thaw in their relations with one another.  This issue by Brian Azzarello really was intriguing, as well as giving evidence of greatness to come in future installments.  Cliff Chiang remains an incredible artist and renders all aspects perfectly in the tone dictated by Azzarello’s story.
    The Baby with the Starry Eyes

    The Baby with the Starry Eyes

  • DC Universe Presents: Black Lightning and Blue Devil #16, like last time,  is a placeholder, but one that ends the current story arc.  Here’s hoping the next three issues are better.
  • JSA Liberty Files: The Whistling Skull #2 was yet again confusing.  I’m going to have to do two placeholders in a row, because while this series has yet to come together in any meaningful way, I hold out hope that it will eventually when writer B. Clay Moore decides we should start to understand it.  Honestly though, this issue and its predecessor were just random events thrown into a metaphorical blender.  The only thing that links the two are references to the children disappearing and then being incinerated from the inside out.  Other than that the characters, their origins, motives, and affiliations are all a complete blank.  Holding down the fort is Tony Harris with incredible art.  Barring that and its association with the other two JSA: Liberty Files miniseries, I would say pass this one up.
  • Sword of Sorcery #4 begins with an Amethyst story taking place after she concluded her stint in Justice League Dark #14 but before she returns to her “home world”, the gem world of Nilaa.  Asking Constantine to take her quickly to Chicago for a last taste of pizza before returning to a world without Italian food from which she may never return, she stumbles across more evil magic on Earth that demands her attention.  This little yarn wasn’t that interesting or important to the main story, so we’ll chock this installment up to a less than exciting vacation and continue with the series anew next month, this time back in Nilaa where the character truly belongs, both inside and outside of the narrative. Also this month begins the Stalker backup feature written by the DC Universe Presents: Black Lightning and Blue Devil scribe, Marc Andreyko.  I didn’t care for his above storyline and I can’t say that I liked this one either.  It was okay.  Much better than the Black Lightning and Blue Devil story, but the problem was that he was re-imagining a work of genius from the past with which I had a deep affection.  Paul Levitz wrote four issues of the Stalker series with Steve Ditko on pencils, before the series was cancelled due to the comic book implosion of the late 70’s.  With the original, it was a true swords & sorcery title that had a very straightforward, dark, and twisted character.  This run by Andreyko tried too hard to make him grandiose and relatable and totally missed the mark on all counts.  It then proceeds to show him living through the ages and emerging in the here and now, which again is completely WRONG for this title.  For those who want to know more about what the original series is about, I am going to put this link to my review of the Steve Ditko Omnibus in which the four issue of the Stalker series are collected: https://offthepanelcomicreview.wordpress.com/2012/02/26/review-the-steve-ditko-omnibus-vol-1-starring-shade-the-changing-man/
  • Saucer Country #11 tells the story of Governor Alvarado returning with her ex-husband, Michael, to the farm he grew up on.  Taking a detour from aliens, this story focuses on another folklore very akin to alien sightings but far more terrestrial.  Instead of little gray men, this issue has little winged men and women.  As children, Michael and his sister, Beth, used to see fairies and go on magical adventures.  He relives some of these memories including the last great encounter before things changed and he and Beth were forced to abandon belief in what they knew in their hearts actually happened.  Upon revisiting the events with people who were around back then, Michael realizes the truth behind the trauma that conjured fairies in the mind of two young innocent children.  The harsh reality that he discovers and the way the mind coped by sugaring the event over with fairies leads the reader to wonder what that holds for the existence of aliens and their role in the larger story being told here.  Paul Cornell continues this magnum opus, spawned from a lifelong fascination with alien mythology, with great talent and insight, constantly making the reader think and always keeping any inkling of what is going on cleanly out of reach.

Thus ends an incredible week of comics.  I am giddy as the fallout of the better titles play out in my head.  I dare say this may be the best week in comics I have read this month and perhaps in a long time.  Not all the best, but collectively there was a high quotient of awesome that is rarely matched let alone surpassed.  We’ll see if next week, the final of the January, can stand the test.  While I highly doubt it, I will be there to test them.  Hope you will too.

Disclaimer: I do not own the rights to any of these images and give credit to those whose work they are.

Illustration Credits:

Justice League #16:  Drawn by Ivan Reis, Colored by Rod Reis, Inked by Joe Prado & Ivan Reis

Batwoman #16:  Art by J.H. Williams III, Colored by Dave Stewart

Green Lantern: New Guardians #16:  Art by Aaron Kuder, Colored by Wil Quintana

Before Watchmen: Minutemen #6: Art by Darwyn Cooke, Colored by Phil Noto

Supergirl #16: Art by Mahmud Asrar, Colored by Dave McCaig

Wonder Woman #16: Art by Cliff Chiang, Colored by Matthew Wilson

Week 71 (Jan. 9, 2013)

This week ushers in the first true week of 2013 comics.  Featured among them are the flagstone comics of the DC line, Action Comics and Detective Comics, as well as Swamp Thing, Earth 2, Worlds’ Finest, and an annual from one of my all time favorite titles Green Lantern: New Guardians.  Let’s see what they have in store for us:

  • Action Comics #16 is a little confusing and, though the penultimate issue of Grant Morrison’s run of this title, is something of an interim issue.  To be fair, things do happen, but the majority of the issue is dedicated to the tying together of disparate threats from the fifteen previous issues into what will become the blowout finale next month.  Starting in the future with the Legion of Super-Heroes outlawed in their own time and attempting to sneak back to the “present”, the issue then cuts to a point in the Action Comics timeline after Superman has already died once during an event referenced as “Doomsday” when the skies turned red.  Conceivably this is Morrison reintegrating the iconic “Death of Superman” event into the New DCU canon, but the details are very sketchy.  As of last issue (Action Comics #15) Superman hadn’t been to Mars, which was the plot of Action Comics #14, so this issue, having Superman just coming back from Mars is a little disjointed and trippy.  The Anti-Superman Army is reintroduced with all members present and accounted for and their relationship to the “Little Man” fully revealed.  This is most apparent in the case of Lois Lane’s niece, Susie, who has absolutely no reason to hate Superman or want him dead.  Xa-Du and Krypto make their first reappearances since #13 in October, and Superdoom makes his after his multiversal introduction in Action Comics #9.  In the backup feature, the Legion once again takes center stage saving the Earth Gov president-elect from an assassination attempt by a Naltorian man claiming that if president-elect Takaneda lives the future will be forfeit.  They do not heed his warning (despite the fact that Naltorians have the known ability for accurate precognition) and after the fact, he is revealed to be Universo in disguise.  This issue was really good, setting up a great amount of material that most likely will be left in the air upon Morrison’s exit from the title in February.  That said, writers will no doubt be feeding off Morrison’s fodder in storylines for years to come.  Perhaps even decades. Next month’s issue is double sized and knowing Morrison should be a bombshell.
    Doomsday Has Come And Gone . . . SUPERDOOMSDAY Is Upon Us!

    Doomsday Has Come And Gone . . . SUPERDOOMSDAY Is Upon Us!

  • Detective Comics #16 is a twofold plot.  On one side you have Batman attempting to stem the madness in Gotham ancillary to the Joker’s return.  For whatever reason, the Joker’s madness strikes a chord with some people, evoking serious psychosis.  This was evinced in Detective Comics #4 when Batman crashed a demonstration in Gotham Park of Batman protesters picketing against his supposed “skinning” of the Joker.  There are all sorts of rival Joker groups, but Batman sets his eyes on a particular group called the “League of Smiles.”   From what we see of the League here it is a comprised of some truly twisted individuals, and even the most benign among them remain deeply disturbed.  Across the aisle, the Penguin has been requisitioned by the Joker for his larger goals and in the absence of Oswald Cobblepot, his assistant Ignatius Ogilvy, now referring to himself as Emperor Penguin, has been gobbling up territory and strengthening his base so as to bar the Penguin from regaining his vast empire after the Joker releases him.  In fact, Ogilvy uses the madness generated around the Joker’s return to hit the rival syndicates, weakening them, and blame it on the Joker.  I spoke in earlier reviews of John Layman’s run on Detective that there was no rhyme or reason as to the plots issue to issue.  Now it becomes clear that he has been building up the rise of Emperor Penguin from within the ranks of the Penguin, like a cancer or perhaps more appropriately a parasite.  This series has met its maturation point and hits its stride.
  • Swamp Thing #16 following the revelation last issue of the state of Gotham and Batman’s succumbing to the Rot, writer Scott Snyder redeems the situation by showing the contingencies Batman left in place for the coming of Swamp Thing.  Though he knew Gotham would fall, Batman also knew of one legacy he could leave Alec Holland that would give him the edge needed to stand a chance against the Rot in the coming conflict. With it, Swamp Thing makes his way to Anton Arcane’s stronghold leading to next month’s finale of “Rot World: The Green Kingdom.”  Snyder’s plot is tight and utilizes the structure of Gotham beautifully to facilitate an incredible Swamp Thing issue under the banner of “Rot World.”
  • Animal Man #16 brings this title to its penultimate chapter in “Rot World: The Red Kingdom.”  Buddy Baker and his ragtag group of defenders from the Red have linked up with Frankenstein and his undead army against the Rot, and once there is a decent fighting force behind him, they make a “Hail Mary” play to release a prisoner so dangerous Anton Arcane held him imprisoned outside of his domain in the faraway dead city, Metropolis.  Thought to be Superman, it turns out to be the new Green Lantern of our sector, Medyphyll, replacement for all the human lanterns.  Coming from a race evolved from plant-life, the Guardians gave him the ring so that he might have an edge as a being with a close connection to the Green.  Though he is weakened by the Rot’s presence, he is able to regain his footing and give the “Red Army” the final edge they need to attack Arcane in his capital, which is precisely where the issue ends as the greatest battle begins with the Rot.  On the sidelines, Animal Man’s daughter Max is tricked by William Arcane into sacrificing herself to save the lives of her mother, brother, and grandmother.  The next issue promises to be a killer issue alongside Swamp Thing #17.  
  • Earth 2 #8 is a one shot issue that takes the world of the second Earth into a very interesting direction.  As with Justice League #1, Earth 2 was invaded by the forces of Apokalips.  Though the timeline is hazy, I believe that Earth 2 was invaded first, with the Apokaliptian forces lead by Steppenwolf, and Earth 1 was invaded next by Steppenwolf’s nephew, Darkseid.  The war with Apokalips was far more devastating to the residents of Earth 2.  Five countries were completely wiped off the planet in massive fiery blast, hundreds of millions of people were incinerated in a matter of minutes, and and of course, Superman, Batman, and Wonder Woman were murdered before the war was brought to a close.  Well after the fact, in the present of this series we are shown that the evil architect of all the carnage, genocide, and destruction, Steppenwolf, is not only alive, but stranded on Earth 2 in the nation of Dherain.  Through King Marov’s intercession Steppenwolf is protected by international treaties and allowed to thrive within the borders of Dherain.  In exchange, Marov is able to extract Apokaliptian tech to supermodernize his small nation.  However, as tension grows between Steppenwolf and Marov, Steppenwolf’s greatest weapon is revealed and promises to drop jaws.  With the end of this issue an ominous threat is revealed and then relegated to the background once again like a Sword of Damocles dangling over the overarching narrative and driving the reader mad wondering when it will fall.

    Hell Hath No Fury . . .

    Hell Hath No Fury . . .

  • Worlds’ Finest #8 follows two exiles from Earth 2 living on Earth 1, Huntress and Power Girl.  Writer Paul Levitz started this pilgrimage in a guarded way by introducing one of these exiles, Helena Wayne (aka Huntress), as Helena Bertinelli in the limited Huntress series.  In it Huntress fights traffickers of young Arabic women from North Africa to Italy and the European market led by the warlord Ibn Hassan.  In this issue, Levitz shows that no good deed goes unpunished.  After breaking up his operation and losing him hundreds of millions in revenue, his men finally catch up with Helena and put her in the hospital.  Power Girl intercedes and seemingly solves the problem of Ibn Hassan and the bounty on Huntress’s head removed, but her hospitalization gives the opportunity for her in her delirium to return to her childhood and show how her father, Batman, imbued in her an iron will and “never-say-die” attitude, and her mother, Catwoman, gave her love and strength of mind over body.  She had super-star parents who were tough on her, but loved her just as much as any parents could.  The overall plot is kind of trite, as Helena gets hurt, being only human, and Power Girl fixes everything being both rich and an invincible Kryptonian, but the underlying story facilitated by it of her past and the rich environment and parents that sculpted the woman she became is really what makes this issue so stunning.

    Catwoman And Her Kitten

    Catwoman And Her Kitten

  • Green Lantern: The New Guardians Annual #1 is a really interesting annual, sort of like the Superman Annual #1.  Though it bears the name of the series it represents, it has little to do with the overall story in the main series run.  Just as with the Superman Annual, which had more to do with Grifter and Red Hood and the Outlaws than Superman, this Annual does more to set up the series Threshold #1 than forwarding the New Guardians storyline.  Carol, Kyle, and their allies Saint Walker and Arkillo are sent on a mission by Carol Ferris’s overlords in the Star Sapphires to the Tenebrian Dominion.  The Tenebrian Dominion is the empire governed by Lady Styx, rebooted from her previous insectoid form to a black feline one, as introduced in Blue Beetle #0.  To infiltrate one of the most secure sectors of Space the New Guardians enlist the aid of Jediah Caul, the Green Lantern deep cover operative inside the Tenebrian Domain.  Unlike most Green Lanterns, Jediah is very amoral and subscribes to a dog-eat-dog, survival of the strongest philosophy.  Once he gets them in, the annual introduces the concept of “the Hunt,” a game in which enemies of the state are released with a bounty on their heads and the chase televised with their death open to any citizen of the Dominion.  Tony Bedard takes a break here, with the annual written by Threshold scribe Keith Giffen.  Art is provided by Andrei Bressen, relief artist of Green Lantern: New Guardians, and Threshold back-up artist Scott Kolins.   Though Giffen is new to the series and also considering he won’t be writing its characters for the foreseeable future, he nailed it.  The unlikely friendship and comradery between Saint Walker and Arkillo was especially well done.  Carol Ferris was also written in a very engaging, empowered way.  I enjoyed this annual and look forward to seeing the new title that it so exceptionally introduces.
  • Batwing #16 marks the title getting good again!  The previous arc, begun by Judd Winick dealt with a crazy cult leader and descended into a really crazy place.  With this issue new series writer Fabian Nicieza brings the plot back into the realm of real problems in Africa.  This time its police corruption and the the power of private individuals over national politics.  Here the son of a foreign investor who has a proclivity for sex and murder is acquitted over and over due to police buy offs.  The title character, David Zavimbe, who moonlights as a vigilante and licensed operative of Batman Incorporated, is caught in the middle considering he is also a Tinasha police inspector.  As Batwing and as an officer of the law he must find justice despite the overwhelming tides that are rushing against him and the innocent people he’s vowed to protect.  With this issue, a war is declared.  Nicieza’s writing is superb and hits a chord with the blunt realities of the “dark continent” in the post-colonial era.  Though its solicited on the cover as done by Fabrizio Fiorentino, the actual artist is Allan Jefferson, a man I had never heard of, but whose art is crisp, fresh, and very appropriate to the tone of the book.  This marks the beginning of something good.Batwing16
  • Green Arrow #16 is yet again a place holder.  Green Arrow concludes his business bringing down the underworld arms dealer and dog fighting kingpin, Harrow.  Not really any good, and I think that writer Ann Nocenti is checked out on the title, ready to move on to other projects, namely February’s Katana #1.  I am on the verge of dropping this title, but next month’s issue taken over by Jeff Lemire could turn it around like the character has several times in the past.  Green Arrow is one of the characters that has been written the worst and written the best so many times over his long history of publication.  You either do it perfectly or completely crap.  I pray that Lemire gets it, like others have gotten it, and resurrected the title like so many of the greats had done before him.  Lemire may indeed add his name to the list of Mike Grell, Dennis O’Neil, and JT Krul.  This issue, however, is forgettable.  
  • Phantom Stranger #4 takes us further down the rabbit hole that is the life of Philip Stark, aka Phantom Stranger, aka Judas Iscariot. Going clothes shopping with his wife, suddenly he finds himself whisked to the House of Mystery by John Constantine.  Phantom Stranger made an appearance in Justice League Dark #14, and this issue gives the other half of that encounter from the Stranger’s perspective.  I absolutely hate John Constantine and not in an “I love to hate him” sort of way, but rather an “if he died I would either cheer or just not care.”  Phantom Stranger is an unfettered transcendental force that is free of most Earthly constraints and not one to trifle with.  Constantine found perhaps the ONE way to not only guarantee his own safety while parlaying with him, but also the one string that he can use to make the Stranger dance like a puppet.  So that’s one headache Phantom Stranger has to deal with, but once back to the store in which he was snatched another calamity rears its ugly head, bringing the narrative back to Pandora and another universal force on par with our protagonist.  Dan Didio conceived the plot on this one, but the scripting is taken over by J.M. Dematteis, another phenomenal writer of paranormal comics.  Also, though I don’t normally comment of cover art, Jae Lee (Before Watchmen: Ozymandias) looks to be providing cover art for the next couple of issues and this particular issue’s looks stunning.  If down the road he were to take over interior art, that wouldn’t be completely inappropriate and would add a great deal.
  • Legends of the Dark Knight #4 returns to a three part anthology format, like its inaugural issue, with tales from T.J. Fixman, Andrew Dabb, and Jonathan Larsen.  Fixman’s installment, entitled “A Game To Die For”, tells of an up and coming superhero named the Praetorian who nabs the Joker and awaits Batman to pick up the Clown for return to Arkham.  In the interim the Joker, tied up and seemingly helpless, plays his masterful head games that distort Praetorian’s reality and raise some interesting questions about his past.  Suspenseful and psychologically charged, this story is very much in line with Christopher Nolan’s non-Batman films and just as complex considering its short duration.  The second installment by Andrew Dabb deals with a film crew coming to Gotham to make a movie based on that city’s storied nocturnal protector.  Of course since it takes place inside the DCU the film crew has no idea who the Dark Knight is or why he does what he does and that is at the heart of the story.  The main actor who is cast to portray Batman has reservation as he doesn’t know what motivation to take to get into his character and understand him.  Of course upon the beginning of filming things karmicly are destined to go awry, which manifests in the form of Joker and Harley Quinn crashing the party.  Asking Harley why her and the Joker are doing what they are doing to innocent people, the actor gets the reply, “Why does anyone?  Us, the capes  . . . cause its fun and we get to dress up,”  and when he asks Batman the same question he is rewarded with no answer at all.  However, the Dark Knight’s evasion is rather Zen in nature, because while there is no intelligible answer, the truth behind his motivation is everything that the film crew has endured up to that point at the arbitrary whims of two psychotics.  Finally from writer Jonathan Larsen comes a tale of Two-Face that features some very telling things about the nature of both Two-Face and Harvey Dent, two consciousnesses sharing a body.  Involving a very radical surgery, the plot of this story is too good and two complex to sum up.  However, this story does present a very twisted conundrum inherent in the nature of Harvey’s split personality.  As ever this title gives thoughtful exploration to the very complex character that is Batman.
    Sometimes No Answer Can Be The Most Telling Answer

    Sometimes No Answer Can Be The Most Telling Answer


  • Smallville Season 11 #9 moves into a brand new arc entitled “Haunted” which could stem from two plot points and perhaps even both.  On one side of the narrative, Lex Luthor has been using cutting edge psychotherapy techniques to dive into his subconscious and claim the memories of his sister, Tess, who’s consciousness has taken up residence in his shiny dome.  At the heart of this is her knowledge of Superman’s identity. On the other side, Superman hooks up with an old friend of his, Bart Allen, aka Impulse (Basically the Flash of this world), and the two have their infamous race across the world.  Bryan Q. Miller maintains the feel of the original TV show in this comic extension, introducing classic characters in interesting new ways.  Psimon is introduced in this issue as a failed experiment by Lex Corp.  During the race across the world, Impulse and Superman stop an art robbery at the Louvre by a band of Gorillas lead by an Alpha gorilla and a disembodied brain.  Yup, you guessed it.  Here we meet the Brain and Monsieur Mallah, which Miller takes a cue from Grant Morrison’s 1990’s Doom Patrol series by making homosexual/trans-species  lovers.  Lastly, but certainly not of least interest, is the introduction of a black, spectral speedster that is chasing Impulse.  Again, for those who follow DC with some frequency, you know who this is, rounding out what promises to be yet another interesting arc in Smallville Season 11.

Thus ends the first legitimate week of 2013 comics.  The comic year looks rife with possibilities.  And next week we get into a whole slew of “Death of the Family” titles as well as a very promising new title in Threshold.  See you back here next week.

Disclaimer: I do not own the rights to any of these images and give credit to those whose work they are.

Illustration Credits:

Action Comics #16:  Drawn by Rags Morales & Brad Walker, Colored by Brad Anderson, Inked by Andrew Hennessy & Mark Propst

Earth 2 #8: Drawn by Yildiray Cinar, Colored by Alex Sinclair, Inked by Ryan Winn & Ruy Jose

Worlds’ Finest #8:  Art by CAFU, Colored by Rosemary Cheetham

Batwing #16: Drawn by Allan Jefferson, Colored by Pete Pantazis, Inked by Phyllis Novin, Le Beau Underwood & Juan Castro

Legends of the Dark Knight #4: Art by Giorgio Ponrelli, Colored by Antonio Fabela